@barnee
Thank you - looks like that did the trick!
Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global
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Bleh, lost four planes in that sea battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
2 bombers and 2 fighters moved from Novgorod to RussiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Germans win with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 2 transports
Battle in Western Ukraine
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
4 aaGuns, 11 artilleries and 27 infantry moved from Belarus to Bryansk
14 armour and 2 mech_infantrys moved from Ukraine to Tambov
3 armour moved from Novgorod to Bryansk
2 fighters moved from Russia to Ukraine
2 bombers moved from Russia to Novgorod
2 infantry moved from Novgorod to Baltic States
2 bombers moved from 110 Sea Zone to Novgorod
1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 airfield and 3 armour placed in Ukraine
2 bombers placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Amur to Korea
Russians take Korea from Japanese
15 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,3,5
Russians collect 20 PUs (3 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Shensi to Szechwan
3 armour moved from Yunnan to Szechwan
3 armour and 1 fighter moved from French Indo China to Szechwan
1 bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 fighters and 5 tactical_bombers moved from Jehol to Korea
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New ZealandCombat - Japanese
Battle in Szechwan
Japanese attack with 6 armour, 1 fighter and 4 infantry
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 6 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Korea
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New ZealandNon Combat Move - Japanese
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from 35 Sea Zone to Japan
1 bomber moved from Marshall Islands to Japan
2 battleships and 2 cruisers moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Anhwe
1 aaGun moved from Jehol to Anhwe
2 fighters moved from Korea to 6 Sea Zone
1 fighter and 5 tactical_bombers moved from Korea to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
I know I was only defending with infantry but not 1 of my 8 infantry got a hit in that turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in GibraltarNon Combat Move - Americans
1 bomber moved from Siberia to Hawaiian Islands
1 battleship and 2 submarines moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 tactical_bombers moved from Algeria to 95 Sea ZoneCombat - British
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Scramble to SZ95?
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How… Drat, drat, drat. I thought I had closed off all your options there. Didn’t realize you could reach 95.
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No scramble. Those tacs would slaughter me, and I still have a slight advantage on the ground.
Take the bomber as first casualty.
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I have roughly 40% chance here, c’mon dice!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 tactical_bombers moved from Algeria to 95 Sea ZoneCombat - British
Battle in Southern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
British captures 29PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 23
Casualties for Italians: 1 bomber and 1 tactical_bomberNon Combat Move - British
2 tactical_bombers moved from 95 Sea Zone to Tunisia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from India to BurmaPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 34 PUs (3 lost to blockades); end with 65 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
The risk paid off. Hopefully it will make losing Russia less painful.
However, that stack of 6 bombers is very concerning!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Southern France to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from British with 2 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern France to FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Ouch. It certainly did. +29 PUs for UK, -34 for Italy, not counting that I lost half my Italian air force. That’s going to take a while to recover from. Good thing Germany’s about to be free to help.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to TunisiaTurn Complete - French
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Bracing myself for this one. I just hope the Russians can take as many of the Germans as they can to the grave.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine to 95 Sea Zone
1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 infantry moved from Smolensk to Russia
3 armour, 11 artilleries and 28 infantry moved from Bryansk to Russia
4 armour and 2 mech_infantrys moved from Western Ukraine to Russia
3 armour and 1 fighter moved from Ukraine to Russia
14 armour and 2 mech_infantrys moved from Tambov to Russia
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour and 1 mech_infantry moved from Rostov to Russia
6 bombers and 2 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 27 armour, 11 artilleries, 6 bombers, 1 fighter, 29 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 68 infantry and 1 mech_infantry
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 6 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Germans: 2 armour, 11 artilleries, 29 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 2 fighters, 68 infantry and 1 mech_infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber; Italians loiter and taunt with
British defend with 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
6 bombers and 1 fighter moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Ukraine
4 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Baltic States to Poland
2 artilleries moved from Western Germany to France
1 submarine moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
3 infantry placed in France
3 artilleries and 4 infantry placed in Western Germany
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs