Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global


  • In SZ54, I took the hit on your fighter instead of damaging the carrier as that would have resulted in you losing both fighters at the end of battle. Didn’t really matter in the end because you managed 2 hits in round 1.


  • I’d lose the tac first, not the fighter. Tac alone is 3|3; fighter alone is 3|4. Only reason to take the fighter as a loss would be its cheaper to replace, but since I can’t make purchases…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 infantry, 10 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Algeria to Tunisia
                      Germans take Tunisia from British
                4 armour moved from Syria to Trans-Jordan
                11 armour, 7 artilleries, 5 infantry and 3 mech_infantrys moved from Tambov to Russia
                2 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
                1 artillery, 3 infantry and 3 mech_infantrys moved from Smolensk to Russia
                3 armour moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                3 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 4 armour
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 19 armour, 11 artilleries, 3 bombers, 8 infantry and 7 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 39 infantry
                    Germans captures 12PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour and 2 bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 armour, 11 artilleries, 1 bomber, 8 infantry and 7 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 fighter and 39 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Volgograd to Caucasus
                1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 infantry placed in Southern France
                1 transport placed in 93 Sea Zone
                10 submarines placed in 112 Sea Zone
                3 armour placed in Novgorod
                1 tactical_bomber placed in Ukraine

    Turn Complete - Germans
                Germans collect 79 PUs; end with 91 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Move - Russians
                18 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Vologda to Archangel

    Turn Complete - Russians


  • @Thurhame:

    I’d lose the tac first, not the fighter. Tac alone is 3|3; fighter alone is 3|4. Only reason to take the fighter as a loss would be its cheaper to replace, but since I can’t make purchases…

    Changed that for you. I was just looking at IPC value.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Japanese
                4 units repaired.
                8 armour moved from Iraq to Egypt
                2 bombers, 2 fighters and 2 tactical_bombers moved from Syria to Egypt
                2 artilleries and 12 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 8 armour, 2 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry
                    Japanese win, taking Egypt from British with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 6 armour, 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Syria
                1 artillery moved from Eastern Persia to Persia
                4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Kazakhstan to Rostov
                1 aaGun moved from Novosibirsk to Vologda

    Turn Complete - Japanese


  • I believe that makes 8 victory cities in Europe; so your only hope is for that Russian infantry force to somehow survive Germany’s turn and then take Leningrad.


  • I very much doubt they’ll survive that attack even if it was only tanks coming to the party.

    I thought I would hold Egypt with what was in it. But upon review the numbers were always in your favour.

    18 subs? Wow :P

    I think I lost the chance to win when you attacked my US fleet and I couldn’t get my fighters scrambled from the UK. If I had kept those transports alive I would have made it onto the mainland and it would have been a different story I feel. Well played there.

    I really shouldn’t have lost that after getting Japan. The US should have been too powerful in the Atlantic. Maybe I should have been pushing through the med? Who knows.


  • With the Pacific under my control, taking Japan really only gave you a one-shot PU boost. The game would have needed to go on much longer for Japan’s lack of income to make much difference.

    Still, I think I agree. If your combined fleet has sacrificed a bit of transport power for the extra muscle to replace UK’s planes, it would have been a different game. I’d probably have made the same attack, but with a much lower chance of success. Then you could have come through the med with reinforcements from the US mainland; I think I could have slowed you down but not stopped you at that point.

    I guess it just goes to show that there’s no general who never overlooks anything. Your planes, my kamikazes; on such mistakes hinge the balance of war. Just like chess, there’s always an opportunity somewhere, if you can find it.


  • As far as Egypt, if the Japanese attack hadn’t done the job I had 5 Italian planes and a German force of 3 tanks, 3 artillery, 2 infantry, and 2 bombers ready to finish the job.

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