Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
14L G50 hobo (axis) vs dawgoneit (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 fighters moved from 6 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Chahar to Shensi
1 tactical_bomber moved from Anhwe to Shensi
2 bombers moved from Kwangsi to Kansu
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans Submerged
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -34
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in Western United StatesNon Combat Move - Japanese
2 battleships moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Amur
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 aaGun and 3 infantry moved from Kweichow to Yunnan
2 artilleries, 1 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Kansu to Chahar
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.Non Combat Move - Americans
3 mech_infantrys moved from Central United States to Quebec
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
1 cruiser, 1 destroyer and 1 fighter placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from India to Kweichow
4 fighters moved from Burma to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from India to Kweichow
4 fighters moved from Burma to KweichowCombat - British
Battle in Kweichow
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 fighterNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 aaGun and 7 infantry moved from India to Burma
3 infantry moved from West India to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 96 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;Combat Move - Italians
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Southern France to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 artilleries, 1 harbour and 1 infantry
Americans win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from 110 Sea Zone to Finland
1 fighter moved from Romania to Finland
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Eire to Scotland
2 armour and 1 mech_infantry moved from Morocco to Tunisia
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 16 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 96 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
7 artilleries, 31 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Norway to 112 Sea Zone
5 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from Finland to 127 Sea Zone
4 infantry moved from Finland to 127 Sea Zone
3 artilleries and 9 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Poland to Eastern Poland
2 bombers moved from Scotland to Eastern Poland
8 armour and 1 artillery moved from Romania to BessarabiaCombat - Germans
Battle in Gibraltar
Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 1 harbour
Germans win, taking Gibraltar from Americans with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in Novgorod
Germans attack with 1 armour, 10 artilleries, 40 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 18 infantry
Germans win, taking Novgorod from Russians with 1 armour, 10 artilleries, 32 infantry and 2 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 18 infantry
Battle in Bessarabia
Germans attack with 8 armour and 1 artillery
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Bessarabia from Russians with 8 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Poland
2 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Baltic States to Novgorod
3 infantry moved from Finland to Karelia
1 armour and 9 mech_infantrys moved from Germany to Poland
2 bombers moved from Gibraltar to Southern Italy
2 fighters and 2 tactical_bombers moved from Morocco to Southern Italy
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
1 airfield placed in Finland
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to 127 Sea Zone
3 infantry moved from Siberia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to 127 Sea Zone
3 infantry moved from Siberia to AmurCombat - Russians
Germans scrambles 3 units out of Finland to defend against the attack in 127 Sea Zone
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 2 artilleries
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 6 transports; Italians defend with 3 fighters
Germans win with 3 fighters and 6 transports remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 127 Sea Zone back to originating territory: Finland
Moving scrambled unit from 127 Sea Zone back to originating territory: Finland
Moving scrambled unit from 127 Sea Zone back to originating territory: FinlandNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 artillery and 7 infantry moved from Bryansk to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 artillery and 33 infantry moved from Belarus to Smolensk
1 artillery and 5 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
4 fighters and 5 tactical_bombers moved from Yunnan to Shan StateCombat - Japanese
Battle in Hawaiian Islands
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese win, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in New BritainNon Combat Move - Japanese
1 transport moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 battleships moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shensi to Yunnan
2 bombers moved from Chahar to Yunnan
4 fighters and 5 tactical_bombers moved from Shan State to YunnanPlace Units - Japanese
3 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
if you attack yunnan, ool: aa, land, bombers, tac, fighters
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I do feel that this game is close to being over. so I feel that I do have to attack any where I can. I would say wish me luck but I don’t think its one of those things you would want to do. LOL :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea ZoneNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 armour, 3 artilleries and 1 mech_infantry moved from Trans-Jordan to Iraq
6 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 armour, 3 artilleries and 1 mech_infantry moved from Trans-Jordan to Iraq
6 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Iraq
British attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 6 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 4 artilleries, 2 bombers, 4 fighters, 6 infantry, 4 mech_infantrys and 5 tactical_bombers
retreated to Yunnan
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun, 4 artilleries, 2 bombers, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 artilleries, 1 fighter and 18 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
5 infantry moved from India to BurmaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Tunisia to Tobruk
Italians take Libya from BritishCombat - Italians
Non Combat Move - Italians
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 fighter moved from Finland to Southern Italy
2 fighters moved from Finland to Southern Italy
1 infantry moved from Scotland to United KingdomPlace Units - Italians
1 artillery placed in Southern Italy
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total