Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsChampinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 2 carriers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 artilleries and 2 infantry moved from Korea to Manchuria
2 infantry moved from Chahar to Jehol
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Anhwe to Jehol
2 fighters moved from 6 Sea Zone to Jehol
2 bombers, 2 fighters and 5 tactical_bombers moved from Japan to Jehol
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
ANZAC defend with 2 submarines
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Western Australia
Battle in Manchuria
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Manchuria from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery, 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns and 15 infantryNon Combat Move - Japanese
2 fighters moved from 62 Sea Zone to New Zealand
6 armour and 4 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 battleships and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 22 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
2 bombers moved from Jehol to Japan
1 fighter moved from Jehol to Japan
2 tactical_bombers moved from Jehol to Korea
1 aaGun moved from Anhwe to HunanPlace Units - Japanese
1 battleship and 2 carriers placed in 6 Sea Zone
3 armour placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from Hawaiian Islands to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 5 transports
Americans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transportsNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from French Guiana to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 cruisers, 1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
4 infantry moved from India to BurmaPlace Units - British
1 submarine and 3 transports placed in 109 Sea Zone
2 fighters placed in United Kingdom
1 submarine placed in 109 Sea Zone
1 transport placed in 81 Sea Zone
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
Made a small edit during the placement stage of the British. I forgot to move a sub from SZ81 to SZ98 during NCM so edited it in.
And a question for you. TripleA allowed me to ‘buy’ 1 infantry during the Chinese turn. However I couldn’t figure out where it could be placed. Was there somewhere I could put it? or is this a small TripleA bug?
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It’s not a bug. According to the rulebook, if you wind up buying more than you can place, the purchased unit is discarded and its cost refunded to you at the end of the turn.
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Wait, did you just kill my big transport stack again? I thought they were out of range! :cry:
p-edit: I don’t see the refunded cost in China’s treasury. I think TripleA just leaves the purchased unit in the production queue for next turn. Not precisely by the rules, but in this case it doesn’t really matter.
If it later turns out both the unit and the PUs disappeared, you can edit it back in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 2 transports
Italians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to 98 Sea Zone
4 aaGuns moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
pokes Champinoman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour moved from Queensland to Western Australia
1 fighter moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 1 fighter
Japanese defend with 1 artillery
ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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Sorry, crazy weekend.
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No problem.
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| purchases: | 3 bombers, 3 fighters, 4 tactical bombers |
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| Evenkiyskiy: | 1 infantry from Urals | caputred from USSR |
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| Persia: | blitz - 1 tank from Northwest Persia | captured from UK |
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| Iraq: | 1 tank from Persia | UK - 1 infantry |
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| Sea Zone 109: | 1 submarine does not move
1 submarine from Sea Zone 113 | UK - 2 submarines, 3 transports |Submerge the subs in sz109? (Scramble doesn’t matter since the planes and subs can’t hit each other.)
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No submerge.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 submarine moved from 113 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 2 submarines and 3 transports
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 33
Casualties for British: 2 submarines and 3 transports
Battle in Iraq
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 artilleries and 4 infantry moved from Western Germany to France
2 infantry moved from Poland to Germany
1 fighter moved from Novgorod to Western Germany
6 bombers moved from Novgorod to France
4 aaGuns moved from Western Ukraine to Eastern Poland
25 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Ukraine to Southern ItalyPlace Units - Germans
3 fighters and 4 tactical_bombers placed in Western Germany
3 bombers placed in France
Germans undo move 2.
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
I can’t check this because I don’t have access to a PC until the morning, but can Russia do anything? Off the top of my head I don’t think they can. If this is the case feel free to click the boxes and take Japan’s next turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Jehol to Amur
2 tactical_bombers moved from Korea to Amur
2 bombers moved from Japan to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Amur
3 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
3 armour moved from Shan State to Burma
6 armour, 1 artillery and 5 infantry moved from Yunnan to Burma
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
Americans defend with 1 bomber
Japanese win, taking Amur from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 3 fighters
Americans defend with 1 destroyer
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 9 armour, 1 artillery and 5 infantry
British defend with 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 5 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 4 armour, 1 artillery and 5 infantry
Casualties for British: 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
3 tactical_bombers moved from 6 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from Manchuria to Korea
2 artilleries moved from Jehol to Manchuria
1 fighter and 2 tactical_bombers moved from Amur to 6 Sea Zone
2 bombers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from New Zealand to Caroline Islands
1 infantry moved from Novosibirsk to KazakhstanPlace Units - Japanese
3 armour placed in French Indo China
1 tactical_bomber placed in 6 Sea Zone
2 armour, 1 artillery and 2 infantry placed in Japan
4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
ok, well I’ve stared at the screen for quite a while trying to devise some way that I can pull off a masterstroke to steal a win. However, there just isn’t one there.
It’s only a matter of time before Japan wins this one for you. They will take India next turn and then decide which other VC to take without much resistance.
I can be a little annoying in Europe, but even if Japan was struggling you would get a Europe win in not too long.
This was all probably known a turn or so ago but I felt it would be a good idea to keep going to see how the game plays out.
If you are interested would you like to play another? Either same teams or switched wouldn’t phase me. It might be interesting to play the same teams again to see what we’ve learned (and not repeat that caroline islands trap!).
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Sure! I like the idea of replaying the same teams so we can apply what we learned from our mistakes here.