I surrender. Congratulations with the win. Excellent and exciting game!
Odonis (Axis) vs Whackamatt (Allies +10) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Caroline Islands to Kiangsu
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 bombers moved from Caroline Islands to Kiangsu
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to Kiangsu
2 fighters moved from Japan to KiangsuCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Celebes
Battle in Kiangsu
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry; Americans defend with 2 infantry
Japanese win, taking Celebes from UK_Pacific, taking Kiangsu from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 battleship and 1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Shan State to Malaya
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Iraq
1 factory_minor placed in Caucasus
2 fighters placed in Japan
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total -
Hey - sorry - I didn’t actually mean to buy those transports - not sure what happened there. I edited them out for a minor ind instead which I had meant to buy. My original plan was to buy naval to protect Japan, then I counted the FTRs you had in range and said screw that but apparently forgot to remove the transports from my buy list.
If you’re not cool with that, no problem, just edit out the minor in Kwangtung and add back the transports to Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Malta to 97 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Korea to Kiangsu
5 fighters and 1 tactical_bomber moved from 15 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kiangsu
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber
1 submarine owned by the Americans SubmergedNon Combat Move - Americans
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 bomber moved from 97 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber, 2 fighters and 2 tactical_bombers placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to Cyprus
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Eastern Persia to India
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Gibraltar to CyprusCombat - British
Battle in Kazakhstan
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery and 9 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters and 2 tactical_bombers moved from Kazakhstan to Russia
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Malta: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Bryansk to Vologda
Italians take Vologda from Russians
1 armour moved from Persia to Eastern Persia
2 fighters moved from Egypt to Anglo Egyptian Sudan
3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Bryansk to Vologda
Italians take Vologda from Russians
1 armour moved from Persia to Eastern Persia
2 fighters moved from Egypt to Anglo Egyptian Sudan
3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 armour, 1 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Eastern Persia to Caucasus
4 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 artilleries placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
3 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Java to YunnanCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 armour moved from Northern Territory to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from Gibraltar to United KingdomCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of UnitsNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
2 artilleries and 1 infantry moved from Archangel to Smolensk
3 fighters moved from Novgorod to Bryansk
1 mech_infantry moved from Vyborg to Belarus
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 84 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from France to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
2 bombers placed in Western Germany
2 infantry placed in Western Germany
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to JeholCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
2 bombers moved from Kwangsi to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
2 bombers moved from Kwangsi to KazakhstanCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Kazakhstan
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Volgograd
2 bombers moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 battleship and 2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to CaucasusPlace Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 34 PUs (5 lost to blockades); end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 bomber, 2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
2 destroyers and 2 submarines moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 15 Sea Zone to 6 Sea Zone
3 carriers moved from 15 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone -
Scramble in sz6?
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scramble three FTRs!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 bomber, 2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
2 destroyers and 2 submarines moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 15 Sea Zone to 6 Sea Zone
3 carriers moved from 15 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 3 destroyers and 2 transports
Germans defend with 1 battleship
Americans win with 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for Americans: 1 destroyer
Battle in Denmark
Battle in Norway
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 carriers, 2 destroyers, 8 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 4 fighters and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 battleship, 2 carriers, 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 127 Sea Zone to UralsPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 armour and 3 infantry placed in Eastern United States
Americans undo move 4.
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Manchuria to Kiangsi
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs