Oh you’re right. Delete the mech in Egypt.
Cow Allies +15 -VS- dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
Italians take Belarus from Russians
1 armour moved from Slovakia Hungary to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Yugoslavia to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
Italians take Belarus from Russians
1 armour moved from Slovakia Hungary to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour, 6 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 armour moved from Belarus to Archangel
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 artilleries and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
2 mech_infantrys moved from Germany to France
1 armour moved from Germany to France
1 bomber moved from Poland to Southern France
1 fighter and 1 tactical_bomber moved from Poland to Southern France
4 armour moved from Romania to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour, 6 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 armour moved from Belarus to Archangel
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 artilleries and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
2 mech_infantrys moved from Germany to France
1 armour moved from Germany to France
1 bomber moved from Poland to Southern France
1 fighter and 1 tactical_bomber moved from Poland to Southern France
4 armour moved from Romania to BelarusCombat - Germans
Battle in NenetsiaNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 aaGun, 2 artilleries and 6 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 infantry placed in Southern France
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
12 infantry moved from Buryatia to Amur
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Dzavhan
4 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Northwest Persia to Turkey
Russians take Turkey from Neutral_True
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from India to Kazakhstan
2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
6 artilleries moved from Russia to Bryansk
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
yeah I no I messed up. when I hit declare war against America there were a bunch. and then there was none and I hit declare war against Mongolians. I didn’t no that you could claim the others. oh well live and learn.
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Ah… if you confirmed it was a mistake, I would have left the neutrals alone instead of taking them.
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It kind of ruins things, I mean you had a chance at taking Russia possibly, now it is really rough with all the units collapsing and british / anzac fighters coming in.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 4 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Siberia to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Chahar to Amur
3 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Hopei
2 bombers moved from Kwangsi to Amur
1 artillery moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 4 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Siberia to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Chahar to Amur
3 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Hopei
2 bombers moved from Kwangsi to Amur
1 artillery moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to KwangsiCombat - Japanese
Japanese creates battle in territory Celebes
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 5 fighters and 8 infantry
Russians defend with 14 infantry
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 7 infantry
Casualties for Russians: 14 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 2 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Amur to Siberia
2 fighters moved from Amur to 6 Sea Zone
3 fighters moved from Amur to Siberia
1 aaGun moved from Buyant-Uhaa to Chahar
3 fighters moved from Kwangsi to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 fighters
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Buryatia
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 13 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Chile
Americans take Chile from Neutral_TruePlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 infantryNon Combat Move - British
2 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
6 infantry moved from Burma to Yunnan
7 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Turkey
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Anglo Egyptian Sudan to Turkey
1 bomber and 3 fighters moved from Egypt to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Kenya to Angola
British take Angola from Neutral_True
1 armour moved from Kenya to Mozambique
British take Mozambique from Neutral_True
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Spain to Portugal
British take Portugal from Neutral_True
1 mech_infantry moved from Eire to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Spain to GibraltarPlace Units - British
3 fighters placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 1 infantry -
Hey dawgoneit if I do win this game, could you do me a favor and leave it unreported… I just realized my points per game would decrease if I win or lose this game.
If you win, you get lots of points. If I win I would like this game not have happened LOL.
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cool I do understand.
wheatbeer wont play because of the same thing. we play in the play board game forum -
kinda saves me another loss. LOL
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Belarus to VologdaCombat - Italians
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Italians attack with 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Libya to TunisiaPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
Turn Complete - French