@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs Captain Walker (Allies +10) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Szechwan to Kweichow
3 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 artilleries
Kweichow : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 44 / 47
Americans : 62 / 82
Chinese : 6 / 12
British : 27 / 33
UK_Pacific : 21 / 19
Italians : 23 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from South West Africa to Belgian Congo
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery and 6 infantry
Japanese defend with 3 mech_infantrys
British roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 0/7 hits
Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits
British roll dice for 1 artillery and 6 infantry in Kwangsi, round 3 : 2/7 hits
Japanese roll dice for 3 mech_infantrys in Kwangsi, round 3 : 2/3 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 4 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 artillery and 4 infantry in Kwangsi, round 5 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 4 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the British, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
3 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Tunisia to Libya
1 infantry moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
1 armour moved from India to Eastern Persia
5 infantry moved from Burma to Yunnan
2 infantry moved from India to BurmaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 artillery and 3 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 5 infantry
Kansu : 1 mech_infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Malaya : 1 harbour and 4 infantry
French Indo China : 1 flag
Sumatra : 1 flag
Belgian Congo : 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 1 infantry
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 infantry
Persia : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 43 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 33 / 31
UK_Pacific : 21 / 16
Italians : 17 / 24
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to FrancePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,6,5,4,4,6,5
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 battleship and 1 destroyer
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 45 Sea Zone to Queensland
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Yunnan : 1 artillery and 1 infantry
Shan State : 1 artillery and 1 infantry
Borneo : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 43 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 16
Italians : 20 / 13
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 23 / 29
Japanese : 43 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 16
Italians : 20 / 13
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Russia
11 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 bombers and 1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
3 armour moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Russia
11 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 bombers and 1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
3 armour moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 15 armour, 5 artilleries, 3 bombers, 1 fighter, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry and 1 tactical_bomber
Russians win with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -116
Casualties for Germans: 15 armour, 5 artilleries, 3 bombers, 1 fighter, 11 infantry, 18 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 7 artilleries and 36 infantryNon Combat Move - Germans
1 artillery moved from Belarus to Bryansk
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Yugoslavia
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,2,1,3,6,1,3,6
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Wow, to start off so badly by not taking France, then to be in a good position to win with 76% odds to take Moscow yet to be crushed by the dice…
Oh the cruel whims of the gods!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
4 infantry moved from Tambov to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 3/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 artillery and 1 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Norway : 1 flag
Karelia : 1 armour, 1 artillery and 1 infantry
Bryansk : 1 artillery and 3 infantry
Rostov : 1 infantry
Archangel : 1 armour
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 48
Russians : 26 / 32
Japanese : 42 / 47
Americans : 62 / 82
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 16
Italians : 20 / 13
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yeah, that was a tough break for Germany. I thought you would take Moscow and go onto Stalingrad before I could take back Egypt.
At least I have some more time now! -
actually, I have no chance at this point - thought I was in a good position to win this one in Europe with my hold on Egypt and what I thought was a very solid chance to win in Moscow, but now all momentum is gone and I won’t be able to recover in time. Calling this one now.
Great game!
Though these may not count towards the league, still interested in another rematch? I like our balanced games.
Switch sides same bid?
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yes we can do another…that was a good game.
I’ll try a UK inf in Egypt and a tranny in SA