• '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Elves
                Elves buy 6 hobbitss, 8 hunterss and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                11 entss moved from Moria to Celebran
                7 wizards moved from Moria to Celebran
                1 hunters moved from N. Mirkwood to Gladden
                      Elves take W. Mirkwood from Mordor
                4 eagless moved from Lorien to Gladden
                1 griffin moved from Lorien to Gladden
                1 hunters moved from High Mirkwood to Carrock
                3 entss moved from N. Mirkwood to Carrock
                4 hobbitss moved from Lorien to Celebran
                2 hunterss moved from Moria to Celebran
                1 hunters moved from Rivendell to N. Dunland
                      Elves take N. Dunland from Goblins
                1 hunters moved from Eregion to N. Caves
                      Elves take N. Caves from Goblins
                1 hunters moved from Eregion to N. Dunland
                1 hunters moved from Eregion to Celebran
                1 hunters moved from Eregion to N. Dunland

    Combat - Elves
                Battle in Carrock
                    Elves attack with 3 entss and 1 hunters
                    Mordor defend with 1 orcs
                        Elves roll dice for 3 entss and 1 hunters in Carrock, round 2 :  2/1 hits
                        Mordor roll dice for 1 orcs in Carrock, round 2 :  1/1 hits
                        1 orcs owned by the Mordor and 1 hunters owned by the Elves lost in Carrock
                    Elves win, taking Carrock from Mordor with 3 entss remaining. Battle score for attacker is -1
                    Casualties for Mordor: 1 orcs
                    Casualties for Elves: 1 hunters
                Battle in Gladden
                    Elves attack with 4 eagless, 1 griffin and 1 hunters
                    Goblins defend with 1 shooters; Mordor defend with 1 trolls
                        Elves roll dice for 4 eagless, 1 griffin and 1 hunters in Gladden, round 2 :  2/1 hits
                        Mordor roll dice for 1 shooters and 1 trolls in Gladden, round 2 :  1/1 hits
                        1 trolls owned by the Mordor, 1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Gladden
                    Elves win with 4 eagless and 1 griffin remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 shooters
                    Casualties for Mordor: 1 trolls
                    Casualties for Elves: 1 hunters
                Battle in Celebran
                    Elves attack with 11 entss, 4 hobbitss, 3 hunterss and 7 wizards
                    Goblins defend with 1 shooters
                        Elves roll dice for 11 entss, 4 hobbitss, 3 hunterss and 7 wizards in Celebran, round 2 :  11/1 hits
                        Goblins roll dice for 1 shooters in Celebran, round 2 :  0/1 hits
                        1 shooters owned by the Goblins lost in Celebran
                    Elves win, taking Celebran from Goblins with 11 entss, 4 hobbitss, 3 hunterss and 7 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Elves
                4 eagless and 1 griffin moved from Gladden to Lorien
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to N. Dale

    Place Units - Elves
                4 hobbitss placed in Lorien
                2 hobbitss and 1 hunters placed in High Mirkwood
                7 hunterss and 1 wizard placed in Moria

    Turn Complete - Elves
                Elves collect 34 PUs; end with 34 PUs total

    Production/PUs Summary :

    Saruman : 14 / 20
        Freefolk : 20 / 20
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 5 / 0
        Elves : 34 / 34
        Haradrim : 18 / 38
        Gondor : 28 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Haradrim
                Haradrim buy 2 corsairss, 2 oliphants and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 corsairs moved from Debatable Land to S. Ithilien
                3 corsairss and 4 spearInfantrys moved from Umbar to Debatable Land

    Non Combat Move - Haradrim

    Place Units - Haradrim
                2 corsairss, 2 oliphants and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Gondor
                Gondor buy 1 spearInfantry, 3 towerGuards and 4 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                2 spearInfantrys and 1 trebuche moved from Anfalas to Pinnath Gelin

    Combat - Gondor
                Battle in Pinnath Gelin
                    Gondor attack with 2 spearInfantrys and 1 trebuche
                    Saruman defend with 1 raiders
                        Gondor roll dice for 2 spearInfantrys and 1 trebuche in Pinnath Gelin, round 2 :  1/0 hits
                        Saruman roll dice for 1 raiders in Pinnath Gelin, round 2 :  0/1 hits
                        1 raiders owned by the Saruman lost in Pinnath Gelin
                    Gondor win, taking Pinnath Gelin from Saruman with 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 4
                    Casualties for Saruman: 1 raiders

    Non Combat Move - Gondor
                3 heavyCavalrys, 2 towerGuards and 1 trebuche moved from W. Osg. to E. Osg.
                1 spearInfantry and 4 towerGuards moved from Minas Tirith to Anorien
                2 towerGuards moved from Lossarnach to Anorien
                7 galleons moved from Anduin Mouth to Lower Anduin
                1 spearInfantry moved from E. Osg. to Lower Anduin
                1 spearInfantry moved from Lower Anduin to Anorien

    Place Units - Gondor
                2 trebuches placed in E. Osg.
                2 trebuches placed in W. Osg.
                1 spearInfantry and 3 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Saruman : 12 / 20
        Freefolk : 20 / 20
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 5 / 0
        Elves : 34 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 11 / 11
        Dwarves : 18 / 18


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                2 spearInfantrys moved from Rhun to N. Rhun
                1 trebuche moved from Rhun to N. Rhun
                2 spearInfantrys moved from S. Dale to Celduin
                1 warChariot moved from S. Rhovanion to S. Brown Lands
                      Rhun take S. Brown Lands from Neutral
                1 spearInfantry moved from S. Rhovanion to N. Brown Lands
                      Rhun take N. Brown Lands from Neutral
                1 warChariot moved from S. Rhovanion to Rhovanion
                1 warChariot moved from Rhovanion to Celduin


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                2 spearInfantrys moved from Rhun to N. Rhun
                1 trebuche moved from Rhun to N. Rhun
                2 spearInfantrys moved from S. Dale to Celduin
                1 warChariot moved from S. Rhovanion to S. Brown Lands
                      Rhun take S. Brown Lands from Neutral
                1 spearInfantry moved from S. Rhovanion to N. Brown Lands
                      Rhun take N. Brown Lands from Neutral
                1 warChariot moved from S. Rhovanion to Rhovanion
                1 warChariot moved from Rhovanion to Celduin

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 2 spearInfantrys and 1 warChariot
                    Dwarves defend with 1 axeInfantry
                    Rhun win, taking Celduin from Dwarves with 1 spearInfantry and 1 warChariot remaining. Battle score for attacker is 1
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dwarves: 1 axeInfantry
                Battle in N. Rhun
                    Rhun attack with 2 spearInfantrys and 1 trebuche
                    Dale defend with 1 spearInfantry
                    Rhun win, taking N. Rhun from Dale with 2 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                1 chariotArchers and 4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 19 PUs total


  • I feel that you are destroying me.  I had my eyes closed :-D. I hope you will try this again after this one.

  • '17

    Sure, I’ll play again.

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Dale
                Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from N. Dale to N. Rhun
                1 heavyCavalry moved from Lake Town to N. Rhun

    Combat - Dale
                Battle in N. Rhun
                    Dale attack with 3 archerss, 1 heavyCavalry and 3 spearInfantrys
                    Rhun defend with 2 spearInfantrys and 1 trebuche
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 3 spearInfantrys in N. Rhun, round 2 :  2/0 hits
                        Rhun roll dice for 2 spearInfantrys and 1 trebuche in N. Rhun, round 2 :  1/1 hits
                        2 spearInfantrys owned by the Rhun and 1 archers owned by the Dale lost in N. Rhun
                    2 archerss, 1 heavyCavalry and 3 spearInfantrys retreated to N. Dale
                    Rhun win with 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Rhun: 2 spearInfantrys
                    Casualties for Dale: 1 archers

    Non Combat Move - Dale
                1 spearInfantry moved from Lake Town to N. Dale

    Place Units - Dale
                1 archers and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 8 PUs total

    Production/PUs Summary :

    Saruman : 12 / 20
        Freefolk : 20 / 20
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 5 / 0
        Elves : 34 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 18

  • '17

    wasn’t sure about ool in n. rhun

    I think the Elves are out of control now … and good might be easier to play, since Saruman and the Goblins are pretty surrounded.

    Though the evil powers have been attacking units.

    Do you want to switch sides next time or give evil another shot?


  • may I try being evil again.

  • '17

    certainly


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Khand
                Khand buy 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                3 xbowInfantrys moved from Khand to Harad Road

    Non Combat Move - Khand

    Place Units - Khand
                1 warWolves and 2 xbowInfantrys placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 11 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Dwarves
                Dwarves buy 3 phalanxs; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                1 axeInfantry moved from E. Mirkwood to N. Dale
                1 axeInfantry and 1 cannon moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                3 phalanxs placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 12 / 20
        Freefolk : 20 / 20
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 5 / 0
        Elves : 34 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Saruman
                Saruman buy 5 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Dol Goldur to W. Mirkwood
                      Saruman take W. Mirkwood from Elves
                3 urukhais moved from Dol Goldur to S. Mirkwood

    Combat - Saruman

    Non Combat Move - Saruman

    Place Units - Saruman
                5 orcss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 13 PUs; end with 13 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Freefolk
                Freefolk buy 5 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 lightCavalry moved from N. Enedwaith to S. Caves
                      Freefolk take S. Caves from Goblins

    Combat - Freefolk

    Non Combat Move - Freefolk
                3 archerss, 1 hobbits and 3 spearInfantrys moved from Eregion to N. Dunland
                3 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys moved from N. Enedwaith to N. Dunland
                1 lightCavalry moved from Enedwaith Coast to N. Dunland
                1 catapult, 1 lightCavalry and 2 spearInfantrys moved from Cardolan to Eregion
                1 lightCavalry moved from Eregion to N. Dunland
                1 archers and 1 hobbits moved from S. Downs to Cardolan
                1 spearInfantry moved from Bree to S. Downs
                1 archers and 1 hobbits moved from Rhudaur to Eregion
                2 lightCavalrys moved from Bree to Eregion
                2 lightCavalrys moved from Hobbiton to N. Enedwaith

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                2 lightCavalrys placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 22 PUs; end with 22 PUs total

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 22 / 22
        Mordor : 26 / 28
        Rohan : 19 / 19
        Goblins : 3 / 0
        Elves : 33 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Mordor
                Mordor buy 8 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from S. Mirkwood to E. Mirkwood
                      Mordor take E. Mirkwood from Elves
                1 trolls moved from S. Mirkwood to N. Mirkwood
                      Mordor take N. Mirkwood from Elves
                1 orcs moved from S. Mirkwood to Gladden
                1 orcs moved from Anduin East Bank to Drimrill Dale
                      Mordor take Drimrill Dale from Elves
                2 orcss moved from Dol Goldur to S. Mirkwood
                3 orcss moved from Minas Morgul to S. Ithilien
                1 orcs moved from Minas Morgul to S. Ithilien
                1 orcs moved from Udun to Dagorlad
                1 trolls moved from Udun to Dagorlad

    Combat - Mordor

    Non Combat Move - Mordor

    Place Units - Mordor
                4 orcss placed in Minas Morgul
                2 orcss and 1 siegeTower placed in Dol Goldur
                1 orcs placed in Udun
                1 orcs placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 29 PUs; end with 29 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 3 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Rohan
                6 heavyCavalrys, 4 spearInfantrys and 3 trebuches moved from Westfold to Wold
                      Rohan take Wold from Goblins
                4 heavyCavalrys moved from Helms Deep to Wold
                1 lightCavalry moved from Lorien to Anduin East Bank
                      Rohan take Anduin East Bank from Mordor
                1 lightCavalry moved from Anduin East Bank to Wold

    Combat - Rohan

    Non Combat Move - Rohan

    Place Units - Rohan
                1 heavyCavalry and 3 lightCavalrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 20 PUs; end with 22 PUs total

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 22 / 22
        Mordor : 28 / 29
        Rohan : 20 / 22
        Goblins : 3 / 0
        Elves : 30 / 34
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Combat Move - Goblins
                2 stabberss moved from S. Dunland to Isengard

    Non Combat Move - Goblins

    Turn Complete - Goblins

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Elves
                Elves buy 4 wizards; Remaining resources: 2 PUs;

    Combat Move - Elves
                1 hunters moved from Carrock to Anduin West Bank
                      Elves take Anduin West Bank from Goblins
                2 hobbitss moved from High Mirkwood to N. Mirkwood
                1 hunters moved from High Mirkwood to N. Mirkwood
                3 entss moved from Carrock to N. Mirkwood
                1 hunters moved from N. Dale to E. Mirkwood
                2 eagless moved from Lorien to E. Mirkwood
                1 hunters moved from Anduin West Bank to Gladden
                2 eagless moved from Lorien to Gladden
                1 hobbits moved from Lorien to Drimrill Dale
                1 griffin moved from Lorien to Drimrill Dale
                1 hunters moved from N. Caves to Drimrill Dale

    Combat - Elves
                Battle in N. Mirkwood
                    Elves attack with 3 entss, 2 hobbitss and 1 hunters
                    Mordor defend with 1 trolls
                        Elves roll dice for 3 entss, 2 hobbitss and 1 hunters in N. Mirkwood, round 2 :  2/0 hits
                        Mordor roll dice for 1 trolls in N. Mirkwood, round 2 :  0/1 hits
                        1 trolls owned by the Mordor lost in N. Mirkwood
                    Elves win, taking N. Mirkwood from Mordor with 3 entss, 2 hobbitss and 1 hunters remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls
                Battle in Drimrill Dale
                    Elves attack with 1 griffin, 1 hobbits and 1 hunters
                    Mordor defend with 1 orcs
                        Elves roll dice for 1 griffin, 1 hobbits and 1 hunters in Drimrill Dale, round 2 :  1/0 hits
                        Mordor roll dice for 1 orcs in Drimrill Dale, round 2 :  0/1 hits
                        1 orcs owned by the Mordor lost in Drimrill Dale
                    Elves win, taking Drimrill Dale from Mordor with 1 griffin, 1 hobbits and 1 hunters remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Gladden
                    Elves attack with 2 eagless and 1 hunters
                    Mordor defend with 1 orcs
                        Elves roll dice for 2 eagless and 1 hunters in Gladden, round 2 :  1/0 hits
                        Mordor roll dice for 1 orcs in Gladden, round 2 :  0/1 hits
                        1 orcs owned by the Mordor lost in Gladden
                    Elves win, taking Gladden from Mordor with 2 eagless and 1 hunters remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in E. Mirkwood
                    Elves attack with 2 eagless and 1 hunters
                    Mordor defend with 1 trolls
                        Elves roll dice for 2 eagless and 1 hunters in E. Mirkwood, round 2 :  1/0 hits
                        Mordor roll dice for 1 trolls in E. Mirkwood, round 2 :  0/1 hits
                        1 trolls owned by the Mordor lost in E. Mirkwood
                    Elves win, taking E. Mirkwood from Mordor with 2 eagless and 1 hunters remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls

    Non Combat Move - Elves
                11 entss, 4 hobbitss, 3 hunterss and 7 wizards moved from Celebran to Anduin East Bank
                3 hobbitss moved from Lorien to Anduin East Bank
                7 hunterss and 1 wizard moved from Moria to Anduin East Bank
                2 eagless moved from Gladden to Lorien
                1 griffin moved from Drimrill Dale to Lorien
                2 eagless moved from E. Mirkwood to High Mirkwood
                3 hunterss moved from N. Dunland to Celebran

    Place Units - Elves
                4 wizards placed in Lorien

    Turn Complete - Elves
                Elves collect 35 PUs; end with 37 PUs total

    Production/PUs Summary :

    Saruman : 13 / 13
        Freefolk : 22 / 22
        Mordor : 24 / 29
        Rohan : 20 / 22
        Goblins : 2 / 0
        Elves : 35 / 37
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 19 / 19
        Dale : 7 / 8
        Khand : 11 / 11
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 oliphants moved from City of Corsairs to Debatable Land
                2 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
                3 corsairss and 4 spearInfantrys moved from Debatable Land to S. Ithilien

    Non Combat Move - Haradrim

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

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