@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 battleships, 1 cruiser, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers moved from Burma to India
3 armour moved from Yunnan to India
2 bombers moved from Sikang to Russia
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
Scramble in Queensland (Australia)?
Battle in Sea Zone 54
Japan: 2 submarines, 2 destroyers, 1 cruiser, 2 battleships, 3 carriers, 3 fighters, 3 tactical bombers
ANZAC: 1 submarine, 1 cruiser
United States: 2 destroyers, 1 cruiser, 1 carrier, 2 fighters, 1 transport
Available for scramble from Queensland: 4 ANZAC fighters (up to 3 can be scrambled)
Also, can I change that cruiser buy to a destroyer + infantry?
^p-edit: sub + 2 infantry
Scramble in Queensland (Australia)?
Battle in Sea Zone 54
Japan: 2 submarines, 2 destroyers, 1 cruiser, 2 battleships, 3 carriers, 3 fighters, 3 tactical bombers
ANZAC: 1 submarine, 1 cruiser
United States: 2 destroyers, 1 cruiser, 1 carrier, 2 fighters, 1 transport
Available for scramble from Queensland: 4 ANZAC fighters (up to 3 can be scrambled)
Scramble 3 fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 battleships, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers moved from Burma to India
3 armour moved from Yunnan to India
2 bombers moved from Sikang to Russia
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Wake Island
Battle in Solomon Islands
Battle in India
Japanese attack with 8 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 8 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 7 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 1 destroyer and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 12 infantry moved from Kweichow to Shensi
1 artillery moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Novosibirsk to Shensi
3 fighters and 3 tactical_bombers moved from India to Kweichow
2 bombers moved from Russia to Tsinghai
Place Units - Japanese
2 infantry placed in Japan
1 transport placed in 6 Sea Zone
2 battleships and 1 submarine placed in 20 Sea Zone
2 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Man, that was some lucky dice in Queensland. I was expecting to lose a carrier there, maybe two. That’s gotta hurt.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to Japan
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
Combat - Americans
Sorry dude, unexpected trip away.
It’s all or nothing this turn I feel. Scramble from Japan?
No scramble. 2 kamikaze on each of the 3 transports.
Dammit! Forgot about the kamikazes.
Just tried to do the attack and it wouldn’t let me assign the kamikaze’s to the transports. So I had a flick through the rulebook to check and found this:
“A kamikaze strike can target any specific enemy surface warship (not a submarine or transport) belonging to the attacking power.”
So I’ll need your revised kamikaze orders (and scramble orders if this changes them) before proceeding.
Dammit, I was depending on the kamikazes to defend Japan.
Oh well. In that case I’ll drop 1 on each cruiser and four of the destroyers. Still no scramble - I want the best chance I can get on the ground.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to Japan
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Japan
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Americans captures 88PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 3 aaGuns, 3 fighters and 3 infantry
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 4 infantry
Non Combat Move - Americans
1 fighter moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 109 Sea Zone
3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3
Americans collect 57 PUs (1 lost to blockades); end with 147 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 152 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 157 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 167 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
3 infantry moved from Iraq to Trans-Jordan
1 armour and 1 artillery moved from Algeria to Morocco
British take Morocco from Germans
Combat - British
Non Combat Move - British
Place Units - British
1 destroyer placed in 98 Sea Zone
1 submarine and 3 transports placed in 109 Sea Zone
British undo move 1.
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
Japan’s next turn is going to be very interesting. I’ve refused to look at the numbers and just hope you can’t get the mainland back this turn.
Accidentally clicked “done” instead of “post” at the end of Italy’s turn, so I made a manual save and attached it to this post.
Summary: purchased 1 bomber and 1 tank; attacked med. destroyer with bomber (both dead); moved n.italy units to france; placed bomber in s.italy, tank in n.italy