TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
The US has a 98% shot to sink SZ97 (with all those Axis transports) … do you want to reevaluate your German NCM?
Well, let me know whether you want to adjust or if I just show no mercy and I’ll proceed.
I generally take my licks, I find them to be educational. In this case, the only way I can restructure my NCM to be helpful is to pull GER fighters. If I do that, you stand a better chance of pulling a Denmark can opener and taking Berlin.
My mistake was back in Italy, I neglected to purchase a fighter for cover so I could pull the Germans.
So it will not be pretty, but roll on :x
scramble SZ112?
trying both actually in this case
Looks like I better hold off on the scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 97 Sea Zone
2 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to Denmark
4 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 7 fighters, 2 submarines and 2 transports
Germans defend with 3 destroyers
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier, 2 destroyers, 7 fighters and 2 transports in 112 Sea Zone, round 2 : 3/9 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 destroyers owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 2 destroyers, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 18
Casualties for Germans: 3 destroyers
Casualties for Americans: 1 submarine
Battle in Denmark
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Denmark, round 2 : 2/5 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Denmark, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Denmark
Americans roll dice for 2 artilleries and 1 fighter in Denmark, round 3 : 2/3 hits
Germans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery and 2 infantry
Battle in 97 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 3 destroyers and 6 transports; Italians defend with 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 5 destroyers and 7 transports in 97 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 2 destroyers owned by the Germans and 2 bombers owned by the Americans lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 3 destroyers and 7 transports in 97 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Germans and 2 bombers owned by the Americans lost in 97 Sea Zone
Germans win with 2 destroyers and 7 transports remaining. Battle score for attacker is -30
Casualties for Germans: 3 destroyers
Casualties for Americans: 4 bombers and 1 submarine
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters and 3 tactical_bombers moved from Northwest Persia to Egypt
5 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Denmark to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from British Columbia to Western United States
1 submarine moved from 2 Sea Zone to 10 Sea Zone
4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Production/PUs Summary :
Germans : 63 / 86
Russians : 3 / 0
Japanese : 17 / 19
Americans : 69 / 90
Chinese : 23 / 31
British : 32 / 38
UK_Pacific : 19 / 22
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 63 / 86
Russians : 3 / 0
Japanese : 17 / 19
Americans : 69 / 90
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 19 / 22
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 32 PUs;
British buy 1 aaGun, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from Urals to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
1 infantry moved from Timguska to Yenisey
UK_Pacific take Yenisey from Germans
1 infantry moved from Novosibirsk to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Samara
British take Samara from Germans
Combat - British
Battle in Germany
British captures 86PUs while taking Germans capital
British converts factory_major into different units
Non Combat Move - British
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Northwest Persia to Egypt
1 aaGun and 2 artilleries moved from Novosibirsk to Tsinghai
2 infantry moved from Kansu to Tsinghai
2 fighters and 1 tactical_bomber moved from Novosibirsk to Eastern Persia
2 artilleries moved from Eastern Persia to Persia
3 artilleries moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
2 armour and 1 mech_infantry moved from India to West India
2 artilleries and 10 infantry moved from Northwest Persia to Iraq
1 armour and 10 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Northwest Persia to Iraq
Place Units - British
1 aaGun and 2 artilleries placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 126 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
Production/PUs Summary :
Germans : 54 / 0
Russians : 3 / 0
Japanese : 17 / 19
Americans : 69 / 90
Chinese : 23 / 29
British : 39 / 126
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
gratz - I’m done. To say my head and heart have not been in this for a few months is a drastic understatement.
Have a good Holiday season :-D
V
Thanks, hope yours is pleasant as well :-)