TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 tactical_bombers moved from Algeria to 95 Sea Zone
Combat - British
Battle in Southern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
British captures 29PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 23
Casualties for Italians: 1 bomber and 1 tactical_bomber
Non Combat Move - British
2 tactical_bombers moved from 95 Sea Zone to Tunisia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 34 PUs (3 lost to blockades); end with 65 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry