TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 fighters
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Buryatia
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 13 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Chile
Americans take Chile from Neutral_True
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 infantry
Non Combat Move - British
2 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
6 infantry moved from Burma to Yunnan
7 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Turkey
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Anglo Egyptian Sudan to Turkey
1 bomber and 3 fighters moved from Egypt to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Kenya to Angola
British take Angola from Neutral_True
1 armour moved from Kenya to Mozambique
British take Mozambique from Neutral_True
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Spain to Portugal
British take Portugal from Neutral_True
1 mech_infantry moved from Eire to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Spain to Gibraltar
Place Units - British
3 fighters placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 1 infantry
Hey dawgoneit if I do win this game, could you do me a favor and leave it unreported… I just realized my points per game would decrease if I win or lose this game.
If you win, you get lots of points. If I win I would like this game not have happened LOL.
cool I do understand.
wheatbeer wont play because of the same thing. we play in the play board game forum
kinda saves me another loss. LOL
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Vologda
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Vologda
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Italians attack with 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
Turn Complete - French
@Cow:
Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.
its cool. I have had bad dice all year weather I play on line, or with my friends rolling my own dice.
I don’t want to mess any body up trying to get to the playoffs.
I don’t understand why you loose points if you loose or win though.
but that’s cool if anybody tried to explain I would most likely say huh wha huh LOL.
next year I will be there. ooohhhh yyyeeeeeaaahhh.
(well maybe) LOL
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Vologda
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 armour moved from Archangel to Urals
1 infantry moved from Karelia to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
Points per game I get 6 for beating tier 1, 5 tier 2, 4 tier 3, 3 tier 4.
Since you are tier 4… I get 3 points. My points per game right now is 4.00, getting into playoffs depends on my points per game. Getting 3 lowers it for me LOL.
So I pretty much have to play tier 1 or tier 2 opponents. I just realized this today when I took the time to read the league rules. Boldfresh kept ranting about tier 1 tier 1 tier 1 to me… I was like what the hell is tier 1? LOL. Then I realized oh I am tier 1 in the rankings. So I was curious how I got there. LOL
I always thought players were ranked arbitrarily because I see some players with 1 win and they are tier 1…. LOL
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Vologda
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 armour moved from Archangel to Urals
1 infantry moved from Karelia to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Americans win, taking Scotland from British with 1 destroyer remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 aaGuns, 2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
3 infantry moved from Karelia to Novgorod
2 bombers moved from Southern France to Eastern Poland
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
2 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 fighter moved from Southern France to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 111 Sea Zone
1 artillery moved from France to Holland Belgium
1 artillery moved from Southern France to France
3 infantry moved from Southern France to France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Adding units owned by Germans to Spain: 1 infantry
EDIT: Changing ownership of Spain from British to Germans
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in France
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
@Cow:
Points per game I get 6 for beating tier 1, 5 tier 2, 4 tier 3, 3 tier 4.
Since you are tier 4… I get 3 points. My points per game right now is 4.00, getting into playoffs depends on my points per game. Getting 3 lowers it for me LOL.
So I pretty much have to play tier 1 or tier 2 opponents. I just realized this today when I took the time to read the league rules. Boldfresh kept ranting about tier 1 tier 1 tier 1 to me… I was like what the hell is tier 1? LOL. Then I realized oh I am tier 1 in the rankings. So I was curious how I got there. LOL
HUH WHA HUH. LOL
So basically 3 is lower than 4 so my PPG goes down.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Kazakhstan to Vologda
3 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Olgiy
1 infantry moved from Tsagaan Olom to Olgiy
9 infantry moved from Turkey to Greece
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
2 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Kazakhstan to Vologda
1 fighter moved from Kazakhstan to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery and 4 infantry moved from Russia to Vologda
5 infantry moved from Russia to Vologda
Combat - Russians
Battle in Greece
Russians attack with 9 infantry
Germans defend with 2 infantry
Russians win, taking Greece from Germans with 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 aaGuns, 9 artilleries, 29 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Tambov
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 aaGun moved from Russia to Vologda
1 mech_infantry moved from Persia to Afghanistan
Russians take Afghanistan from Neutral_True
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
@Cow:
So basically 3 is lower than 4 so my PPG goes down.
I do understand. im just being a koo koo head LOL
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 1 infantry moved from Amur to Buryatia
3 fighters moved from Siberia to Buryatia
1 bomber moved from Siberia to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Siberia to Buryatia
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 1 infantry moved from Amur to Buryatia
3 fighters moved from Siberia to Buryatia
1 bomber moved from Siberia to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Hunan
1 bomber moved from Siberia to Buryatia
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Buryatia
Japanese attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry
Russians defend with 2 aaGuns and 4 infantry; Americans defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries, 3 fighters and 1 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for Americans: 1 bomber
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
Battle in Hunan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Hopei
1 aaGun moved from Chahar to Hopei
1 bomber moved from Buryatia to Japan
Place Units - Japanese
1 destroyer and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total