@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
6 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 6 infantry in Shensi, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 6 infantry in Shensi, round 4 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits
Chinese roll dice for 6 infantry in Shensi, round 5 : 2/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 1/2 hits
1 infantry owned by the Chinese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 47 / 55
Russians : 32 / 36
Japanese : 39 / 52
Americans : 52 / 78
Chinese : 5 / 13
British : 29 / 22
UK_Pacific : 14 / 17
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
scramble SZ95?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 119 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Burma to KweichowCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
British win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 119 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
2 fighters moved from 119 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from 95 Sea Zone to Malta
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour and 3 mech_infantrys moved from India to Burma
2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 12 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 47 / 55
Russians : 32 / 36
Japanese : 38 / 52
Americans : 52 / 78
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 14 / 19
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 armour, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Eastern Poland
Italians attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Tobruk
2 artilleries moved from Northern Italy to Southern FrancePlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to South Australia
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to BurmaPlace Units - ANZAC
1 armour, 1 bomber and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 31 / 36
Japanese : 37 / 52
Americans : 52 / 78
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 16 / 29
ANZAC : 15 / 27
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 47 / 55
Russians : 31 / 36
Japanese : 37 / 52
Americans : 52 / 78
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 16 / 29
ANZAC : 15 / 27
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
6 artilleries and 26 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
6 armour and 3 mech_infantrys moved from Bessarabia to Belarus
1 armour and 2 mech_infantrys moved from Romania to Belarus
2 artilleries and 8 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
3 bombers moved from Western Germany to 119 Sea ZoneCombat - Germans
Battle in 119 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win, taking 119 Sea Zone from British with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from 119 Sea Zone to Western Germany
2 fighters moved from 119 Sea Zone to 109 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 destroyer, 1 submarine and 3 transports moved from 115 Sea Zone to 112 Sea Zone
9 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from France to Western Germany
1 fighter moved from Romania to Western Germany
2 tactical_bombers moved from Romania to Poland
1 fighter moved from Poland to Western GermanyPlace Units - Germans
3 infantry placed in Western Germany
3 armour placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 4 artilleries, 2 fighters and 6 infantry
Germans defend with 2 artilleries and 8 infantry
Russians roll dice for 4 artilleries, 2 fighters and 6 infantry in Western Ukraine, round 2 : 4/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Western Ukraine, round 2 : 5/10 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 4 artilleries, 2 fighters and 1 infantry in Western Ukraine, round 3 : 4/7 hits
Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 3 : 2/6 hits
1 infantry owned by the Russians, 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Russians roll dice for 3 artilleries and 2 fighters in Western Ukraine, round 4 : 2/5 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 4 : 1/2 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 8 infantry
Casualties for Russians: 2 artilleries and 6 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
4 aaGuns, 6 artilleries and 31 infantry moved from Bryansk to Russia
1 infantry moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Northwest Persia to Russia
1 infantry moved from Rostov to Volgograd
2 aaGuns and 17 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 31 / 39
Japanese : 36 / 52
Americans : 52 / 78
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 16 / 29
ANZAC : 15 / 27
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
4 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Shensi
2 bombers moved from Kwangsi to Shensi
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
6 fighters and 3 tactical_bombers moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
French defend with ; British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking Java from ANZAC, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Sumatra
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
6 fighters and 3 tactical_bombers moved from Shensi to Suiyuyan
2 bombers moved from Shensi to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 9 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
2 infantry placed in Japan
4 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 4 Sea Zone
2 artilleries and 4 infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 25 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 25 Sea Zone to 4 Sea Zone
1 battleship moved from 25 Sea Zone to 16 Sea Zone
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 25 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 cruisers in Soviet Far East, round 2 : 2/2 hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 fighters and 2 tactical_bombers
Japanese defend with 4 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 4 destroyers and 1 transport
Casualties for Americans: 2 fighters
Battle in 7 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 battleship and 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 3 destroyers in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 4 Sea Zone
2 carriers moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to Central United States
3 bombers moved from Western United States to United KingdomPlace Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 39
Japanese : 53 / 60
Americans : 50 / 70
Chinese : 5 / 13
British : 31 / 31
UK_Pacific : 10 / 14
Italians : 16 / 29
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 39
Japanese : 52 / 60
Americans : 50 / 70
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 10 / 14
Italians : 16 / 29
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
need OOL for Kwangsi
-
UK’s 5 mech, 1 tank, 2 fig, 1 tact attacking Japan’s 5 art, 1 fig, 1 tact, 2 strat
UK opened with 3 hits
-
Land Units first, bombers last
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
2 mech_infantrys moved from Kweichow to Yunnan
2 mech_infantrys moved from Yunnan to Kwangsi
1 armour and 3 mech_infantrys moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Malta to 98 Sea ZoneCombat - British
British creates battle in territory 119 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber
British roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/9 hits
Japanese roll dice for 5 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 4/9 hits
4 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/6 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
retreated to Kwangsi
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 5 artilleries
Casualties for British: 1 armour and 5 mech_infantrysNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 battleship moved from 26 Sea Zone to 16 Sea Zone
5 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 artillery and 2 infantry moved from Persia to IraqPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6,4,4,3,4,1,2
British collect 22 PUs (9 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 4 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 39
Japanese : 52 / 60
Americans : 50 / 70
Chinese : 6 / 13
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 16 / 29
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Italians take Smolensk from Russians
2 armour moved from Eastern Poland to Archangel
1 bomber moved from Southern France to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Archangel
Italians attack with 2 armour
Russians defend with 1 mech_infantry
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 destroyers and 2 fighters
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber and 2 fighters moved from 98 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Southern France to France
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Eastern Poland to BelarusPlace Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Burma to 41 Sea Zone
1 bomber moved from New South Wales to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Western Australia
1 fighter moved from 41 Sea Zone to Burma
1 aaGun and 2 infantry moved from South Australia to Western Australia
1 armour and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Siam to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 29 / 39
Japanese : 52 / 60
Americans : 50 / 70
Chinese : 6 / 13
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 19 / 24
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Combat - French
French creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
French win, taking 80 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 48 / 61
Russians : 29 / 39
Japanese : 52 / 60
Americans : 50 / 70
Chinese : 6 / 13
British : 31 / 22
UK_Pacific : 10 / 11
Italians : 19 / 24
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Western Germany to Russia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
3 tactical_bombers moved from Poland to Western Ukraine





