@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
2 bombers moved from Kwangsi to Kazakhstan
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Kazakhstan
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Volgograd
2 bombers moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 battleship and 2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
Place Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Iraq
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 34 PUs (5 lost to blockades); end with 34 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 bomber, 2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
2 destroyers and 2 submarines moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 15 Sea Zone to 6 Sea Zone
3 carriers moved from 15 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
Scramble in sz6?
scramble three FTRs!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 bomber, 2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
2 destroyers and 2 submarines moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 15 Sea Zone to 6 Sea Zone
3 carriers moved from 15 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 3 destroyers and 2 transports
Germans defend with 1 battleship
Americans win with 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for Americans: 1 destroyer
Battle in Denmark
Battle in Norway
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 carriers, 2 destroyers, 8 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 4 fighters and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 battleship, 2 carriers, 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 127 Sea Zone to Urals
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 armour and 3 infantry placed in Eastern United States
Americans undo move 4.
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Manchuria to Kiangsi
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 2 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 113 Sea Zone to Germany
1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 3 artilleries and 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 3 artilleries and 1 mech_infantry
Battle in Germany
British attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_major and 3 infantry
British captures 63PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
British win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Malaya to Yunnan
2 aaGuns, 1 armour, 1 artillery and 4 infantry moved from India to West India
2 aaGuns and 3 infantry moved from India to West India
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from United Kingdom to Denmark
Place Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
British collect 29 PUs (3 lost to blockades); end with 92 PUs total
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
UK_Pacific collect 17 PUs (4 lost to blockades); end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
4 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from Caucasus to Russia
Combat - Italians
Battle in Russia
Italians attack with 2 armour, 1 bomber, 5 infantry and 2 mech_infantrys
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 34 infantry and 1 tactical_bomber
Russians win with 2 aaGuns, 3 armour, 4 artilleries, 4 fighters, 34 infantry and 3 tactical_bombers remaining. Battle score for attacker is -37
Casualties for Russians: 2 aaGuns
Casualties for Italians: 2 armour, 1 bomber, 5 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 armour moved from Eastern Persia to Persia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
rookie mistake on my part…
Yeah, I do that about once a year myself. Even dumber when I let the US take Japan because I forgot a blocker. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to India
2 submarines moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 fighter moved from United Kingdom to Denmark
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 5 infantry moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
1 armour and 2 mech_infantrys moved from Ukraine to Russia
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
sorry, forgot a combat move for the sub
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 82 Sea Zone to 87 Sea Zone
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
2 artilleries, 2 bombers and 5 infantry moved from Western Germany to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 82 Sea Zone to 87 Sea Zone
15 armour, 4 bombers, 6 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
2 artilleries, 2 bombers and 5 infantry moved from Western Germany to Germany
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Germany
Germans attack with 2 artilleries, 2 bombers and 5 infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
Germans win, taking Germany from British with 2 artilleries and 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Battle in Russia
Germans attack with 16 armour, 2 artilleries, 4 bombers, 6 fighters, 1 infantry, 18 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 34 infantry and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 8 armour, 2 artilleries, 2 fighters, 1 infantry and 18 mech_infantrys
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 3 armour, 4 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Germany to Southern Italy
4 bombers, 4 fighters and 2 tactical_bombers moved from Russia to Novgorod
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 66 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Sorry, edited out the bombers as casualties after thinking about it and kept the 2 infantry instead.
The battle was already over, so hope you’re cool with that?
map attached
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Samara to Vologda
Russians take Vologda from Italians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 artillery moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kwangtung to Kiangsi