Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsOdonis (Axis) vs Whackamatt (Allies +10) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 artillery moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kwangtung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 artillery moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kwangtung to KiangsiCombat - Japanese
Battle in Urals
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kiangsi
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Urals to Nenetsia
3 mech_infantrys moved from Iraq to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Volgograd to Egypt
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2,2,2,2,1,3
Japanese collect 14 PUs (18 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 factory_minors, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Denmark
1 mech_infantry moved from French West Africa to French Equatorial AfricaCombat - Americans
Battle in Germany
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Americans captures 81PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery, 1 bomber and 2 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from Kiangsu to AnhwePlace Units - Americans
1 airfield and 1 factory_minor placed in Denmark
1 factory_minor and 1 harbour placed in Norway
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 148 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 153 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 158 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 163 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 173 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter and 6 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to ShensiPlace Units - Chinese
1 artillery placed in Tsinghai
8 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Cyprus to Western Germany
1 fighter moved from Denmark to Western Germany
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from West India to Persia
British take Eastern Persia from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 7 infantry moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to India
1 infantry moved from Hunan to Yunnan
1 artillery and 7 infantry moved from West India to Eastern Persia
1 bomber moved from Belgian Congo to IraqCombat - British
Battle in Holland Belgium
Battle in Persia
British attack with 1 armour
Italians defend with 1 armour
British win, taking Holland Belgium from Germans, taking Persia from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Normandy BordeauxNon Combat Move - British
2 transports moved from 113 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - British
3 armour placed in Union of South Africa
1 armour, 2 artilleries, 4 fighters and 3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Quebec
British undo move 3.
British undo move 2.
1 armour, 3 artilleries, 4 fighters and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 4 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour and 1 factory_minor
Italians win, taking Germany from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Western Germany
Italians attack with 2 artilleries and 5 infantry
British defend with 3 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Russia
2 fighters moved from Egypt to Northern ItalyPlace Units - Italians
4 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
3 fighters moved from India to Eastern PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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The game is saying its over - do you agree - can’t remember if I need to hold all cities for a full turn or if at the beginning of the turn order suffices for victory. Do you know?
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had some problems saving the game - password issue - map attached.
Have the answer re: game is not won as per what I thought… just a matter of time for the Allies now!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Jehol to Manchuria
1 submarine moved from 105 Sea Zone to 92 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Korea to ManchuriaTurn Complete - Russians
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Correct, you need to hold at least 8 for a full round, starting from Italy’s taking of the 8th VC. Because the US took Berlin, it put you below the 7. The game forgets to reset the clock when that happens, hence it thinks you won. You had 8 VCs at the end of Germany’s turn, and you have it again now is all it checks.
So it is just a matter of time now. Two Rounds of no income for Germany did you in.
Go Japan!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 33 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 2 mech_infantrys moved from Iraq to Persia
2 bombers moved from Egypt to Western Germany
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 33 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 2 mech_infantrys moved from Iraq to Persia
2 bombers moved from Egypt to Western Germany
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - Japanese
Battle in 92 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Japanese win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Russians: 1 submarine
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Battle in Persia
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 33 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 3 fighters remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transportsNon Combat Move - Japanese
3 fighters moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from Egypt to 98 Sea Zone
3 mech_infantrys and 3 transports moved from 98 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from 97 Sea Zone to Northern Italy
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery moved from Turkmenistan to Kazakhstan
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Nenetsia to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Northern ItalyPlace Units - Japanese
1 fighter placed in Japan
1 artillery placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,5,6,6,2,6,3,3,3,4
Japanese collect 13 PUs (8 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 168 PUs;
Americans buy 9 armour, 1 battleship, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Denmark to 97 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Anhwe to HopeiCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 3 transports
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier and 3 transports
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
2 fighters moved from 89 Sea Zone to 91 Sea Zone
1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
3 fighters placed in Western Germany
3 armour placed in Denmark
3 armour placed in Norway
1 armour placed in Eastern United States
1 battleship, 1 destroyer and 5 transports placed in 101 Sea Zone
2 armour, 1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 2 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany
4 fighters moved from United Kingdom to Germany
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take French Equatorial Africa from British
French take Normandy Bordeaux from British
1 infantry moved from Normandy Bordeaux to France
1 infantry and 1 mech_infantry moved from Holland Belgium to France
3 armour, 3 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 armour moved from India to 39 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter moved from India to Kenya
3 mech_infantrys moved from India to Eastern Persia
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Persia
1 artillery and 8 infantry moved from Yunnan to Szechwan
1 armour moved from Siam to BurmaCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Italian Somaliland
Battle in Germany
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 fighters; Italians defend with 1 artillery
British captures 53PUs while taking Germans capital
British win, taking Italian Somaliland from Italians, taking Germany from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery
Battle in Persia
British attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
2 aaGuns moved from Eastern Persia to Turkmenistan
2 aaGuns moved from Eastern Persia to Persia
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
4 fighters moved from Germany to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Western GermanyPlace Units - British
2 bombers placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 89 PUs totalPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 24 PUs (2 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 bombers -
Ok,ok, I submit…
Close one though! Rookie mistake let Germany open for conquest, but other wise I had you there.
Another?
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Always up for another. I’ll start the bidding at Allies +12