@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
Holiday finally over. Apologies about the wait.
My turn to apologize about the wait. I’ve been a bit busy with work and classes and completely forgot about this game. I’ll be more prompt from now on.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 1 mech_infantry moved from Germany to Romania
4 bombers moved from Baltic States to Russia
2 bombers moved from Yugoslavia to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Western Ukraine to Eastern Poland
2 submarines moved from 125 Sea Zone to 113 Sea Zone
Launch interceptors in Russia? (1 Russian fighter available. Raid consists of 4 German bombers.)
No interception.
No worries about the delay. I opened the thread up most days hoping you hadn’t posted yet so I didn’t have to go into thinking mode :P
Drat, forgot I could only place three ships in the Mediterranean.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 1 mech_infantry moved from Germany to Romania
4 bombers moved from Baltic States to Russia
2 bombers moved from Yugoslavia to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Western Ukraine to Eastern Poland
2 submarines moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 8 infantry
Russians defend with 2 armour and 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour and 2 infantry
Battle in Romania
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Romania from Russians with 5 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 artillery
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Cleaning up after air battles
Non Combat Move - Germans
2 bombers and 1 fighter moved from 91 Sea Zone to Morocco
6 armour and 3 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Baltic States to France
3 bombers moved from Russia to Novgorod
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 destroyer and 2 transports placed in 93 Sea Zone
2 armour and 2 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Bryansk to Russia
1 artillery and 3 infantry moved from Ukraine to Bryansk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Shattered about that US fleet being wiped out. Didn’t even realise you had anything in range let alone enough to take it out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 bomber moved from Kiangsi to Tsinghai
1 bomber moved from Kiangsi to Sikang
3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Kiangsi to Szechwan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking Guam from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Tsinghai to Kansu
1 bomber moved from Sikang to Kansu
4 fighters and 5 tactical_bombers moved from Szechwan to Yunnan
1 aaGun and 10 infantry moved from Jehol to Anhwe
3 armour moved from Kwangtung to Yunnan
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 armour placed in Kwangtung
1 battleship and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Yeah, I had the same feeling when you killed my German fleet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Forgot to click to post the British turn and I don’t think it’s possible to do it after clicking ‘done’.
Make sure you look at the history to see what happened considering out of the 3 turns I just played the British was the only one where anything actually happened.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Southern Italy to France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Italians don’t have much going on either. :cry:
Also, apparently subs don’t block my NO.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Combat Move - French
Turn Complete - French