• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 2 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 wargs moved from Isengard to Enedwaith
                      Goblins take Enedwaith from Neutral
                1 wargs moved from Isengard to E. Emnet
                      Goblins take E. Emnet from Rohan
                1 stabbers moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                1 stabbers moved from Moria to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                1 shooters moved from S. Caves to N. Dunland
                2 stabberss moved from S. Caves to N. Dunland
                1 wargs moved from Isengard to Anorien
                      Goblins take Anorien from Gondor
                4 wargss moved from Dol Goldur to S. Mirkwood
                1 wargs moved from Isengard to Anduin East Bank
                      Goblins take Wold from Rohan
                      Goblins take Anduin East Bank from Neutral

    Combat - Goblins
                Battle in N. Dunland
                    Goblins attack with 1 shooters and 2 stabberss
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking N. Dunland from Neutral with 1 shooters and 1 stabbers remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 1 stabbers
                Battle in S. Mirkwood
                    Goblins attack with 4 wargss
                    Elves defend with 2 entss and 2 hunterss
                    2 wargss retreated to Dol Goldur
                    Elves win with 2 entss and 1 hunters remaining. Battle score for attacker is -6
                    Casualties for Goblins: 2 wargss
                    Casualties for Elves: 1 hunters

    Non Combat Move - Goblins
                2 shooterss, 2 stabberss and 1 wargs moved from S. Caves to Celebran
                2 shooterss moved from Moria to Eregion
                3 shooterss moved from Moria to Eregion
                5 stabberss moved from Moria to Celebran
                2 shooterss moved from N. Caves to Eregion
                1 bats, 2 trollss and 2 wargss moved from Moria to Drimrill Dale
                1 bats, 3 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
                2 batss moved from Drimrill Dale to Moria

    Place Units - Goblins
                1 shooters and 1 stabbers placed in N. Caves
                1 shooters and 1 stabbers placed in S. Caves
                2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 23 PUs; end with 23 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Elves
                Elves buy 3 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                8 entss moved from Fangorn to Celebran
                2 eagless moved from Lorien to Celebran
                6 hunterss moved from Lorien to Celebran
                1 eagles moved from W. Mirkwood to Celebran
                1 eagles moved from E. Mirkwood to Celebran
                2 wizards moved from Lorien to Celebran
                1 ents moved from High Mirkwood to Carrock
                      Elves take Carrock from Neutral
                2 entss and 1 hunters moved from S. Mirkwood to Gladden
                      Elves take Gladden from Neutral

    Combat - Elves
                Battle in Celebran
                    Elves attack with 4 eagless, 8 entss, 6 hunterss and 2 wizards
                    Goblins defend with 2 shooterss, 8 stabberss and 1 wargs
                        Elves roll dice for 4 eagless, 8 entss, 6 hunterss and 2 wizards in Celebran, round 2 :  8/1 hits
                        Goblins roll dice for 2 shooterss, 8 stabberss and 1 wargs in Celebran, round 2 :  2/1 hits
                        8 stabberss owned by the Goblins and 2 hunterss owned by the Elves lost in Celebran
                    8 entss, 4 hunterss and 2 wizards retreated to Lorien
                    Goblins win with 2 shooterss and 1 wargs remaining. Battle score for attacker is 8
                    Casualties for Goblins: 8 stabberss
                    Casualties for Elves: 2 hunterss

    Non Combat Move - Elves
                4 eagless moved from Celebran to Lorien
                1 ents moved from W. Mirkwood to Gladden
                2 hunterss moved from N. Mirkwood to Gladden
                6 hunterss moved from High Mirkwood to Gladden
                2 wizards moved from High Mirkwood to Gladden
                1 ents moved from N. Mirkwood to Carrock
                1 ents moved from E. Mirkwood to N. Mirkwood

    Place Units - Elves
                3 hobbitss and 1 wizard placed in Lorien
                2 hunterss placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 24 PUs; end with 24 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 23 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

  • '17

    Sorry I’m slow … I am still learning all the units (especially which move 1 or 2)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs, 1 galleon and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                2 spearInfantrys moved from Umbar to Umbar Peninsula
                1 oliphant moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
                2 oliphants and 4 spearInfantrys moved from Harad Road to Debatable Land

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 galleon placed in Bay of Harad
                1 corsairs and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total


  • @wheatbeer:

    Sorry I’m slow … I am still learning all the units (especially which move 1 or 2)

    I here ya. I think this will be a cool game when we figure all that out.

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Gondor
                Gondor buy 2 fortificationss, 2 heavyCavalrys and 5 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien

    Combat - Gondor
                Battle in Anorien
                    Gondor attack with 3 spearInfantrys, 4 towerGuards and 3 trebuches
                    Goblins defend with 1 wargs
                        Gondor roll dice for 3 spearInfantrys, 4 towerGuards and 3 trebuches in Anorien, round 2 :  3/1 hits
                        Goblins roll dice for 1 wargs in Anorien, round 2 :  0/1 hits
                        1 wargs owned by the Goblins lost in Anorien
                    Gondor win, taking Anorien from Goblins with 3 spearInfantrys, 4 towerGuards and 3 trebuches remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Gondor
                2 trebuches moved from W. Osg. to E. Osg.
                2 spearInfantrys moved from W. Osg. to E. Osg.
                3 heavyCavalrys moved from Minas Tirith to Anorien
                1 spearInfantry moved from S. Gondor to S. Gondor Coast
                1 caravel and 1 spearInfantry moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to E. Osg.
                1 spearInfantry moved from Tolfolas to S. Gondor Coast
                1 caravel and 1 spearInfantry moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to E. Osg.
                1 spearInfantry moved from Belfalas to Gilrain
                1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to E. Osg.
                2 galleons moved from S. Gondor Coast to Anduin Mouth
                1 galleon moved from Gilrain to Anduin Mouth
                2 spearInfantrys moved from Anfalas to Morthond
                2 galleons and 2 spearInfantrys moved from Morthond to Anduin Mouth
                2 spearInfantrys moved from Anduin Mouth to E. Osg.
                2 heavyCavalrys moved from Anorien to W. Osg.
                1 heavyCavalry moved from Anorien to W. Osg.
                10 undeads moved from Paths of the Dead to Lamedon
                3 heavyCavalrys moved from Anfalas to Lebennin
                1 spearInfantry moved from Anfalas to Lamedon
                1 spearInfantry and 1 towerGuard moved from Andrast to Lefnui
                2 galleons, 1 spearInfantry and 1 towerGuard moved from Lefnui to Gilrain
                1 spearInfantry and 1 towerGuard moved from Gilrain to Lebennin
                2 spearInfantrys moved from Andrast to Anfalas

    Place Units - Gondor
                2 towerGuards placed in E. Osg.
                2 towerGuards placed in W. Osg.
                2 fortificationss, 2 heavyCavalrys and 1 towerGuard placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to Celduin
                3 chariotArcherss moved from Rhun to N. Dale
                1 warWagon moved from Rhun to N. Dale
                4 chariotArcherss, 4 spearInfantrys and 2 warChariots moved from N. Rhun to N. Dale


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to Celduin
                3 chariotArcherss moved from Rhun to N. Dale
                1 warWagon moved from Rhun to N. Dale
                4 chariotArcherss, 4 spearInfantrys and 2 warChariots moved from N. Rhun to N. Dale

    Combat - Rhun
                Battle in N. Dale
                    Rhun attack with 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                    Dale defend with 1 heavyCavalry and 2 spearInfantrys
                    Rhun win, taking N. Dale from Dale with 7 chariotArcherss, 4 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 8
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 1 heavyCavalry and 2 spearInfantrys
                Battle in Celduin
                    Rhun attack with 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Neutral win with 1 spearInfantry remaining. Battle score for attacker is -3
                    Casualties for Rhun: 1 spearInfantry
                Battle in S. Dale
                    Rhun attack with 1 spearInfantry
                    Dale defend with 1 archers
                    1 spearInfantry retreated to N. Rhun

    Non Combat Move - Rhun

    Place Units - Rhun
                4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 17 PUs; end with 17 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dale
                Dale buy 4 fortificationss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 archers moved from S. Dale to N. Rhun

    Combat - Dale
                Battle in N. Rhun
                    Dale attack with 1 archers
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 1 archers in N. Rhun, round 2 :  1/1 hits
                        Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in N. Rhun
                    Dale win, taking N. Rhun from Rhun with 1 archers remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dale

    Place Units - Dale
                4 fortificationss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys moved from Khand to Minas Morgul
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                1 warWolves moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys, 1 berzerkers and 2 fortificationss; Remaining resources: 0 PUs;

    Place Units - Dwarves
                2 axeInfantrys and 2 fortificationss placed in Iron Hills
                1 berzerkers placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 1 orcs and 3 raiderss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from S. Dunland to Enedwaith Coast
                      Saruman take Enedwaith Coast from Neutral
                1 urukhai moved from S. Dunland to N. Enedwaith
                      Saruman take N. Enedwaith from Neutral
                1 orcs moved from Isengard to Fangorn
                      Saruman take Fangorn from Elves
                1 orcs moved from Isengard to Westfold
                2 urukhais moved from Westfold to Adorn
                1 wizard moved from Isengard to Adorn
                1 raiders moved from S. Dunland to Adorn
                1 raiders moved from S. Dunland to Adorn


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 1 orcs and 3 raiderss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from S. Dunland to Enedwaith Coast
                      Saruman take Enedwaith Coast from Neutral
                1 urukhai moved from S. Dunland to N. Enedwaith
                      Saruman take N. Enedwaith from Neutral
                1 orcs moved from Isengard to Fangorn
                      Saruman take Fangorn from Elves
                1 orcs moved from Isengard to Westfold
                2 urukhais moved from Westfold to Adorn
                1 wizard moved from Isengard to Adorn
                1 raiders moved from S. Dunland to Adorn
                1 raiders moved from S. Dunland to Adorn

    Combat - Saruman
                Battle in Adorn
                    Saruman attack with 2 raiderss, 2 urukhais and 1 wizard
                    Neutral defend with 1 spearInfantry
                    Saruman win, taking Adorn from Neutral with 2 raiderss, 2 urukhais and 1 wizard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                1 orcs and 3 raiderss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 20 PUs; end with 20 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Freefolk
                Freefolk buy 1 catapult, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys moved from S. Downs to E. Arnor
                1 archers and 2 spearInfantrys moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in E. Arnor
                    Freefolk attack with 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys in E. Arnor, round 2 :  3/1 hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in E. Arnor
                    Freefolk win, taking E. Arnor from Neutral with 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Bree to S. Downs
                1 archers and 1 hobbits moved from Fornost to Breelands
                1 archers, 1 hobbits and 1 spearInfantry moved from Shire to S. Downs
                1 hobbits moved from Shire to S. Downs

    Place Units - Freefolk
                1 catapult and 1 spearInfantry placed in Bree
                1 spearInfantry placed in Bree
                1 lightCavalry placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Saruman : 20 / 20
        Freefolk : 15 / 15
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from Dol Goldur to Rhovanion
                      Mordor take S. Mirkwood from Elves
                      Mordor take Rhovanion from Neutral
                1 orcs moved from S. Ithilien to S. Gondor
                      Mordor take S. Gondor from Gondor


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from Dol Goldur to Rhovanion
                      Mordor take S. Mirkwood from Elves
                      Mordor take Rhovanion from Neutral
                1 orcs moved from S. Ithilien to S. Gondor
                      Mordor take S. Gondor from Gondor

    Combat - Mordor

    Non Combat Move - Mordor
                3 nazguls, 13 orcss, 8 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
                2 orcss moved from Gorgoroth to Minas Morgul
                1 orcs moved from Minas Morgul to S. Ithilien
                1 trolls moved from Dagorlad to N. Ithilien
                1 orcs moved from Dol Goldur to S. Mirkwood

    Place Units - Mordor
                1 siegeTower and 1 trolls placed in Dol Goldur
                4 orcss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rohan
                4 spearInfantrys moved from Helms Deep to Westfold
                5 heavyCavalrys moved from Helms Deep to Westfold
                4 lightCavalrys moved from Helms Deep to Westfold
                2 lightCavalrys moved from Helms Deep to E. Emnet
                1 heavyCavalry moved from Helms Deep to Westfold
                2 lightCavalrys moved from Helms Deep to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 6 heavyCavalrys, 6 lightCavalrys and 4 spearInfantrys
                    Saruman defend with 1 orcs
                        Rohan roll dice for 6 heavyCavalrys, 6 lightCavalrys and 4 spearInfantrys in Westfold, round 2 :  6/1 hits
                        Saruman roll dice for 1 orcs in Westfold, round 2 :  0/1 hits
                        1 orcs owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 6 heavyCavalrys, 6 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Saruman: 1 orcs
                Battle in E. Emnet
                    Rohan attack with 2 lightCavalrys
                    Goblins defend with 1 wargs
                        Rohan roll dice for 2 lightCavalrys in E. Emnet, round 2 :  0/1 hits
                        Goblins roll dice for 1 wargs in E. Emnet, round 2 :  0/1 hits
                        Rohan roll dice for 2 lightCavalrys in E. Emnet, round 3 :  1/1 hits
                        Goblins roll dice for 1 wargs in E. Emnet, round 3 :  0/1 hits
                        1 wargs owned by the Goblins lost in E. Emnet
                    Rohan win, taking E. Emnet from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Rohan

    Place Units - Rohan
                2 spearInfantrys and 2 trebuches placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 25 / 25
        Rohan : 18 / 18
        Goblins : 18 / 23
        Elves : 21 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 1 bats, 3 shooterss, 3 stabberss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from Eregion to Rhudaur
                      Goblins take Rhudaur from Elves
                1 stabbers moved from Eregion to Cardolan
                1 shooters moved from Eregion to Cardolan
                1 bats moved from Moria to Cardolan
                2 wargss moved from Dol Goldur to Celduin


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 1 bats, 3 shooterss, 3 stabberss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from Eregion to Rhudaur
                      Goblins take Rhudaur from Elves
                1 stabbers moved from Eregion to Cardolan
                1 shooters moved from Eregion to Cardolan
                1 bats moved from Moria to Cardolan
                2 wargss moved from Dol Goldur to Celduin

    Combat - Goblins
                Battle in Celduin
                    Goblins attack with 2 wargss
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking Celduin from Neutral with 2 wargss remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Cardolan
                    Goblins attack with 1 bats, 1 shooters and 1 stabbers
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking Cardolan from Neutral with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Goblins
                1 bats moved from Cardolan to Moria
                1 shooters and 1 wargs moved from Celebran to Moria
                1 shooters moved from Celebran to Drimrill Dale
                2 wargss moved from Drimrill Dale to Eregion
                4 stabberss and 2 wargss moved from Drimrill Dale to Moria
                2 trollss moved from Drimrill Dale to Moria
                1 wargs moved from Anduin East Bank to Moria
                1 shooters moved from S. Caves to Celebran
                1 stabbers moved from N. Dunland to S. Caves
                1 shooters moved from N. Dunland to S. Caves
                1 wargs moved from Enedwaith to Moria
                5 shooterss and 1 wargs moved from Eregion to Moria

    Place Units - Goblins
                2 shooterss placed in N. Caves
                1 shooters and 1 stabbers placed in S. Caves
                1 bats, 2 stabberss and 1 trolls placed in Moria

    Turn Complete - Goblins
                Goblins collect 23 PUs; end with 23 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Elves
                Elves buy 1 griffin and 4 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hobbits moved from Rivendell to Eregion
                3 entss moved from Gladden to Drimrill Dale
                8 entss moved from Lorien to Drimrill Dale
                1 hobbits moved from Lorien to Celebran
                2 eagless moved from Lorien to Celebran
                2 hobbitss moved from Lorien to Drimrill Dale
                1 hunters moved from Gladden to Anduin East Bank
                      Elves take Anduin East Bank from Goblins
                1 hunters moved from Anduin East Bank to Drimrill Dale
                1 hunters moved from Rivendell to Eregion
                1 eagles moved from Lorien to Eregion
                1 eagles moved from Lorien to Celebran

    Combat - Elves
                Battle in Eregion
                    Elves attack with 1 eagles, 1 hobbits and 1 hunters
                    Goblins defend with 1 wargs
                        Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Eregion, round 2 :  0/1 hits
                        Goblins roll dice for 1 wargs in Eregion, round 2 :  0/1 hits
                        Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Eregion, round 3 :  1/1 hits
                        Goblins roll dice for 1 wargs in Eregion, round 3 :  0/1 hits
                        1 wargs owned by the Goblins lost in Eregion
                    Elves win, taking Eregion from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs
                Battle in Drimrill Dale
                    Elves attack with 11 entss, 2 hobbitss and 1 hunters
                    Goblins defend with 1 shooters
                        Elves roll dice for 11 entss, 2 hobbitss and 1 hunters in Drimrill Dale, round 2 :  6/0 hits
                        Goblins roll dice for 1 shooters in Drimrill Dale, round 2 :  0/1 hits
                        1 shooters owned by the Goblins lost in Drimrill Dale
                    Elves win, taking Drimrill Dale from Goblins with 11 entss, 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Celebran
                    Elves attack with 3 eagless and 1 hobbits
                    Goblins defend with 1 shooters
                        Elves roll dice for 3 eagless and 1 hobbits in Celebran, round 2 :  1/0 hits
                        Goblins roll dice for 1 shooters in Celebran, round 2 :  1/1 hits
                        1 hobbits owned by the Elves and 1 shooters owned by the Goblins lost in Celebran
                    Elves win with 3 eagless remaining. Battle score for attacker is 0
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Elves
                3 eagless moved from Celebran to Lorien
                1 eagles moved from Eregion to Lorien
                8 hunterss and 2 wizards moved from Gladden to Drimrill Dale
                3 wizards moved from Lorien to Drimrill Dale
                4 hunterss moved from Lorien to Drimrill Dale
                1 ents moved from N. Mirkwood to Lake Town
                2 entss moved from Carrock to High Mirkwood
                1 hunters moved from High Mirkwood to N. Mirkwood
                1 hunters moved from High Mirkwood to Lake Town
                4 hunterss moved from Drimrill Dale to Lorien

    Place Units - Elves
                4 hunterss placed in Lorien
                1 griffin placed in Rivendell

    Turn Complete - Elves
                Elves collect 23 PUs; end with 24 PUs total

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 25 / 25
        Rohan : 18 / 18
        Goblins : 20 / 23
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16

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