Scramble sz110/111?
14L g40 snake11eyes (axis) v whackamatt (allies +10) game 1 of 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Hopei
3 fighters moved from Anhwe to Hunan
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Anhwe to Hopei
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to HunanCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 35 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Borneo
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Japanese win, taking Borneo from UK_Pacific with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
4 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
2 fighters moved from Hopei to Kiangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 bombers moved from Suiyuyan to Kiangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 carriers and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from Philippines to GuamPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,2,5,2,1
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,6,4,3,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 transport; Remaining resources: 4 PUs;Combat Move - British
3 artilleries moved from Alexandria to Egypt
1 armour moved from Tunisia to Tobruk
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to French Indo China
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
2 destroyers placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1,3
British collect 25 PUs (6 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 destroyers and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,1,1,1,4,4,2
UK_Pacific collect 14 PUs (4 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 artillery and 1 infantry moved from Ethiopia to British SomalilandPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Sumatra
2 fighters moved from Queensland to Sumatra
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Western Ukraine
6 mech_infantrys moved from Germany to Poland
1 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Western Germany to Eastern Poland
1 bomber moved from Southern France to Western Ukraine
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
4 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Morocco
Battle in Poland
Germans attack with 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Morocco from French, taking Poland from Russians with 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Eastern Poland from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Poland to Ukraine
10 armour moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Greece to Romania
3 artilleries moved from Yugoslavia to Romania
3 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Finland to Norway
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;Combat Move - Russians
10 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Shensi to Suiyuyan
4 infantry moved from Rostov to Bryansk
1 armour moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Russia
2 fighters and 1 tactical_bomber moved from Shensi to KwangsiCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Yakut S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Archangel to Belarus
2 aaGuns and 4 infantry moved from Archangel to Vologda
2 aaGuns, 2 artilleries and 2 infantry moved from Rostov to TambovPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Sakha to Yakut S.S.R.
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsi to Anhwe
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to JapanCombat - Japanese
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Java
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 aaGun moved from Jehol to Shantung
1 carrier, 2 destroyers, 1 submarine, 2 tactical_bombers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsi to Japan
4 fighters moved from Kiangsi to Japan
2 bombers moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to KiangsuPlace Units - Japanese
10 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 42 Sea Zone -
kamikaze and/or scramble in SZ6?
-
1 kamikaze on each cruiser 1 on each destroyer and scramble 3 fighters, I’ll also select my ool so please post after first round of hits thanks.
-
-
2 on carrier, 4 on dd 1 on subs
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 42 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in Soviet Far East
Battle in Amur
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Soviet Far East from Japanese, taking Amur from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport
Japanese defend with 1 carrier, 4 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 47
Casualties for Japanese: 1 carrier, 4 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Casualties for Americans: 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Battle in KoreaNon Combat Move - Americans
4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 42 Sea Zone to Yunnan
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Americans undo move 1.
2 fighters placed in 10 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
2 artilleries and 3 infantry placed in Kiangsi
Chinese undo move 1.
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Tobruk to Egypt
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from India to 39 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from Yunnan to Anhwe
3 destroyers and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
3 destroyers and 1 submarine moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Java
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 aaGun moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Hunan
1 artillery and 4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Iraq to Ethiopia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to IndiaPlace Units - British
1 factory_minor placed in Persia
2 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,1,2
British collect 29 PUs (5 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 carrier and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 4 infantry
Italians win, taking Tobruk from British with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 destroyers moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 submarine and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - ANZAC
1 infantry moved from Yunnan to Szechwan
3 fighters moved from Sumatra to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 artillery and 1 infantry moved from Queensland to New South Wales
2 aaGuns and 1 infantry moved from Queensland to New South Wales
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_AlliesPlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs