Cow Allies +15 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Libya
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 armour moved from Slovakia Hungary to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 mech_infantry moved from Slovakia Hungary to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Slovakia Hungary to Bessarabia
                      Italians take Bessarabia from Russians
                2 infantry moved from Yugoslavia to Northern Italy

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Tunisia to Algeria

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                3 armour, 6 artilleries and 21 infantry moved from Eastern Poland to Belarus
                3 armour moved from Belarus to Archangel
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                3 artilleries and 3 infantry moved from France to Southern France
                2 infantry moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to Southern France
                1 fighter moved from Germany to Southern France
                2 mech_infantrys moved from Germany to France
                1 armour moved from Germany to France
                1 bomber moved from Poland to Southern France
                1 fighter and 1 tactical_bomber moved from Poland to Southern France
                4 armour moved from Romania to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                3 armour, 6 artilleries and 21 infantry moved from Eastern Poland to Belarus
                3 armour moved from Belarus to Archangel
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                3 artilleries and 3 infantry moved from France to Southern France
                2 infantry moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to Southern France
                1 fighter moved from Germany to Southern France
                2 mech_infantrys moved from Germany to France
                1 armour moved from Germany to France
                1 bomber moved from Poland to Southern France
                1 fighter and 1 tactical_bomber moved from Poland to Southern France
                4 armour moved from Romania to Belarus

    Combat - Germans
                Battle in Nenetsia

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Belarus
                1 aaGun, 2 artilleries and 6 infantry moved from Poland to Eastern Poland
                2 aaGuns, 2 artilleries and 4 infantry moved from Germany to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 armour and 2 infantry placed in Southern France
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Russia to Smolensk
                12 infantry moved from Buryatia to Amur
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Ulaanbaatar to Dzavhan
                4 infantry moved from Buryatia to Ulaanbaatar
                2 infantry moved from Buryatia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 14 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Northwest Persia to Turkey
                      Russians take Turkey from Neutral_True
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters and 1 tactical_bomber moved from India to Kazakhstan
                2 infantry moved from Russia to Vologda
                1 infantry moved from Bryansk to Smolensk
                6 artilleries moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total


  • yeah I no I messed up. when I hit declare war against America there were a bunch. and then there was none and I hit declare war against Mongolians. I didn’t no that you could claim the others. oh well live and learn.

  • TripleA

    Ah… if you confirmed it was a mistake, I would have left the neutrals alone instead of taking them.

  • TripleA

    It kind of ruins things, I mean you had a chance at taking Russia possibly, now it is really rough with all the units collapsing and british / anzac fighters coming in.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 4 infantry moved from Korea to Amur
                1 artillery and 1 infantry moved from Siberia to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 fighters moved from Japan to Amur
                1 fighter moved from Chahar to Amur
                3 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Suiyuyan to Hopei
                2 bombers moved from Kwangsi to Amur
                1 artillery moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 4 infantry moved from Korea to Amur
                1 artillery and 1 infantry moved from Siberia to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 fighters moved from Japan to Amur
                1 fighter moved from Chahar to Amur
                3 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Suiyuyan to Hopei
                2 bombers moved from Kwangsi to Amur
                1 artillery moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi

    Combat - Japanese
                Japanese creates battle in territory Celebes
                Battle in Amur
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters and 8 infantry
                    Russians defend with 14 infantry
                    Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 14 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 2 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                2 bombers moved from Amur to Siberia
                2 fighters moved from Amur to 6 Sea Zone
                3 fighters moved from Amur to Siberia
                1 aaGun moved from Buyant-Uhaa to Chahar
                3 fighters moved from Kwangsi to 43 Sea Zone
                1 fighter moved from 44 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                3 armour placed in Kiangsu
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 10 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Buryatia to 6 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 4 fighters
                    Japanese defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
                    Casualties for Americans: 2 fighters
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from 6 Sea Zone to Buryatia
                1 submarine moved from 31 Sea Zone to 16 Sea Zone
                1 battleship and 1 cruiser moved from 13 Sea Zone to 16 Sea Zone
                1 armour and 1 mech_infantry moved from Alaska to 1 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Brazil to Venezuela
                      Americans take Venezuela from Neutral_True
                1 infantry moved from Brazil to Argentina
                      Americans take Argentina from Neutral_True
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 mech_infantry moved from 66 Sea Zone to Chile
                      Americans take Chile from Neutral_True

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 6 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from French Indo China to Kwangsi
                2 fighters and 1 tactical_bomber moved from Burma to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 aaGuns moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Burma to Shan State
                1 infantry moved from Malaya to Shan State
                6 infantry moved from Burma to Yunnan
                7 infantry moved from India to Burma
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Iraq to Turkey
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 fighters moved from Anglo Egyptian Sudan to Turkey
                1 bomber and 3 fighters moved from Egypt to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Kenya to Angola
                      British take Angola from Neutral_True
                1 armour moved from Kenya to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Spain to Portugal
                      British take Portugal from Neutral_True
                1 mech_infantry moved from Eire to United Kingdom
                1 armour, 1 artillery and 6 infantry moved from Spain to Gibraltar

    Place Units - British
                3 fighters placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 armour and 1 infantry

  • TripleA

    Hey dawgoneit if I do win this game, could you do me a favor and leave it unreported… I just realized my points per game would decrease if I win or lose this game.

    If you win, you get lots of points. If I win I would like this game not have happened LOL.


  • cool I do understand.
    wheatbeer wont play because of the same thing. we play in the play board game forum


  • kinda saves me another loss. LOL


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 mech_infantry moved from Belarus to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 mech_infantry moved from Belarus to Vologda

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Italians attack with 1 mech_infantry
                    Russians defend with 2 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

  • TripleA

    Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French

    Turn Complete - French


  • @Cow:

    Cool thanks! It is kind of sad because one of the best ways to improve is to play tough competition and if they only play league games against tier 1 opponents… improving is rough.

    its cool. I have had bad dice all year weather I play on line, or with my friends rolling my own dice.
    I don’t want to mess any body up trying to get to the playoffs.
    I don’t understand why you loose points if you loose or win though.
    but that’s cool if anybody tried to explain I would most likely say huh wha huh LOL.
    next year I will be there. ooohhhh yyyeeeeeaaahhh.
    (well maybe) LOL

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