@dawgoneit pretty good opening for Germany…
Vold vs Wheatbeer (Allies +10)
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I appreciate the offer. It’s ugly, but I’ll stick to the dice.
I would have kept the subs in the fight to use as fodder though. That may have given me another round and fetched another plane or two. But what’s done is done - no worries :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 3 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
Chinese undo move 1.
1 artillery placed in Anhwe
1 infantry placed in Kwangsi
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 68 / 92
Russians : 3 / 0
Japanese : 19 / 21
Americans : 62 / 75
Chinese : 23 / 29
British : 31 / 28
UK_Pacific : 18 / 12
Italians : 20 / 18
ANZAC : 16 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Samara
British take Samara from Italians
1 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Italians
2 fighters moved from Tsinghai to Caucasus
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 fighters moved from United Kingdom to 105 Sea ZoneCombat - British
Battle in Caucasus
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in 105 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 105 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 105 Sea Zone to United Kingdom
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
5 infantry moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun and 3 infantry moved from Eastern Persia to Persia
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea Zone
2 artilleries moved from India to West India
1 aaGun, 1 artillery and 11 infantry moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from Shensi to Kansu
2 infantry moved from Szechwan to Shensi
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 artilleriesProduction/PUs Summary :
Germans : 66 / 92
Russians : 3 / 0
Japanese : 19 / 21
Americans : 62 / 75
Chinese : 23 / 29
British : 35 / 33
UK_Pacific : 18 / 23
Italians : 18 / 18
ANZAC : 16 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I would have kept the subs in the fight to use as fodder though. That may have given me another round and fetched another plane or two.
There was no way for your subs to take part in combat since my air units could not hit submarines without a destroyer and submarines can never hit air.
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you are correct as usual!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to France
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 17 PUs (1 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 bomber moved from Shan State to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Sumatra
1 bomber moved from 55 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 66 / 92
Russians : 3 / 0
Japanese : 19 / 21
Americans : 62 / 75
Chinese : 23 / 29
British : 35 / 33
UK_Pacific : 18 / 23
Italians : 18 / 19
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 66 / 92
Russians : 3 / 0
Japanese : 19 / 21
Americans : 62 / 75
Chinese : 23 / 29
British : 35 / 33
UK_Pacific : 18 / 23
Italians : 18 / 19
ANZAC : 16 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 1 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from British
1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Volgograd to Caucasus
2 bombers moved from Rostov to Caucasus
6 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Rostov to Samara
1 artillery moved from Volgograd to SamaraCombat - Germans
Battle in Caucasus
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from British with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 9 mech_infantrys
British defend with 1 infantry
Germans win, taking Samara from British with 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
4 armour and 2 mech_infantrys moved from Bessarabia to Rostov
2 bombers moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
2 bombers placed in Western Germany
3 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
The house and I have been under some nasty black-death like illness for over a week. I emerged today surprised to find you have not taken your turn yet.
Are we still ‘game on’? Or have you moved on to other, more exciting games?
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For some reason I thought I was waiting for your turn, and probably a week after that I simply forgot … if you don’t get a turn within 4 days and no message from me, just send me a reminder.
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Oh, I see why :lol:
Still no Soviet units on the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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I was waiting for Japan … if I’d remembered, I would have sent you a reminder that the Soviets are extinct.
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I knew somehow it was my issue to fix (always is - heh).
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I do forgot its my turn from time to time since I play too many matches at once, so I can’t judge :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Americans win with 2 submarines remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of British Columbia from British to Japanese
EDIT: Adding units owned by Japanese to British Columbia: 1 infantry
EDIT: Removing units owned by Japanese from Alaska: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from 46 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 bombers moved from Egypt to 94 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry moved from Western United States to British Columbia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from Western United States to British Columbia
2 fighters moved from Western United States to British Columbia
2 fighters moved from 26 Sea Zone to 16 Sea Zone -
scramble SZ112?
intercept Western Germany?
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Intercept - no Scramble