14l g40 snake11eyes (axis) v wheatbeer (allies +18) game 2

  • '17

    surface/submerge orders for Japanese subs in SZ72?


  • Submerge thanks

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 infantry moved from Central United States to 101 Sea Zone
                3 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from French West Africa to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from French West Africa to Morocco
                1 submarine moved from 78 Sea Zone to 72 Sea Zone
                3 submarines moved from 41 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from West India to Persia
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Japanese
                1 infantry moved from Sakha to Siberia
                      Americans take Siberia from Japanese
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 fighter moved from Egypt to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 72 Sea Zone
                1 submarine moved from 109 Sea Zone to 111 Sea Zone
                1 fighter moved from Egypt to 72 Sea Zone
                1 fighter moved from Egypt to 72 Sea Zone
                1 fighter moved from Egypt to Persia

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Morocco, round 2 :  2/2 hits
                        1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 fighter and 1 mech_infantry in Morocco, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 mech_infantry remaining. Battle score for attacker is -17
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 fighters and 1 infantry
                Battle in Gibraltar
                    Americans attack with 4 fighters and 4 infantry
                    Germans defend with 1 airfield, 2 armour, 2 artilleries and 1 harbour
                        Americans roll dice for 4 fighters and 4 infantry in Gibraltar, round 2 :  3/8 hits
                        Germans roll dice for 2 armour and 2 artilleries in Gibraltar, round 2 :  0/4 hits
                        1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Gibraltar
                        Americans roll dice for 4 fighters and 4 infantry in Gibraltar, round 3 :  2/8 hits
                        Germans roll dice for 1 armour in Gibraltar, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 armour and 2 artilleries
                Battle in 72 Sea Zone
                    Americans attack with 3 fighters, 4 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships and 4 submarines
                    4 submarines owned by the Japanese Submerged
                        Americans roll dice for 4 submarines in 72 Sea Zone, round 2 :  1/4 hits
                        1 battleship owned by the Japanese lost in 72 Sea Zone
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 battleship in 72 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 72 Sea Zone
                    Americans win, taking 72 Sea Zone from Japanese with 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for Japanese: 2 battleships
                Battle in 111 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 111 Sea Zone
                        Americans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 81 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 81 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Persia
                    Americans attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 fighter and 2 mech_infantrys in Persia, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 2 mech_infantrys in Persia, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    Americans win, taking Persia from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Hainan

    Non Combat Move - Americans
                4 fighters moved from Gibraltar to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from French West Africa to Egypt
                3 fighters and 1 tactical_bomber moved from 72 Sea Zone to British Somaliland
                1 fighter moved from 81 Sea Zone to Egypt
                1 infantry moved from India to West India
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to 106 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                6 fighters moved from Eastern United States to French West Africa
                1 fighter moved from Persia to Eastern Persia
                1 armour moved from Northern Territory to 55 Sea Zone
                1 armour and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Place Units - Americans
                1 carrier and 4 destroyers placed in 101 Sea Zone
                4 fighters placed in Eastern United States
                1 infantry and 2 mech_infantrys placed in French Indo China

    Turn Complete - Americans
                Americans collect 81 PUs; end with 83 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs

    Production/PUs Summary :

    Germans : 67 / 96
        Russians : 1 / 0
        Japanese : 17 / 12
        Americans : 81 / 108
        Chinese : 23 / 29
        British : 20 / 27
        UK_Pacific : 17 / 22
        Italians : 22 / 26
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                3 artilleries moved from Shensi to Tsinghai
                1 fighter moved from Shensi to Tsinghai
                8 infantry moved from Shensi to Tsinghai
                2 infantry moved from Jehol to Manchuria
                3 artilleries and 5 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                3 infantry placed in Sikang
                2 infantry placed in Kansu
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 67 / 96
        Russians : 1 / 0
        Japanese : 17 / 12
        Americans : 81 / 108
        Chinese : 23 / 31
        British : 20 / 27
        UK_Pacific : 17 / 22
        Italians : 22 / 26
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    The 2 US fighters in SZ101 are meant to be on the UK carrier. When I do UK NCM, I may need to edit.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to French Madagascar
                1 mech_infantry moved from Eastern Persia to Iraq
                      British take Iraq from Germans
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                      British take Northwest Persia from Germans
                4 artilleries and 14 infantry moved from Turkmenistan to Kazakhstan
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery in Scotland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in French Madagascar
                    British attack with 1 bomber
                    Germans defend with 2 bombers
                        British roll dice for 1 bomber in French Madagascar, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in French Madagascar, round 2 :  0/2 hits
                        British roll dice for 1 bomber in French Madagascar, round 3 :  1/1 hits
                        Japanese roll dice for 2 bombers in French Madagascar, round 3 :  0/2 hits
                        1 bomber owned by the Germans lost in French Madagascar
                        British roll dice for 1 bomber in French Madagascar, round 4 :  1/1 hits
                        Japanese roll dice for 1 bomber in French Madagascar, round 4 :  0/1 hits
                        1 bomber owned by the Germans lost in French Madagascar
                    British win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 bombers
                Battle in Kazakhstan
                    British attack with 4 artilleries and 14 infantry
                    Germans defend with 1 armour
                        British roll dice for 4 artilleries and 14 infantry in Kazakhstan, round 2 :  8/18 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 4 artilleries and 14 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from French Madagascar to British Somaliland
                1 fighter moved from Egypt to Gibraltar
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                1 battleship and 1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 aaGuns moved from Turkmenistan to Kazakhstan
                4 artilleries moved from Eastern Persia to Turkmenistan
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 1 infantry moved from Burma to India
                1 aaGun moved from Burma to India
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,3,3,5,1,2,6
                British collect 24 PUs (1 lost to blockades); end with 24 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 106 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun
                EDIT: Adding units owned by British to Scotland: 1 aaGun
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 62 / 96
        Russians : 1 / 0
        Japanese : 17 / 12
        Americans : 81 / 108
        Chinese : 23 / 31
        British : 25 / 24
        UK_Pacific : 17 / 22
        Italians : 22 / 26
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 armour and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Algeria to Morocco
                3 armour moved from Ukraine to Volgograd

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 infantry
                    Americans defend with 1 mech_infantry
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 submarine placed in 93 Sea Zone
                3 armour placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                Italians collect 20 PUs (2 lost to blockades); end with 22 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 93 Sea Zone: 1 carrier, 5 destroyers and 2 transports
                EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from 92 Sea Zone: 1 fighter and 3 tactical_bombers
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier, 5 destroyers and 2 transports
                EDIT: Turning off Edit Mode

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 77 Sea Zone to 71 Sea Zone

    Combat - ANZAC
                Battle in 71 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 71 Sea Zone
                    ANZAC win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 fighter moved from Shan State to Eastern Persia
                1 artillery and 3 infantry moved from Shan State to Burma
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                3 infantry moved from South Australia to Northern Territory
                1 mech_infantry moved from New South Wales to Northern Territory
                2 fighters moved from Western Australia to Shan State
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from New South Wales to Western Australia
                1 artillery and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 62 / 96
        Russians : 1 / 0
        Japanese : 17 / 12
        Americans : 81 / 108
        Chinese : 23 / 31
        British : 25 / 24
        UK_Pacific : 17 / 22
        Italians : 22 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 62 / 96
        Russians : 1 / 0
        Japanese : 17 / 12
        Americans : 81 / 108
        Chinese : 23 / 31
        British : 25 / 24
        UK_Pacific : 17 / 22
        Italians : 22 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 4 bombers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                2 bombers moved from Normandy Bordeaux to 104 Sea Zone
                17 bombers moved from Southern France to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                2 destroyers moved from 127 Sea Zone to 125 Sea Zone

    Combat - Germans
                Germans creates battle in territory 105 Sea Zone


  • Scramble?

  • '17

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 4 bombers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                2 bombers moved from Normandy Bordeaux to 104 Sea Zone
                17 bombers moved from Southern France to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                2 destroyers moved from 127 Sea Zone to 125 Sea Zone

    Combat - Germans
                Germans creates battle in territory 105 Sea Zone
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 91 Sea Zone
                    Germans attack with 17 bombers, 3 fighters and 2 tactical_bombers
                    Americans defend with 2 carriers, 4 fighters and 3 transports
                    Germans win with 17 bombers and 1 fighter remaining. Battle score for attacker is 51
                    Casualties for Germans: 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 2 carriers, 4 fighters and 3 transports
                Battle in 125 Sea Zone
                    Germans attack with 2 destroyers
                    Americans defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                1 battleship, 2 carriers and 5 transports moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                17 bombers moved from 91 Sea Zone to Southern France
                2 bombers moved from 104 Sea Zone to Southern France
                1 infantry moved from Western Germany to Northern Italy
                1 armour moved from Novgorod to Bryansk
                3 armour moved from Russia to Volgograd
                3 mech_infantrys moved from Yugoslavia to Bessarabia
                2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Yugoslavia
                3 infantry placed in Volgograd
                3 armour placed in Russia
                1 mech_infantry placed in Novgorod
                4 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1,1,4
                Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Buryatia to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun, 1 artillery and 9 infantry moved from Suiyuyan to Kansu
                1 aaGun, 1 artillery and 4 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from India to West India

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 62 / 85
        Russians : 1 / 0
        Japanese : 17 / 12
        Americans : 81 / 108
        Chinese : 23 / 31
        British : 25 / 24
        UK_Pacific : 17 / 22
        Italians : 22 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Rhodesia to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                8 fighters and 2 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
                1 bomber moved from Union of South Africa to 98 Sea Zone
                2 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians


  • Any scramble?

  • '17

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Rhodesia to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                8 fighters and 2 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
                1 bomber moved from Union of South Africa to 98 Sea Zone
                2 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Japanese creates battle in territory 72 Sea Zone
                Battle in 98 Sea Zone
                    Japanese attack with 1 bomber, 8 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                    Japanese win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 8 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 77 Sea Zone
                1 submarine moved from 72 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                1 bomber placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,4,3,4,2,1,4,5,4,1,6,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,3,5,2,3,6,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
                Japanese collect 7 PUs (12 lost to blockades); end with 7 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 5 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Persia to Caucasus
                      Americans take Caucasus from Germans
                1 mech_infantry moved from Persia to Syria
                      Americans take Syria from Germans
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 111 Sea Zone to 104 Sea Zone
                26 fighters moved from Egypt to Belgian Congo

    Combat - Americans
                Americans creates battle in territory 72 Sea Zone
                Battle in Belgian Congo
                    Americans attack with 26 fighters
                    Japanese defend with 3 mech_infantrys
                        Americans roll dice for 26 fighters in Belgian Congo, round 2 :  9/26 hits
                        Japanese roll dice for 3 mech_infantrys in Belgian Congo, round 2 :  1/3 hits
                        1 fighter owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Belgian Congo
                    Americans win with 25 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                25 fighters moved from Belgian Congo to Egypt
                3 fighters and 1 tactical_bomber moved from British Somaliland to Egypt
                1 fighter moved from Eastern Persia to Egypt
                1 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from French Indo China to Szechwan
                1 artillery moved from Hainan to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Siberia to Sakha
                4 fighters moved from 106 Sea Zone to United Kingdom
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from French West Africa to Gibraltar
                5 fighters moved from French West Africa to Egypt
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 58 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                4 fighters moved from Eastern United States to French West Africa

    Place Units - Americans
                5 fighters placed in Eastern United States
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                Americans collect 84 PUs (2 lost to blockades); end with 84 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs

    Production/PUs Summary :

    Germans : 59 / 85
        Russians : 0 / 0
        Japanese : 18 / 7
        Americans : 86 / 109
        Chinese : 23 / 31
        British : 24 / 24
        UK_Pacific : 17 / 22
        Italians : 21 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                10 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 59 / 85
        Russians : 0 / 0
        Japanese : 18 / 7
        Americans : 86 / 109
        Chinese : 23 / 30
        British : 24 / 24
        UK_Pacific : 17 / 22
        Italians : 21 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 11
  • 16
  • 121
  • 73
  • 238
  • 122
  • 69
  • 183
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts