Cow Allies +15 -VS- dawgoneit Axis

  • TripleA

    Hey dawgoneit if I do win this game, could you do me a favor and leave it unreported… I just realized my points per game would decrease if I win or lose this game.

    If you win, you get lots of points. If I win I would like this game not have happened LOL.


  • cool I do understand.
    wheatbeer wont play because of the same thing. we play in the play board game forum


  • kinda saves me another loss. LOL


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 mech_infantry moved from Belarus to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 mech_infantry moved from Belarus to Vologda

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Italians attack with 1 mech_infantry
                    Russians defend with 2 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

  • TripleA

    Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French

    Turn Complete - French


  • @Cow:

    Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.

    its cool. I have had bad dice all year weather I play on line, or with my friends rolling my own dice.
    I don’t want to mess any body up trying to get to the playoffs.
    I don’t understand why you loose points if you loose or win though.
    but that’s cool if anybody tried to explain I would most likely say huh wha huh LOL.
    next year I will be there. ooohhhh yyyeeeeeaaahhh.
    (well maybe) LOL


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Nenetsia to Vologda
                3 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 armour moved from Archangel to Vologda
                1 mech_infantry moved from Archangel to Urals
                      Germans take Urals from Russians
                2 armour moved from Archangel to Urals
                1 infantry moved from Karelia to 127 Sea Zone
                1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from Southern France to 91 Sea Zone
                1 fighter moved from Southern France to 91 Sea Zone

  • TripleA

    Points per game I get 6 for beating tier 1, 5 tier 2, 4 tier 3, 3 tier 4.

    Since you are tier 4… I get 3 points. My points per game right now is 4.00, getting into playoffs depends on my points per game. Getting 3 lowers it for me LOL.

    So I pretty much have to play tier 1 or tier 2 opponents. I just realized this today when I took the time to read the league rules. Boldfresh kept ranting about tier 1 tier 1 tier 1 to me… I was like what the hell is tier 1? LOL. Then I realized oh I am tier 1 in the rankings. So I was curious how I got there. LOL

  • TripleA

    I always thought players were ranked arbitrarily because I see some players with 1 win and they are tier 1…. LOL


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Nenetsia to Vologda
                3 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 armour moved from Archangel to Vologda
                1 mech_infantry moved from Archangel to Urals
                      Germans take Urals from Russians
                2 armour moved from Archangel to Urals
                1 infantry moved from Karelia to 127 Sea Zone
                1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from Southern France to 91 Sea Zone
                1 fighter moved from Southern France to 91 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 2 destroyers
                    Americans win, taking Scotland from British with 1 destroyer remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun, 2 artilleries and 6 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Baltic States to Belarus
                2 aaGuns, 2 artilleries and 4 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 artillery and 6 infantry moved from Germany to Poland
                3 infantry moved from Karelia to Novgorod
                2 bombers moved from Southern France to Eastern Poland
                1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
                2 infantry moved from Southern France to France
                2 artilleries moved from Southern France to France
                1 fighter moved from Southern France to 111 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 111 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 artillery moved from Southern France to France
                3 infantry moved from Southern France to France

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern France: 1 infantry
                EDIT: Adding units owned by Germans to Spain: 1 infantry
                EDIT: Changing ownership of Spain from British to Germans
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry placed in France
                2 artilleries and 8 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • @Cow:

    Points per game I get 6 for beating tier 1, 5 tier 2, 4 tier 3, 3 tier 4.

    Since you are tier 4… I get 3 points. My points per game right now is 4.00, getting into playoffs depends on my points per game. Getting 3 lowers it for me LOL.

    So I pretty much have to play tier 1 or tier 2 opponents. I just realized this today when I took the time to read the league rules. Boldfresh kept ranting about tier 1 tier 1 tier 1 to me… I was like what the hell is tier 1? LOL. Then I realized oh I am tier 1 in the rankings. So I was curious how I got there. LOL

    HUH          WHA              HUH.  LOL

  • TripleA

    So basically 3 is lower than 4 so my PPG goes down.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Kazakhstan to Vologda
                3 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Olgiy
                1 infantry moved from Tsagaan Olom to Olgiy
                9 infantry moved from Turkey to Greece
                2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from Persia to Northwest Persia
                1 tactical_bomber moved from Kazakhstan to Vologda
                1 fighter moved from Kazakhstan to Smolensk
                2 infantry moved from Bryansk to Smolensk
                1 artillery and 4 infantry moved from Russia to Vologda
                5 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Greece
                    Russians attack with 9 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Greece from Germans with 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 infantry
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 aaGuns, 9 artilleries, 29 infantry and 4 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Tambov
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 aaGun moved from Russia to Vologda
                1 mech_infantry moved from Persia to Afghanistan
                      Russians take Afghanistan from Neutral_True

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total


  • @Cow:

    So basically 3 is lower than 4 so my PPG goes down.

    I do understand. im just being a koo koo head LOL


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                2 artilleries and 1 infantry moved from Amur to Buryatia
                3 fighters moved from Siberia to Buryatia
                1 bomber moved from Siberia to Shensi
                1 infantry moved from Hopei to Shensi
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Hunan
                1 bomber moved from Siberia to Buryatia
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                2 artilleries and 1 infantry moved from Amur to Buryatia
                3 fighters moved from Siberia to Buryatia
                1 bomber moved from Siberia to Shensi
                1 infantry moved from Hopei to Shensi
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Hunan
                1 bomber moved from Siberia to Buryatia
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry
                    Russians defend with 2 aaGuns and 4 infantry; Americans defend with 1 bomber
                    Japanese win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 artilleries, 3 fighters and 1 infantry
                    Casualties for Russians: 2 aaGuns and 4 infantry
                    Casualties for Americans: 1 bomber
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                    ANZAC win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 3 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 55
                    Casualties for Japanese: 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Americans: 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
                Battle in Hunan
                    Japanese attack with 2 armour
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Hopei
                1 aaGun moved from Chahar to Hopei
                1 bomber moved from Buryatia to Japan

    Place Units - Japanese
                1 destroyer and 5 submarines placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Chile to 66 Sea Zone
                2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                5 infantry moved from Argentina to Brazil
                1 mech_infantry moved from Chile to Brazil
                1 mech_infantry moved from Southeast Mexico to Venezuela
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 2 Sea Zone to 7 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

  • TripleA

    kamikaze orders?

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