TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Freefolk
Freefolk buy 1 catapult, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys moved from S. Downs to E. Arnor
1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
Combat - Freefolk
Battle in E. Arnor
Freefolk attack with 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys in E. Arnor, round 2 : 3/1 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in E. Arnor
Freefolk win, taking E. Arnor from Neutral with 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from Bree to S. Downs
1 archers and 1 hobbits moved from Fornost to Breelands
1 archers, 1 hobbits and 1 spearInfantry moved from Shire to S. Downs
1 hobbits moved from Shire to S. Downs
Place Units - Freefolk
1 catapult and 1 spearInfantry placed in Bree
1 spearInfantry placed in Bree
1 lightCavalry placed in Fornost
Turn Complete - Freefolk
Freefolk collect 15 PUs; end with 15 PUs total
Production/PUs Summary :
Saruman : 20 / 20
Freefolk : 15 / 15
Mordor : 22 / 22
Rohan : 10 / 14
Goblins : 22 / 23
Elves : 22 / 24
Haradrim : 18 / 18
Gondor : 31 / 31
Rhun : 14 / 17
Dale : 10 / 10
Khand : 10 / 10
Dwarves : 16 / 16