TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Japan
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
Place Units - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,4,6,5,1,5,3,6,1,6,6,4,3,6,3,5
Americans collect 50 PUs (8 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs