LOTR-wheatbeer vs dawgoneit. round 2

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Freefolk
                Freefolk buy 2 archerss, 2 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
                1 hobbits moved from S. Downs to E. Arnor
                1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to Minhiriath
                1 archers moved from S. Downs to Minhiriath
                1 archers moved from S. Downs to E. Arnor
                1 archers, 1 hobbits and 3 spearInfantrys moved from S. Downs to Cardolan

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 1 archers, 1 hobbits and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 1 hobbits and 3 spearInfantrys in Cardolan, round 2 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in Cardolan, round 2 :  1/1 hits
                        1 spearInfantry owned by the Neutral and 1 hobbits owned by the Freefolk lost in Cardolan
                    Freefolk win, taking Cardolan from Neutral with 1 archers and 3 spearInfantrys remaining. Battle score for attacker is 1
                    Casualties for Freefolk: 1 hobbits
                    Casualties for Neutral: 1 spearInfantry
                Battle in Minhiriath
                    Freefolk attack with 2 archerss, 2 hobbitss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 2 archerss, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 :  0/1 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 :  0/1 hits
                        Freefolk roll dice for 2 archerss, 2 hobbitss and 1 spearInfantry in Minhiriath, round 3 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 :  1/1 hits
                        1 spearInfantry owned by the Neutral and 1 hobbits owned by the Freefolk lost in Minhiriath
                    Freefolk win, taking Minhiriath from Neutral with 2 archerss, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 1
                    Casualties for Freefolk: 1 hobbits
                    Casualties for Neutral: 1 spearInfantry
                Battle in E. Arnor
                    Freefolk attack with 2 archerss, 1 hobbits and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 2 archerss, 1 hobbits and 2 spearInfantrys in E. Arnor, round 2 :  1/0 hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in E. Arnor
                    Freefolk win, taking E. Arnor from Neutral with 2 archerss, 1 hobbits and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                1 lightCavalry moved from S. Downs to Eregion
                1 hobbits and 1 spearInfantry moved from Hobbiton to Shire
                2 hobbitss and 1 spearInfantry moved from Bree to S. Downs
                1 hobbits moved from Fornost to Breelands

    Place Units - Freefolk
                2 archerss and 1 hobbits placed in Bree
                1 hobbits and 1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 17 / 17
        Mordor : 22 / 23
        Rohan : 18 / 20
        Goblins : 18 / 20
        Elves : 20 / 20
        Haradrim : 18 / 18
        Gondor : 32 / 33
        Rhun : 19 / 19
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 12 / 12


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 5 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from Dol Goldur to S. Mirkwood
                1 siegeTower moved from S. Mirkwood to Dol Goldur
                1 trolls moved from S. Mirkwood to Rhovanion
                      Mordor take Rhovanion from Neutral
                1 trolls moved from S. Mirkwood to Dol Goldur
                1 nazgul, 13 orcss, 7 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                2 nazguls moved from Udun to Minas Morgul
                1 nazgul moved from N. Ithilien to Minas Morgul
                5 orcss moved from Udun to Dagorlad
                1 siegeTower moved from Udun to Dagorlad


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 5 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from Dol Goldur to S. Mirkwood
                1 siegeTower moved from S. Mirkwood to Dol Goldur
                1 trolls moved from S. Mirkwood to Rhovanion
                      Mordor take Rhovanion from Neutral
                1 trolls moved from S. Mirkwood to Dol Goldur
                1 nazgul, 13 orcss, 7 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                2 nazguls moved from Udun to Minas Morgul
                1 nazgul moved from N. Ithilien to Minas Morgul
                5 orcss moved from Udun to Dagorlad
                1 siegeTower moved from Udun to Dagorlad

    Combat - Mordor

    Non Combat Move - Mordor

    Place Units - Mordor
                3 orcss and 1 siegeTower placed in Minas Morgul
                2 orcss and 1 siegeTower placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 24 PUs; end with 24 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 4 heavyCavalrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                2 heavyCavalrys moved from Westfold to Fangorn
                4 spearInfantrys moved from Westfold to Fangorn
                1 lightCavalry moved from Westfold to Fangorn

    Combat - Rohan
                Battle in Fangorn
                    Rohan attack with 2 heavyCavalrys, 1 lightCavalry and 4 spearInfantrys
                    Goblins defend with 3 wargss
                        Rohan roll dice for 2 heavyCavalrys, 1 lightCavalry and 4 spearInfantrys in Fangorn, round 2 :  2/0 hits
                        Goblins roll dice for 3 wargss in Fangorn, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rohan and 2 wargss owned by the Goblins lost in Fangorn
                    2 heavyCavalrys, 1 lightCavalry and 3 spearInfantrys retreated to Westfold
                    Goblins win with 1 wargs remaining. Battle score for attacker is 7
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Goblins: 2 wargss

    Non Combat Move - Rohan
                3 spearInfantrys and 2 trebuches moved from Helms Deep to Westfold

    Place Units - Rohan
                4 heavyCavalrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 17 / 17
        Mordor : 24 / 24
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 20 / 20
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 19 / 19
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 12 / 12


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 10 shooterss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from Anduin West Bank to Carrock
                      Goblins take Carrock from Neutral
                1 wargs moved from Anduin East Bank to Anorien
                      Goblins take Wold from Rohan
                      Goblins take E. Emnet from Rohan
                      Goblins take Anorien from Gondor
                1 trolls moved from Drimrill Dale to N. Caves
                2 batss moved from Moria to N. Caves
                1 wargs moved from Celebran to N. Caves
                1 wargs moved from Fangorn to N. Caves
                1 shooters moved from Celebran to Fangorn
                1 shooters moved from Celebran to Wold
                2 shooterss moved from Celebran to S. Caves
                2 shooterss moved from Celebran to Moria
                5 stabberss moved from Celebran to Moria
                2 stabberss moved from Celebran to Moria


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 10 shooterss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from Anduin West Bank to Carrock
                      Goblins take Carrock from Neutral
                1 wargs moved from Anduin East Bank to Anorien
                      Goblins take Wold from Rohan
                      Goblins take E. Emnet from Rohan
                      Goblins take Anorien from Gondor
                1 trolls moved from Drimrill Dale to N. Caves
                2 batss moved from Moria to N. Caves
                1 wargs moved from Celebran to N. Caves
                1 wargs moved from Fangorn to N. Caves
                1 shooters moved from Celebran to Fangorn
                1 shooters moved from Celebran to Wold
                2 shooterss moved from Celebran to S. Caves
                2 shooterss moved from Celebran to Moria
                5 stabberss moved from Celebran to Moria
                2 stabberss moved from Celebran to Moria

    Combat - Goblins

    Non Combat Move - Goblins

    Place Units - Goblins
                2 shooterss placed in N. Caves
                2 shooterss placed in S. Caves
                6 shooterss placed in Moria

    Turn Complete - Goblins
                Goblins collect 24 PUs; end with 24 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Elves
                Elves buy 3 eagless and 1 hobbits; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from Lorien to Anduin East Bank
                      Elves take Anduin East Bank from Goblins
                1 hunters moved from Anduin East Bank to S. Mirkwood
                5 hunterss and 2 wizards moved from Eregion to N. Caves
                3 eagless moved from Lorien to N. Caves
                1 hunters moved from Lorien to Drimrill Dale
                      Elves take Drimrill Dale from Goblins
                1 hunters moved from Drimrill Dale to N. Caves
                2 wizards moved from Lorien to S. Mirkwood
                2 entss, 8 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood

    Combat - Elves
                Battle in S. Mirkwood
                    Elves attack with 2 entss, 9 hunterss and 4 wizards
                    Mordor defend with 1 orcs
                        Elves roll dice for 2 entss, 9 hunterss and 4 wizards in S. Mirkwood, round 2 :  7/1 hits
                        Mordor roll dice for 1 orcs in S. Mirkwood, round 2 :  0/1 hits
                        1 orcs owned by the Mordor lost in S. Mirkwood
                    Elves win, taking S. Mirkwood from Mordor with 2 entss, 9 hunterss and 4 wizards remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in N. Caves
                    Elves attack with 3 eagless, 6 hunterss and 2 wizards
                    Goblins defend with 2 batss, 1 castle, 4 shooterss, 1 trolls and 2 wargss
                        Elves roll dice for 3 eagless, 6 hunterss and 2 wizards in N. Caves, round 2 :  5/1 hits
                        Goblins roll dice for 2 batss, 4 shooterss, 1 trolls and 2 wargss in N. Caves, round 2 :  3/1 hits
                        2 batss owned by the Goblins, 1 shooters owned by the Goblins, 3 hunterss owned by the Elves and 2 wargss owned by the Goblins lost in N. Caves
                        Elves roll dice for 3 eagless, 3 hunterss and 2 wizards in N. Caves, round 3 :  3/1 hits
                        Goblins roll dice for 3 shooterss and 1 trolls in N. Caves, round 3 :  2/1 hits
                        3 shooterss owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
                        Elves roll dice for 3 eagless, 1 hunters and 2 wizards in N. Caves, round 4 :  3/1 hits
                        Goblins roll dice for 1 trolls in N. Caves, round 4 :  1/1 hits
                        1 trolls owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                    Elves win, taking N. Caves from Goblins with 3 eagless and 2 wizards remaining. Battle score for attacker is 10
                    Casualties for Goblins: 2 batss, 4 shooterss, 1 trolls and 2 wargss
                    Casualties for Elves: 6 hunterss

    Non Combat Move - Elves
                3 eagless moved from N. Caves to Lorien
                8 hobbitss moved from Rivendell to Eregion

    Place Units - Elves
                3 eagless placed in Lorien
                1 hobbits placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 25 PUs; end with 25 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 17 / 17
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 20 / 24
        Elves : 25 / 25
        Haradrim : 18 / 18
        Gondor : 30 / 33
        Rhun : 19 / 19
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 12 / 12


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim

    Non Combat Move - Haradrim
                2 oliphants and 4 spearInfantrys moved from Debatable Land to S. Ithilien
                3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
                6 spearInfantrys moved from City of Corsairs to Umbar

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Gondor
                Gondor buy 1 caravel, 6 towerGuards and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Gondor
                8 spearInfantrys moved from E. Osg. to S. Ithilien
                2 trebuches moved from E. Osg. to S. Ithilien
                2 undeads moved from Lamedon to Morthond
                1 galleon and 2 undeads moved from Morthond to Anduin Mouth
                2 undeads moved from Anduin Mouth to S. Ithilien
                3 spearInfantrys and 1 towerGuard moved from Lebennin to Gilrain
                2 galleons, 3 spearInfantrys and 1 towerGuard moved from Gilrain to Anduin Mouth
                3 trebuches moved from Lossarnach to Anduin Mouth
                3 trebuches moved from Anduin Mouth to S. Ithilien
                3 heavyCavalrys, 5 spearInfantrys and 4 towerGuards moved from Lossarnach to Anorien
                6 towerGuards moved from Minas Tirith to Anorien
                1 heavyCavalry moved from E. Osg. to Anorien
                3 heavyCavalrys moved from Lebennin to Anorien
                1 spearInfantry moved from Lossarnach to Anorien
                1 towerGuard moved from E. Osg. to S. Ithilien
                3 spearInfantrys and 1 towerGuard moved from Anduin Mouth to S. Ithilien
                1 towerGuard moved from E. Osg. to S. Ithilien
                1 heavyCavalry moved from E. Osg. to Anorien

    Combat - Gondor
                Battle in Anorien
                    Gondor attack with 8 heavyCavalrys, 6 spearInfantrys and 10 towerGuards
                    Goblins defend with 1 wargs
                        Gondor roll dice for 8 heavyCavalrys, 6 spearInfantrys and 10 towerGuards in Anorien, round 2 :  8/1 hits
                        Goblins roll dice for 1 wargs in Anorien, round 2 :  1/1 hits
                        1 spearInfantry owned by the Gondor and 1 wargs owned by the Goblins lost in Anorien
                    Gondor win, taking Anorien from Goblins with 8 heavyCavalrys, 5 spearInfantrys and 10 towerGuards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 wargs
                    Casualties for Gondor: 1 spearInfantry
                Battle in S. Ithilien
                    Gondor attack with 11 spearInfantrys, 3 towerGuards, 5 trebuches and 2 undeads
                    Haradrim defend with 4 corsairss, 4 oliphants and 8 spearInfantrys; Khand defend with 2 raiderCavalrys and 1 warWolves
                        Gondor roll dice for 11 spearInfantrys, 3 towerGuards, 5 trebuches and 2 undeads in S. Ithilien, round 2 :  7/1 hits
                    Units damaged: 4 oliphants owned by the Haradrim
                        Mordor roll dice for 4 corsairss, 4 oliphants, 2 raiderCavalrys, 8 spearInfantrys and 1 warWolves in S. Ithilien, round 2 :  6/1 hits
                        2 undeads owned by the Gondor, 4 spearInfantrys owned by the Gondor, 1 warWolves owned by the Khand and 2 corsairss owned by the Haradrim lost in S. Ithilien
                        Gondor roll dice for 7 spearInfantrys, 3 towerGuards and 5 trebuches in S. Ithilien, round 3 :  6/1 hits
                        Mordor roll dice for 2 corsairss, 4 oliphants, 2 raiderCavalrys and 8 spearInfantrys in S. Ithilien, round 3 :  5/1 hits
                        2 spearInfantrys owned by the Haradrim, 2 raiderCavalrys owned by the Khand, 5 spearInfantrys owned by the Gondor and 2 corsairss owned by the Haradrim lost in S. Ithilien
                        Gondor roll dice for 2 spearInfantrys, 3 towerGuards and 5 trebuches in S. Ithilien, round 4 :  4/1 hits
                        Mordor roll dice for 4 oliphants and 6 spearInfantrys in S. Ithilien, round 4 :  3/1 hits
                        2 trebuches owned by the Gondor, 4 spearInfantrys owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in S. Ithilien
                        Gondor roll dice for 1 spearInfantry, 3 towerGuards and 3 trebuches in S. Ithilien, round 5 :  3/1 hits
                        Mordor roll dice for 4 oliphants and 2 spearInfantrys in S. Ithilien, round 5 :  2/0 hits
                        1 trebuche owned by the Gondor, 2 spearInfantrys owned by the Haradrim, 1 spearInfantry owned by the Gondor and 1 oliphant owned by the Haradrim lost in S. Ithilien
                        Gondor roll dice for 3 towerGuards and 2 trebuches in S. Ithilien, round 6 :  2/1 hits
                        Mordor roll dice for 3 oliphants in S. Ithilien, round 6 :  1/0 hits
                        1 trebuche owned by the Gondor and 2 oliphants owned by the Haradrim lost in S. Ithilien
                        Gondor roll dice for 3 towerGuards and 1 trebuche in S. Ithilien, round 7 :  2/1 hits
                        Mordor roll dice for 1 oliphant in S. Ithilien, round 7 :  0/1 hits
                        1 oliphant owned by the Haradrim lost in S. Ithilien
                    Gondor win, taking S. Ithilien from Mordor with 3 towerGuards and 1 trebuche remaining. Battle score for attacker is 48
                    Casualties for Haradrim: 4 corsairss, 4 oliphants and 8 spearInfantrys
                    Casualties for Gondor: 11 spearInfantrys, 4 trebuches and 2 undeads
                    Casualties for Khand: 2 raiderCavalrys and 1 warWolves

    Non Combat Move - Gondor
                8 undeads moved from Lamedon to Lebennin

    Place Units - Gondor
                1 caravel placed in Anduin Mouth
                6 towerGuards and 1 trebuche placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 17 / 17
        Mordor : 22 / 24
        Rohan : 14 / 18
        Goblins : 19 / 24
        Elves : 25 / 25
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 19 / 19
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 12 / 12


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Rhun to S. Dale
                      Rhun take S. Dale from Dale
                7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon moved from Iron Hills to N. Rhun
                3 spearInfantrys moved from Rhun to N. Rhun
                1 spearInfantry moved from E. Rhovanion to Celduin
                3 chariotArcherss moved from S. E. Rhovanion to Celduin
                1 warChariot moved from Udun to Dagorlad
                1 warChariot moved from Dagorlad to Rhovanion
                1 spearInfantry moved from S. Rhovanion to S. Brown Lands
                      Rhun take S. Brown Lands from Neutral
                1 spearInfantry moved from S. E. Rhovanion to Rhovanion


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Rhun to S. Dale
                      Rhun take S. Dale from Dale
                7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon moved from Iron Hills to N. Rhun
                3 spearInfantrys moved from Rhun to N. Rhun
                1 spearInfantry moved from E. Rhovanion to Celduin
                3 chariotArcherss moved from S. E. Rhovanion to Celduin
                1 warChariot moved from Udun to Dagorlad
                1 warChariot moved from Dagorlad to Rhovanion
                1 spearInfantry moved from S. Rhovanion to S. Brown Lands
                      Rhun take S. Brown Lands from Neutral
                1 spearInfantry moved from S. E. Rhovanion to Rhovanion

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 3 chariotArcherss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Rhun win, taking Celduin from Neutral with 3 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                6 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 24 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dale
                Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                4 archerss, 1 heavyCavalry and 5 spearInfantrys moved from N. Dale to Iron Hills
                      Dwarves take Iron Hills from Rhun

    Combat - Dale

    Non Combat Move - Dale
                1 spearInfantry moved from Lake Town to N. Dale

    Place Units - Dale
                1 archers and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 17 / 17
        Mordor : 22 / 24
        Rohan : 14 / 18
        Goblins : 19 / 24
        Elves : 25 / 25
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 19 / 24
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 16 / 12


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                2 warWolvess moved from Khand to S. Ithilien


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                2 warWolvess moved from Khand to S. Ithilien

    Combat - Khand
                Battle in S. Ithilien
                    Khand attack with 4 raiderss, 2 warWolvess and 2 xbowInfantrys
                    Gondor defend with 3 towerGuards and 1 trebuche
                    Khand win, taking S. Ithilien from Gondor with 3 raiderss and 2 xbowInfantrys remaining. Battle score for attacker is 6
                    Casualties for Gondor: 3 towerGuards and 1 trebuche
                    Casualties for Khand: 1 raiders and 2 warWolvess

    Non Combat Move - Khand
                3 raiderss and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dwarves
                Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                2 cannons moved from N. Dale to Celduin
                2 phalanxs moved from N. Dale to Celduin
                1 axeInfantry moved from N. Dale to Celduin

    Combat - Dwarves
                Battle in Celduin
                    Dwarves attack with 1 axeInfantry, 2 cannons and 2 phalanxs
                    Rhun defend with 3 chariotArcherss and 1 spearInfantry
                        Dwarves roll dice for 1 axeInfantry, 2 cannons and 2 phalanxs in Celduin, round 2 :  2/1 hits
                        Rhun roll dice for 3 chariotArcherss and 1 spearInfantry in Celduin, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rhun, 1 axeInfantry owned by the Dwarves and 1 chariotArchers owned by the Rhun lost in Celduin
                        Dwarves roll dice for 2 cannons and 2 phalanxs in Celduin, round 3 :  2/0 hits
                        Rhun roll dice for 2 chariotArcherss in Celduin, round 3 :  1/1 hits
                        1 cannon owned by the Dwarves and 2 chariotArcherss owned by the Rhun lost in Celduin
                    Dwarves win, taking Celduin from Rhun with 1 cannon and 2 phalanxs remaining. Battle score for attacker is 9
                    Casualties for Rhun: 3 chariotArcherss and 1 spearInfantry
                    Casualties for Dwarves: 1 axeInfantry and 1 cannon

    Non Combat Move - Dwarves
                5 axeInfantrys moved from N. Dale to Iron Hills

    Place Units - Dwarves
                3 axeInfantrys placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 17 / 17
        Mordor : 22 / 24
        Rohan : 14 / 18
        Goblins : 19 / 24
        Elves : 25 / 25
        Haradrim : 18 / 18
        Gondor : 31 / 32
        Rhun : 17 / 24
        Dale : 7 / 7
        Khand : 11 / 11
        Dwarves : 18 / 18


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from N. Brown Lands to Drimrill Dale
                      Saruman take Anduin East Bank from Elves
                      Saruman take Drimrill Dale from Elves
                1 urukhai moved from N. Brown Lands to Gladden
                      Saruman take Gladden from Neutral
                2 urukhais moved from N. Brown Lands to Wold


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from N. Brown Lands to Drimrill Dale
                      Saruman take Anduin East Bank from Elves
                      Saruman take Drimrill Dale from Elves
                1 urukhai moved from N. Brown Lands to Gladden
                      Saruman take Gladden from Neutral
                2 urukhais moved from N. Brown Lands to Wold

    Combat - Saruman

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 raiders placed in Isengard

    Turn Complete - Saruman
                Saruman collect 13 PUs; end with 13 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Freefolk
                Freefolk buy 1 archers, 2 hobbitss and 2 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk
                1 archers and 3 spearInfantrys moved from Cardolan to Eregion
                2 archerss, 1 hobbits and 2 spearInfantrys moved from E. Arnor to Cardolan
                2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
                2 archerss and 1 hobbits moved from Bree to S. Downs
                1 hobbits and 1 spearInfantry moved from Shire to S. Downs
                1 hobbits moved from Breelands to S. Downs
                1 hobbits moved from Hobbiton to Shire
                1 lightCavalry moved from Hobbiton to N. Enedwaith
                      Freefolk take N. Enedwaith from Neutral
                2 archerss, 1 hobbits and 1 spearInfantry moved from Minhiriath to N. Enedwaith

    Combat - Freefolk

    Non Combat Move - Freefolk

    Place Units - Freefolk
                1 archers and 2 hobbitss placed in Bree
                2 lightCavalrys placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 18 PUs; end with 20 PUs total

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 18 / 20
        Mordor : 22 / 24
        Rohan : 14 / 18
        Goblins : 19 / 24
        Elves : 23 / 25
        Haradrim : 18 / 18
        Gondor : 31 / 32
        Rhun : 17 / 24
        Dale : 7 / 7
        Khand : 11 / 11
        Dwarves : 18 / 18


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Mordor
                Mordor buy 8 orcss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                3 nazguls, 3 orcss and 1 siegeTower moved from Minas Morgul to S. Ithilien
                1 orcs moved from N. Ithilien to E. Osg.
                      Mordor take E. Osg. from Gondor
                5 orcss moved from Dagorlad to N. Ithilien
                1 siegeTower moved from Dagorlad to N. Ithilien
                1 trolls moved from Rhovanion to S. Rhovanion


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Mordor
                Mordor buy 8 orcss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                3 nazguls, 3 orcss and 1 siegeTower moved from Minas Morgul to S. Ithilien
                1 orcs moved from N. Ithilien to E. Osg.
                      Mordor take E. Osg. from Gondor
                5 orcss moved from Dagorlad to N. Ithilien
                1 siegeTower moved from Dagorlad to N. Ithilien
                1 trolls moved from Rhovanion to S. Rhovanion

    Combat - Mordor

    Non Combat Move - Mordor

    Place Units - Mordor
                5 orcss placed in Minas Morgul
                1 orcs placed in Udun
                2 orcss placed in Barad Dur

    Turn Complete - Mordor
                Mordor collect 24 PUs; end with 24 PUs total

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