LOTR-wheatbeer vs dawgoneit. round 2


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Goblins
                Goblins buy 4 shooterss, 2 stabberss and 1 wargs; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 trolls moved from Drimrill Dale to Anduin East Bank
                      Goblins take Anduin East Bank from Elves
                1 trolls moved from Anduin East Bank to Lorien
                1 shooters moved from Drimrill Dale to Celebran
                      Goblins take Celebran from Rohan
                1 stabbers moved from Moria to Eregion
                1 stabbers moved from Moria to Eregion
                1 shooters moved from Moria to Eregion
                1 wargs moved from Moria to Lorien
                2 stabberss moved from Drimrill Dale to Anduin West Bank
                1 shooters moved from Drimrill Dale to Anduin West Bank
                3 stabberss moved from Drimrill Dale to Lorien
                2 shooterss moved from Drimrill Dale to Lorien
                1 stabbers moved from Drimrill Dale to Lorien
                1 shooters moved from Drimrill Dale to Lorien

    Combat - Goblins
                Battle in Anduin West Bank
                    Goblins attack with 1 shooters and 2 stabberss
                    Elves defend with 1 hobbits
                    Goblins win, taking Anduin West Bank from Elves with 1 shooters and 2 stabberss remaining. Battle score for attacker is 2
                    Casualties for Elves: 1 hobbits
                Battle in Lorien
                    Goblins attack with 3 shooterss, 4 stabberss, 1 trolls and 1 wargs
                    Elves defend with 1 castle, 4 fortificationss and 3 towers
                    Elves win with 2 towers remaining. Battle score for attacker is -12
                    Casualties for Goblins: 3 shooterss, 4 stabberss, 1 trolls and 1 wargs
                    Casualties for Elves: 4 fortificationss and 1 tower
                Battle in Eregion
                    Goblins attack with 1 shooters and 2 stabberss
                    Freefolk defend with 1 hobbits
                    Goblins win, taking Eregion from Elves with 1 shooters and 2 stabberss remaining. Battle score for attacker is 2
                    Casualties for Freefolk: 1 hobbits

    Non Combat Move - Goblins
                8 shooterss and 5 stabberss moved from Drimrill Dale to Celebran
                2 stabberss moved from Moria to Celebran

    Place Units - Goblins
                4 shooterss, 2 stabberss and 1 wargs placed in Moria

    Turn Complete - Goblins
                Goblins collect 12 PUs; end with 12 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Elves
                Elves buy 7 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hobbits moved from Carrock to Anduin West Bank
                1 hunters moved from W. Mirkwood to Anduin West Bank
                6 hunterss moved from Rivendell to Eregion
                1 hobbits moved from N. Caves to Eregion
                1 eagles moved from Dol Goldur to Anduin West Bank
                1 hunters moved from Gladden to Anduin East Bank
                      Elves take Anduin East Bank from Goblins
                1 hunters moved from Anduin East Bank to Celebran
                1 hunters moved from Gladden to Drimrill Dale
                      Elves take Drimrill Dale from Saruman
                1 hunters moved from Drimrill Dale to Celebran
                3 eagless moved from N. Caves to Eregion
                3 eagless moved from N. Caves to Anduin West Bank
                9 hunterss and 6 wizards moved from Gladden to Drimrill Dale
                9 hunterss and 6 wizards moved from Drimrill Dale to Celebran
                1 hobbits moved from N. Caves to Eregion

    Combat - Elves
                Battle in Eregion
                    Elves attack with 3 eagless, 2 hobbitss and 6 hunterss
                    Goblins defend with 1 shooters and 2 stabberss
                        Elves roll dice for 3 eagless, 2 hobbitss and 6 hunterss in Eregion, round 2 :  3/1 hits
                        Goblins roll dice for 1 shooters and 2 stabberss in Eregion, round 2 :  1/1 hits
                        1 hobbits owned by the Elves, 2 stabberss owned by the Goblins and 1 shooters owned by the Goblins lost in Eregion
                    Elves win, taking Eregion from Goblins with 3 eagless, 1 hobbits and 6 hunterss remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 shooters and 2 stabberss
                    Casualties for Elves: 1 hobbits
                Battle in Anduin West Bank
                    Elves attack with 4 eagless, 1 hobbits and 1 hunters
                    Goblins defend with 1 shooters and 2 stabberss
                        Elves roll dice for 4 eagless, 1 hobbits and 1 hunters in Anduin West Bank, round 2 :  2/1 hits
                        Goblins roll dice for 1 shooters and 2 stabberss in Anduin West Bank, round 2 :  1/1 hits
                        1 hobbits owned by the Elves and 2 stabberss owned by the Goblins lost in Anduin West Bank
                        Elves roll dice for 4 eagless and 1 hunters in Anduin West Bank, round 3 :  2/1 hits
                        Goblins roll dice for 1 shooters in Anduin West Bank, round 3 :  0/1 hits
                        1 shooters owned by the Goblins lost in Anduin West Bank
                    Elves win, taking Anduin West Bank from Goblins with 4 eagless and 1 hunters remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 shooters and 2 stabberss
                    Casualties for Elves: 1 hobbits
                Battle in Celebran
                    Elves attack with 11 hunterss and 6 wizards
                    Goblins defend with 9 shooterss and 7 stabberss
                        Elves roll dice for 11 hunterss and 6 wizards in Celebran, round 2 :  8/1 hits
                        Goblins roll dice for 9 shooterss and 7 stabberss in Celebran, round 2 :  4/1 hits
                        7 stabberss owned by the Goblins, 1 shooters owned by the Goblins and 4 hunterss owned by the Elves lost in Celebran
                        Elves roll dice for 7 hunterss and 6 wizards in Celebran, round 3 :  6/1 hits
                        Goblins roll dice for 8 shooterss in Celebran, round 3 :  2/1 hits
                        6 shooterss owned by the Goblins and 2 hunterss owned by the Elves lost in Celebran
                    5 hunterss and 6 wizards retreated to Drimrill Dale
                    Goblins win with 2 shooterss remaining. Battle score for attacker is 4
                    Casualties for Goblins: 7 shooterss and 7 stabberss
                    Casualties for Elves: 6 hunterss

    Non Combat Move - Elves
                1 ents moved from Gladden to Drimrill Dale
                3 hobbitss moved from N. Caves to Drimrill Dale
                1 hobbits moved from N. Caves to Drimrill Dale
                2 hobbitss moved from N. Caves to Eregion
                2 entss moved from S. Mirkwood to Rhovanion
                1 hobbits moved from Lake Town to N. Dale
                4 eagless moved from Anduin West Bank to Rivendell
                3 eagless moved from Eregion to Rivendell

    Place Units - Elves
                7 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 32 PUs; end with 33 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 23 / 26
        Mordor : 24 / 25
        Rohan : 29 / 30
        Goblins : 9 / 12
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 28
        Rhun : 12 / 21
        Dale : 10 / 12
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs and 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim

    Non Combat Move - Haradrim
                3 corsairss and 9 spearInfantrys moved from S. Ithilien to E. Osg.
                6 spearInfantrys moved from Debatable Land to S. Ithilien
                6 spearInfantrys moved from Umbar to Debatable Land
                1 corsairs and 5 spearInfantrys moved from City of Corsairs to Umbar

    Place Units - Haradrim
                1 corsairs and 5 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Gondor
                Gondor buy 2 towers, 3 towerGuards and 1 trebuche; Remaining resources: 2 PUs;

    Combat Move - Gondor
                1 undead moved from W. Osg. to Anorien
                3 undeads moved from Lossarnach to Anorien
                2 undeads moved from W. Osg. to Anorien
                8 trebuches moved from Lossarnach to Anorien
                4 towerGuards moved from W. Osg. to Anorien
                6 towerGuards moved from Lossarnach to Anorien
                8 heavyCavalrys moved from Lossarnach to Anorien
                2 trebuches moved from Minas Tirith to Anorien
                3 towerGuards moved from Minas Tirith to Anorien
                1 spearInfantry moved from Lossarnach to Anorien

    Combat - Gondor
                Battle in Anorien
                    Gondor attack with 8 heavyCavalrys, 1 spearInfantry, 13 towerGuards, 10 trebuches and 6 undeads
                    Mordor defend with 25 orcss, 9 siegeTowers and 3 trollss
                        Gondor roll dice for 8 heavyCavalrys, 1 spearInfantry, 13 towerGuards, 10 trebuches and 6 undeads in Anorien, round 2 :  16/1 hits
                        Mordor roll dice for 25 orcss, 9 siegeTowers and 3 trollss in Anorien, round 2 :  7/1 hits
                        6 undeads owned by the Gondor, 1 spearInfantry owned by the Gondor and 16 orcss owned by the Mordor lost in Anorien
                        Gondor roll dice for 8 heavyCavalrys, 13 towerGuards and 10 trebuches in Anorien, round 3 :  15/0 hits
                        Mordor roll dice for 9 orcss, 9 siegeTowers and 3 trollss in Anorien, round 3 :  5/1 hits
                        1 trebuche owned by the Gondor, 9 orcss owned by the Mordor, 6 siegeTowers owned by the Mordor and 4 towerGuards owned by the Gondor lost in Anorien
                        Gondor roll dice for 8 heavyCavalrys, 9 towerGuards and 9 trebuches in Anorien, round 4 :  13/0 hits
                        Mordor roll dice for 3 siegeTowers and 3 trollss in Anorien, round 4 :  2/0 hits
                        2 trebuches owned by the Gondor, 3 trollss owned by the Mordor and 3 siegeTowers owned by the Mordor lost in Anorien
                    Gondor win, taking Anorien from Mordor with 8 heavyCavalrys, 9 towerGuards and 7 trebuches remaining. Battle score for attacker is 86
                    Casualties for Gondor: 1 spearInfantry, 4 towerGuards, 3 trebuches and 6 undeads
                    Casualties for Mordor: 25 orcss, 9 siegeTowers and 3 trollss

    Non Combat Move - Gondor
                1 spearInfantry moved from Lossarnach to W. Osg.

    Place Units - Gondor
                2 towers placed in W. Osg.
                3 towerGuards and 1 trebuche placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 28 PUs; end with 30 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 23 / 26
        Mordor : 23 / 25
        Rohan : 29 / 30
        Goblins : 9 / 12
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 12 / 21
        Dale : 10 / 12
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rhun
                Rhun buy 6 spearInfantrys; Remaining resources: 3 PUs;

    Combat Move - Rhun
                5 spearInfantrys, 1 trebuche and 1 warChariot moved from Rhun to N. Rhun


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rhun
                Rhun buy 6 spearInfantrys; Remaining resources: 3 PUs;

    Combat Move - Rhun
                5 spearInfantrys, 1 trebuche and 1 warChariot moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 5 spearInfantrys, 1 trebuche and 1 warChariot
                    Dale defend with 3 archerss, 1 heavyCavalry and 3 spearInfantrys
                    Rhun win, taking N. Rhun from Dale with 1 spearInfantry, 1 trebuche and 1 warChariot remaining. Battle score for attacker is 11
                    Casualties for Rhun: 4 spearInfantrys
                    Casualties for Dale: 3 archerss, 1 heavyCavalry and 3 spearInfantrys

    Non Combat Move - Rhun

    Place Units - Rhun
                6 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 15 PUs; end with 18 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dale
                Dale buy 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 lightCavalry moved from Lake Town to Celduin
                      Dale take Celduin from Mordor
                1 lightCavalry moved from Celduin to S. Dale
                1 archers and 1 spearInfantry moved from N. Dale to S. Dale
                1 lightCavalry moved from Lake Town to S. Dale

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 1 archers, 2 lightCavalrys and 1 spearInfantry
                    Mordor defend with 1 trolls
                        Dale roll dice for 1 archers, 2 lightCavalrys and 1 spearInfantry in S. Dale, round 2 :  1/1 hits
                        Mordor roll dice for 1 trolls in S. Dale, round 2 :  0/1 hits
                        1 trolls owned by the Mordor lost in S. Dale
                    Dale win, taking S. Dale from Mordor with 1 archers, 2 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls

    Non Combat Move - Dale

    Place Units - Dale
                3 lightCavalrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 11 PUs; end with 11 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 23 / 26
        Mordor : 19 / 25
        Rohan : 29 / 30
        Goblins : 9 / 12
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 15 / 18
        Dale : 11 / 11
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Khand
                Khand buy 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs;

    Combat Move - Khand

    Combat - Khand

    Non Combat Move - Khand
                6 raiderss, 3 warWolvess and 4 xbowInfantrys moved from S. Ithilien to N. Ithilien
                2 raiderss moved from Harad Road to S. Ithilien
                2 raiderss and 1 warWolves moved from Khand to Harad Road
                1 warWolves moved from Harad Road to S. Ithilien

    Place Units - Khand
                1 warWolves and 2 xbowInfantrys placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dwarves
                Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                2 axeInfantrys and 2 cannons moved from N. Dale to N. Rhun
                4 axeInfantrys and 1 phalanx moved from Iron Hills to N. Rhun

    Combat - Dwarves
                Battle in N. Rhun
                    Dwarves attack with 6 axeInfantrys, 2 cannons and 1 phalanx
                    Rhun defend with 1 spearInfantry, 1 trebuche and 1 warChariot
                        Dwarves roll dice for 6 axeInfantrys, 2 cannons and 1 phalanx in N. Rhun, round 2 :  3/1 hits
                        Rhun roll dice for 1 spearInfantry, 1 trebuche and 1 warChariot in N. Rhun, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rhun, 1 trebuche owned by the Rhun, 1 warChariot owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
                    Dwarves win, taking N. Rhun from Rhun with 5 axeInfantrys, 2 cannons and 1 phalanx remaining. Battle score for attacker is 9
                    Casualties for Rhun: 1 spearInfantry, 1 trebuche and 1 warChariot
                    Casualties for Dwarves: 1 axeInfantry

    Non Combat Move - Dwarves
                2 axeInfantrys and 2 berzerkerss moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                2 cannons and 1 mortar placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 19 PUs; end with 19 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 23 / 26
        Mordor : 19 / 25
        Rohan : 29 / 30
        Goblins : 9 / 12
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 12 / 18
        Dale : 11 / 11
        Khand : 11 / 11
        Dwarves : 19 / 19

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Freefolk
                Freefolk buy 2 archerss, 3 lightCavalrys and 2 spearInfantrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk
                1 archers moved from S. Caves to Celebran
                1 spearInfantry moved from S. Caves to Celebran
                1 lightCavalry moved from S. Caves to Celebran
                1 archers and 3 hobbitss moved from Minhiriath to Lond Daer
                1 lightCavalry moved from N. Enedwaith to Enedwaith
                      Freefolk take Enedwaith from Neutral
                2 lightCavalrys moved from Minhiriath to Lond Daer
                1 lightCavalry moved from N. Enedwaith to Lond Daer
                1 lightCavalry moved from S. Caves to Celebran

    Combat - Freefolk
                Battle in Celebran
                    Freefolk attack with 1 archers, 2 lightCavalrys and 1 spearInfantry
                    Goblins defend with 2 shooterss
                        Freefolk roll dice for 1 archers, 2 lightCavalrys and 1 spearInfantry in Celebran, round 2 :  1/1 hits
                        Goblins roll dice for 2 shooterss in Celebran, round 2 :  1/1 hits
                        1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Celebran
                        Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Celebran, round 3 :  1/1 hits
                        Goblins roll dice for 1 shooters in Celebran, round 3 :  1/1 hits
                        1 shooters owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Celebran
                    Freefolk win, taking Celebran from Goblins with 1 archers and 1 spearInfantry remaining. Battle score for attacker is -4
                    Casualties for Freefolk: 2 lightCavalrys
                    Casualties for Goblins: 2 shooterss
                Battle in Lond Daer
                    Freefolk attack with 1 archers, 3 hobbitss and 3 lightCavalrys
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                        Freefolk roll dice for 1 archers, 3 hobbitss and 3 lightCavalrys in Lond Daer, round 2 :  2/1 hits
                        Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 :  1/0 hits
                        2 fortificationss owned by the Neutral and 1 hobbits owned by the Freefolk lost in Lond Daer
                        Freefolk roll dice for 1 archers, 2 hobbitss and 3 lightCavalrys in Lond Daer, round 3 :  2/1 hits
                        Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 :  0/1 hits
                        2 spearInfantrys owned by the Neutral lost in Lond Daer
                    Freefolk win, taking Lond Daer from Neutral with 1 archers, 2 hobbitss and 3 lightCavalrys remaining. Battle score for attacker is 8
                    Casualties for Freefolk: 1 hobbits
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys

    Non Combat Move - Freefolk
                2 archerss, 2 hobbitss and 1 spearInfantry moved from N. Enedwaith to Eregion
                1 lightCavalry moved from N. Enedwaith to Eregion
                3 lightCavalrys moved from Bree to Eregion
                1 lightCavalry moved from S. Caves to Eregion
                3 hobbitss moved from N. Caves to Drimrill Dale
                3 archerss moved from N. Caves to Drimrill Dale
                1 spearInfantry moved from N. Caves to Eregion
                3 archerss and 4 spearInfantrys moved from N. Caves to Drimrill Dale

    Place Units - Freefolk
                1 archers and 1 spearInfantry placed in N. Caves
                1 archers and 1 spearInfantry placed in S. Caves
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 27 PUs; end with 29 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 27 / 29
        Mordor : 19 / 25
        Rohan : 29 / 30
        Goblins : 8 / 12
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 12 / 18
        Dale : 11 / 11
        Khand : 11 / 11
        Dwarves : 19 / 19


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Mordor
                Mordor buy 7 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Mordor
                6 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
                3 nazguls moved from N. Ithilien to E. Osg.
                1 orcs moved from Dagorlad to N. Ithilien
                1 orcs moved from Udun to Dagorlad
                2 orcss moved from Gorgoroth to Udun
                1 orcs moved from Barad Dur to Gorgoroth

    Non Combat Move - Mordor

    Place Units - Mordor
                4 orcss and 1 siegeTower placed in Minas Morgul
                1 orcs placed in Udun
                2 orcss placed in Barad Dur

    Turn Complete - Mordor
                Mordor collect 19 PUs; end with 19 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rohan
                Rohan buy 3 heavyCavalrys, 3 spearInfantrys and 1 trebuche; Remaining resources: 2 PUs;

    Combat Move - Rohan
                1 heavyCavalry moved from Rhovanion to S. E. Rhovanion
                      Rohan take S. E. Rhovanion from Rhun
                1 heavyCavalry moved from S. E. Rhovanion to S. Rhun
                      Rohan take S. Rhun from Rhun

    Combat - Rohan

    Non Combat Move - Rohan
                3 spearInfantrys and 1 trebuche moved from Eastfold to Anorien
                6 spearInfantrys and 5 trebuches moved from E. Emnet to Anorien
                2 lightCavalrys moved from Helms Deep to Anorien
                1 spearInfantry moved from Helms Deep to Eastfold
                9 heavyCavalrys moved from Fangorn to Eastfold

    Place Units - Rohan
                3 spearInfantrys and 1 trebuche placed in Eastfold
                3 heavyCavalrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 33 PUs; end with 35 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 27 / 29
        Mordor : 19 / 19
        Rohan : 33 / 35
        Goblins : 8 / 12
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 8 / 18
        Dale : 11 / 11
        Khand : 11 / 11
        Dwarves : 19 / 19


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Goblins
                Goblins buy 6 shooterss; Remaining resources: 0 PUs;

    Place Units - Goblins
                6 shooterss placed in Moria

    Turn Complete - Goblins
                Goblins collect 8 PUs; end with 8 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Elves
                Elves buy 8 hobbitss and 4 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 ents, 4 hobbitss, 5 hunterss and 6 wizards moved from Drimrill Dale to Moria
                3 hobbitss and 6 hunterss moved from Eregion to Moria
                7 eagless and 7 hunterss moved from Rivendell to Moria
                1 hunters moved from Anduin West Bank to Moria
                1 ents moved from Rhovanion to E. Rhovanion
                      Elves take E. Rhovanion from Rhun

    Combat - Elves
                Battle in Moria
                    Elves attack with 7 eagless, 1 ents, 7 hobbitss, 19 hunterss and 6 wizards
                    Goblins defend with 1 castle, 8 fortificationss, 18 shooterss, 2 stabberss and 1 wargs
                        Elves roll dice for 7 eagless, 1 ents, 7 hobbitss, 19 hunterss and 6 wizards in Moria, round 2 :  15/1 hits
                        Goblins roll dice for 8 fortificationss, 18 shooterss, 2 stabberss and 1 wargs in Moria, round 2 :  8/1 hits
                        7 hobbitss owned by the Elves, 2 stabberss owned by the Goblins, 8 fortificationss owned by the Goblins, 4 shooterss owned by the Goblins, 1 hunters owned by the Elves and 1 wargs owned by the Goblins lost in Moria
                        Elves roll dice for 7 eagless, 1 ents, 18 hunterss and 6 wizards in Moria, round 3 :  13/1 hits
                        Goblins roll dice for 14 shooterss in Moria, round 3 :  4/1 hits
                        13 shooterss owned by the Goblins and 4 hunterss owned by the Elves lost in Moria
                        Elves roll dice for 7 eagless, 1 ents, 14 hunterss and 6 wizards in Moria, round 4 :  11/1 hits
                        Goblins roll dice for 1 shooters in Moria, round 4 :  0/1 hits
                        1 shooters owned by the Goblins lost in Moria
                    Elves captures 8PUs while taking Goblins capital
                    Elves win, taking Moria from Goblins with 7 eagless, 1 ents, 14 hunterss and 6 wizards remaining. Battle score for attacker is 27
                    Casualties for Goblins: 8 fortificationss, 18 shooterss, 2 stabberss and 1 wargs
                    Casualties for Elves: 7 hobbitss and 5 hunterss

    Non Combat Move - Elves
                1 ents moved from Rhovanion to Celduin
                1 hobbits moved from N. Dale to S. Dale
                7 eagless moved from Moria to Lorien

    Place Units - Elves
                8 hobbitss placed in Rivendell
                4 hunterss placed in Lorien

    Turn Complete - Elves
                Elves collect 41 PUs; end with 50 PUs total

    Production/PUs Summary :

    Saruman : 0 / 0
        Freefolk : 27 / 29
        Mordor : 19 / 19
        Rohan : 33 / 35
        Goblins : 0 / 0
        Elves : 41 / 50
        Haradrim : 19 / 19
        Gondor : 28 / 30
        Rhun : 7 / 18
        Dale : 11 / 11
        Khand : 11 / 11
        Dwarves : 19 / 19


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs and 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                3 corsairss and 9 spearInfantrys moved from E. Osg. to W. Osg.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs and 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                3 corsairss and 9 spearInfantrys moved from E. Osg. to W. Osg.

    Combat - Haradrim
                Battle in W. Osg.
                    Haradrim attack with 3 corsairss and 9 spearInfantrys
                    Gondor defend with 1 castle, 4 spearInfantrys, 2 towers and 8 towerGuards
                    3 corsairss and 2 spearInfantrys retreated to E. Osg.
                    Gondor win with 1 spearInfantry, 2 towers and 8 towerGuards remaining. Battle score for attacker is -12
                    Casualties for Haradrim: 7 spearInfantrys
                    Casualties for Gondor: 3 spearInfantrys

    Non Combat Move - Haradrim
                6 spearInfantrys moved from S. Ithilien to E. Osg.
                6 spearInfantrys moved from Debatable Land to S. Ithilien
                1 corsairs and 5 spearInfantrys moved from Umbar to Debatable Land
                1 corsairs and 5 spearInfantrys moved from City of Corsairs to Umbar

    Place Units - Haradrim
                1 corsairs and 5 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total


  • I do believe you have won this game.
    but if you want to continue I don’t mind

  • '17

    Nah, we can call it.


  • thank you kindly for the games.

  • '17

    Likewise  :-)

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