Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Karelia to Norway
3 armour moved from Novgorod to Finland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Norway to Finland
6 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
7 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
7 fighters moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 armour, 2 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Hopei
3 artilleries and 2 infantry moved from Anhwe to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery and 3 carriers; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Central United States to Eastern United States
2 tactical_bombers moved from Central United States to 10 Sea Zone
Place Units - Americans
3 carriers placed in 10 Sea Zone
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Malta to 93 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 93 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Malta
1 tactical_bomber moved from 96 Sea Zone to Malta
1 bomber moved from 93 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Burma to India
1 battleship moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 24 PUs (4 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Some Units in India change ownership: 1 aaGun and 5 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour, 2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber and 1 fighter moved from Southern Italy to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour, 2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber and 1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 fighter and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour and 6 infantry moved from Bulgaria to Romania
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to Algeria
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Algeria to Gibraltar
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Romania to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
3 artilleries and 3 infantry moved from Baltic States to Belarus
2 bombers and 2 fighters moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from Eastern Poland to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Romania to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
3 artilleries and 3 infantry moved from Baltic States to Belarus
2 bombers and 2 fighters moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Belarus from Russians with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 3 infantry
Germans win, taking Norway from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Norway to Western Germany
5 armour moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
6 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Holland Belgium to Germany
4 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Holland Belgium to France
2 bombers moved from Bessarabia to Germany
1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 destroyer and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 21 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
3 armour moved from Finland to Norway
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Finland to Russia
Combat - Russians
Battle in Norway
Russians attack with 3 armour and 1 infantry
Germans defend with 1 artillery
Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 2 armour, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 3 artilleries and 2 infantry
Russians win, taking Belarus from Germans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun, 3 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Finland to Karelia
1 aaGun moved from Finland to Vyborg
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 59 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
1 battleship and 2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
1 battleship and 2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in Persia
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Persia from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in Kwangtung
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 14 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 5 infantry
Casualties for Chinese: 14 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 armour, 1 infantry and 2 transports
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Shensi
6 fighters and 5 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Anhwe
10 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
Scramble and kamikaze orders for SZ6
Max Scramble.
Kamikaze - 3 x each at the cruisers
Max defence with FTRs last.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,3,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Casualties for Americans: 4 destroyers, 1 fighter and 2 submarines
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 7 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total