Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
4 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from Caucasus to Russia
Combat - Italians
Battle in Russia
Italians attack with 2 armour, 1 bomber, 5 infantry and 2 mech_infantrys
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 34 infantry and 1 tactical_bomber
Russians win with 2 aaGuns, 3 armour, 4 artilleries, 4 fighters, 34 infantry and 3 tactical_bombers remaining. Battle score for attacker is -37
Casualties for Russians: 2 aaGuns
Casualties for Italians: 2 armour, 1 bomber, 5 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 armour moved from Eastern Persia to Persia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
rookie mistake on my part…
Yeah, I do that about once a year myself. Even dumber when I let the US take Japan because I forgot a blocker. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to India
2 submarines moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 fighter moved from United Kingdom to Denmark
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 5 infantry moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
1 armour and 2 mech_infantrys moved from Ukraine to Russia
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
sorry, forgot a combat move for the sub
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 82 Sea Zone to 87 Sea Zone
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
2 artilleries, 2 bombers and 5 infantry moved from Western Germany to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 82 Sea Zone to 87 Sea Zone
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
2 artilleries, 2 bombers and 5 infantry moved from Western Germany to Germany
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Germany
Germans attack with 2 artilleries, 2 bombers and 5 infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
Germans win, taking Germany from British with 2 artilleries and 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Battle in Russia
Germans attack with 16 armour, 2 artilleries, 4 bombers, 6 fighters, 1 infantry, 18 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 34 infantry and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 8 armour, 2 artilleries, 2 fighters, 1 infantry and 18 mech_infantrys
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 3 armour, 4 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Germany to Southern Italy
4 bombers, 4 fighters and 2 tactical_bombers moved from Russia to Novgorod
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 66 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Sorry, edited out the bombers as casualties after thinking about it and kept the 2 infantry instead.
The battle was already over, so hope you’re cool with that?
map attached
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Samara to Vologda
Russians take Vologda from Italians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 artillery moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kwangtung to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 artillery moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Urals
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kiangsi
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Urals to Nenetsia
3 mech_infantrys moved from Iraq to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Volgograd to Egypt
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2,2,2,2,1,3
Japanese collect 14 PUs (18 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 factory_minors, 2 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Denmark
1 mech_infantry moved from French West Africa to French Equatorial Africa
Combat - Americans
Battle in Germany
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Americans captures 81PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery, 1 bomber and 2 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from Kiangsu to Anhwe
Place Units - Americans
1 airfield and 1 factory_minor placed in Denmark
1 factory_minor and 1 harbour placed in Norway
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 148 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 153 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 158 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 163 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 173 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter and 6 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Shensi
Place Units - Chinese
1 artillery placed in Tsinghai
8 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Cyprus to Western Germany
1 fighter moved from Denmark to Western Germany
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from West India to Persia
British take Eastern Persia from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 7 infantry moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to India
1 infantry moved from Hunan to Yunnan
1 artillery and 7 infantry moved from West India to Eastern Persia
1 bomber moved from Belgian Congo to Iraq
Combat - British
Battle in Holland Belgium
Battle in Persia
British attack with 1 armour
Italians defend with 1 armour
British win, taking Holland Belgium from Germans, taking Persia from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Normandy Bordeaux
Non Combat Move - British
2 transports moved from 113 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
Place Units - British
3 armour placed in Union of South Africa
1 armour, 2 artilleries, 4 fighters and 3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Quebec
British undo move 3.
British undo move 2.
1 armour, 3 artilleries, 4 fighters and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 4 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 4 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour and 1 factory_minor
Italians win, taking Germany from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Western Germany
Italians attack with 2 artilleries and 5 infantry
British defend with 3 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Russia
2 fighters moved from Egypt to Northern Italy
Place Units - Italians
4 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs