@barnee Screenshot from 2025-10-16 20-31-15.png
Vold vs Wheatbeer (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 3 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 69 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 19 / 25
British : 30 / 31
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Iraq to CaucasusCombat - British
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 artilleries, 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun, 1 artillery and 14 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Yunnan to Szechwan
5 infantry moved from West India to Eastern Persia
1 aaGun and 3 infantry moved from India to West India
2 infantry moved from Shan State to Yunnan
6 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 54 Sea Zone to 42 Sea ZonePlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,3,1
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 19 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 23 / 23
ANZAC : 16 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to KazakhstanCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Dutch New Guinea to New Guinea
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Yunnan to SzechwanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 18 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 24 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 67 / 93
Russians : 3 / 0
Japanese : 23 / 33
Americans : 62 / 76
Chinese : 18 / 25
British : 32 / 30
UK_Pacific : 15 / 9
Italians : 24 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 bombers moved from Yugoslavia to Caucasus
2 bombers moved from Western Germany to Caucasus
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone -
Scramble UK?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 bombers moved from Yugoslavia to Caucasus
2 bombers moved from Western Germany to Caucasus
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Caucasus
Germans attack with 4 bombers and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to Yugoslavia
4 bombers moved from 110 Sea Zone to Western Germany
4 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
2 fighters moved from 112 Sea Zone to Southern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Caucasus to UkrainePlace Units - Germans
3 destroyers placed in 97 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 66 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
The Soviets don’t have any units left, so you can just skip past them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs total -
you know I didn’t even notice that. My head is elsewhere lately :?
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Scramble SZ97?
Surface SZ110?
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Yes to both (scramble all and keep the sub on the surface).
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OOL for round 2 in SZ97?
(asking since I am not sure if you will want to save a destroyer for a potential third round)
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nah, dd’s (Italian then German), then planes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to MalayaCombat - Americans
Germans scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Germans scrambles 1 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Malaya
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 3 tactical_bombers in Malaya, round 2 : 5/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 3 destroyers and 3 fighters; Italians defend with 2 destroyers and 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/8 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Americans lost in 97 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/6 hits
Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 3 : 2/7 hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 3 destroyers owned by the Germans lost in 97 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 3 fighters in 97 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
retreated to 97 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 3 destroyers and 1 fighter
Casualties for Italians: 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: YugoslaviaNon Combat Move - Americans
2 bombers moved from 97 Sea Zone to Egypt
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 41 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 39 Sea Zone to India
3 fighters moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 fighters and 3 tactical_bombers moved from Malaya to Shan State
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
2 bombers and 2 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 69 / 92
Russians : 3 / 0
Japanese : 23 / 24
Americans : 63 / 84
Chinese : 18 / 25
British : 30 / 30
UK_Pacific : 15 / 9
Italians : 23 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Italians
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from ItaliansCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 10 infantry moved from Anhwe to Jehol
1 artillery and 3 infantry moved from Kiangsu to AnhwePlace Units - Chinese
1 artillery placed in Jehol
5 infantry placed in Anhwe
2 infantry placed in Jehol
Chinese undo move 2.
1 infantry placed in Anhwe
2 infantry placed in Kwangsi
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 69 / 92
Russians : 3 / 0
Japanese : 20 / 24
Americans : 63 / 84
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 15 / 9
Italians : 21 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 fighter moved from Northwest Persia to CaucasusCombat - British
Battle in Kazakhstan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 battleship and 1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun moved from Anhwe to Jehol
1 battleship moved from 42 Sea Zone to 54 Sea Zone
5 infantry moved from Eastern Persia to Persia
1 aaGun, 1 artillery and 12 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 aaGun and 3 infantry moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Anhwe to TsinghaiPlace Units - British
1 destroyer placed in 110 Sea Zone
British undo move 1.
1 destroyer placed in 106 Sea Zone
2 infantry placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 27 PUs (6 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 11 PUs (4 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 artilleriesProduction/PUs Summary :
Germans : 66 / 92
Russians : 3 / 0
Japanese : 20 / 24
Americans : 63 / 84
Chinese : 23 / 29
British : 33 / 28
UK_Pacific : 15 / 12
Italians : 21 / 25
ANZAC : 16 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 1 infantry
British defend with 1 artillery
Italians win, taking Caucasus from British with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 17 PUs (6 lost to blockades); end with 18 PUs total