Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from Egypt to 98 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 1 battleship and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Libya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from Egypt to 98 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 1 battleship and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 96 Sea Zone to Libya
Combat - British
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 2 infantry
British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
6 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
11 infantry moved from India to Burma
1 fighter moved from India to Burma
3 fighters moved from Eastern Persia to Burma
1 tactical_bomber moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from Algeria to 104 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 armour and 2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
2 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eire
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Eire from British, taking Morocco from Americans with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Bessarabia
1 fighter moved from Bessarabia to Romania
2 artilleries moved from Southern France to Northern Italy
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to Southern France
Place Units - Italians
1 carrier placed in 110 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 battleships and 1 destroyer
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -32
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 47 / 50
Russians : 38 / 41
Japanese : 60 / 66
Americans : 50 / 70
Chinese : 4 / 4
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 17 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
96 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 50
Russians : 38 / 41
Japanese : 60 / 66
Americans : 50 / 70
Chinese : 4 / 4
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 17 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
wow that made up for the previous dice there :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Albania to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery and 9 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 4 bombers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Battle in Baltic States
Germans attack with 1 artillery, 9 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Germany to Poland
1 artillery moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
7 armour moved from Greece to Romania
2 aaGuns, 6 artilleries and 23 infantry moved from Eastern Poland to Baltic States
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 91 Sea Zone to United Kingdom
2 bombers moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Albania to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery and 9 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 4 bombers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Battle in Baltic States
Germans attack with 1 artillery, 9 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Germany to Poland
1 artillery moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
7 armour moved from Greece to Romania
2 aaGuns, 6 artilleries and 23 infantry moved from Eastern Poland to Baltic States
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 91 Sea Zone to United Kingdom
2 bombers moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 2 bombers
EDIT: Adding units owned by Germans to Scotland: 2 bombers
EDIT: Turning off Edit Mode
use second post, bombers land in scotland instead
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Belarus to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 armour and 1 infantry
Russians win, taking Bessarabia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 14 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
3 aaGuns, 1 armour, 1 artillery, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 7 infantry moved from Russia to Bryansk
3 infantry moved from Soviet Far East to Siberia
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 fighters moved from 6 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Chahar to Shensi
1 tactical_bomber moved from Anhwe to Shensi
2 bombers moved from Kwangsi to Kansu
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 fighters moved from 6 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Chahar to Shensi
1 tactical_bomber moved from Anhwe to Shensi
2 bombers moved from Kwangsi to Kansu
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans Submerged
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -34
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in Western United States
Non Combat Move - Japanese
2 battleships moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Amur
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 aaGun and 3 infantry moved from Kweichow to Yunnan
2 artilleries, 1 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Kansu to Chahar
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
Non Combat Move - Americans
3 mech_infantrys moved from Central United States to Quebec
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
1 cruiser, 1 destroyer and 1 fighter placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from India to Kweichow
4 fighters moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from India to Kweichow
4 fighters moved from Burma to Kweichow
Combat - British
Battle in Kweichow
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 fighter
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 aaGun and 7 infantry moved from India to Burma
3 infantry moved from West India to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 96 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;
Combat Move - Italians
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Southern France to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 artilleries, 1 harbour and 1 infantry
Americans win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from 110 Sea Zone to Finland
1 fighter moved from Romania to Finland
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Eire to Scotland
2 armour and 1 mech_infantry moved from Morocco to Tunisia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 16 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 10 PUs; end with 10 PUs total