ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
Dammit! Forgot about the kamikazes.
Just tried to do the attack and it wouldn’t let me assign the kamikaze’s to the transports. So I had a flick through the rulebook to check and found this:
“A kamikaze strike can target any specific enemy surface warship (not a submarine or transport) belonging to the attacking power.”
So I’ll need your revised kamikaze orders (and scramble orders if this changes them) before proceeding.
Dammit, I was depending on the kamikazes to defend Japan.
Oh well. In that case I’ll drop 1 on each cruiser and four of the destroyers. Still no scramble - I want the best chance I can get on the ground.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to Japan
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Japan
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Americans captures 88PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 3 aaGuns, 3 fighters and 3 infantry
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 4 infantry
Non Combat Move - Americans
1 fighter moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 109 Sea Zone
3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3
Americans collect 57 PUs (1 lost to blockades); end with 147 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 152 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 157 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 167 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
3 infantry moved from Iraq to Trans-Jordan
1 armour and 1 artillery moved from Algeria to Morocco
British take Morocco from Germans
Combat - British
Non Combat Move - British
Place Units - British
1 destroyer placed in 98 Sea Zone
1 submarine and 3 transports placed in 109 Sea Zone
British undo move 1.
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
Japan’s next turn is going to be very interesting. I’ve refused to look at the numbers and just hope you can’t get the mainland back this turn.
Accidentally clicked “done” instead of “post” at the end of Italy’s turn, so I made a manual save and attached it to this post.
Summary: purchased 1 bomber and 1 tank; attacked med. destroyer with bomber (both dead); moved n.italy units to france; placed bomber in s.italy, tank in n.italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,2,2,6,6,3,3,1,6,3,4,2,3,5,6
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 3 mech_infantrys, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
4 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from France to Morocco
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Morocco
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour and 1 artillery
Germans win, taking Morocco from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Germans
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from France to Southern France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Western Germany
1 artillery and 3 infantry moved from Novgorod to Archangel
1 aaGun, 9 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Samara to Tambov
1 armour moved from Volgograd to Tambov
3 infantry moved from Ukraine to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
1 tactical_bomber placed in France
3 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 14 PUs;
Combat Move - Russians
18 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
Turn Complete - Russians
Russians collect 12 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
8 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
When do you want to take your last destroyer as a casualty in the naval battle? (I assume you want a by-power order for the other units.)
Combat in Sea Zone 6
Japan: 6 submarines, 1 destroyer, 4 battleships, 1 carrier, 1 fighter, 1 tactical bomber
United States: 3 transports, 1 submarine, 2 destroyers, 2 cruisers, 1 battleship, 1 carrier, 2 fighters
Ok, I’ve been having a good think about this and have decided to just take the last destroyer after the cruisers (with a damage shot to the BS and Carrier first obviously).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
8 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 117
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
1 artillery moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Volgograd
2 bombers moved from Tsinghai to Volgograd
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Japan
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
Place Units - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,4,6,5,1,5,3,6,1,6,6,4,3,6,3,5
Americans collect 50 PUs (8 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from Tobruk to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to Egypt
Place Units - British
3 infantry placed in Egypt
1 armour and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom