G1. Not sure where the other thread went.
Game History
Bold vrs Zhuk (allies +13)
-
no scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 39 Sea Zone to India
4 fighters moved from 37 Sea Zone to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 bombers, 6 fighters and 8 tactical_bombers moved from Kwangsi to India
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 6 infantry and 8 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 22PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 5 artilleries, 7 fighters and 6 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Battle in Malaya
Japanese attack with 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
UK_Pacific win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsi
2 infantry moved from Hunan to Kwangsi
2 artilleries and 3 infantry moved from Hunan to Kweichow
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Anhwe
2 destroyers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 infantry moved from Yunnan to Burma
2 bombers, 1 fighter and 6 tactical_bombers moved from India to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 bombers
EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 41 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
-
that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
Hmm, I probably should have withdrew to West India……I’m out of practice and haven’t seen the J3 India in some time. I had forgotten, but now I recall why Allies must be in postion to counter Yunnan and/or Shan on turn 2 lol. Your Turn 1 air deployment scared me off from Burma but next time I see that deployment I’ll do something different. Setbacks are the fastest way to learn I guess.
-
that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
Hmm, I probably should have withdrew to West India……I’m out of practice and haven’t seen the J3 India in some time. I had forgotten, but now I recall why Allies must be in postion to counter Yunnan and/or Shan on turn 2 lol. Your Turn 1 air deployment scared me off from Burma but next time I see that deployment I’ll do something different. Setbacks are the fastest way to learn I guess.
that’s true. i’m just glad the battle didn’t skew hard one way or the other as battles of this sort so often do.
-
that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
Hmm, I probably should have withdrew to West India……I’m out of practice and haven’t seen the J3 India in some time. I had forgotten, but now I recall why Allies must be in postion to counter Yunnan and/or Shan on turn 2 lol. Your Turn 1 air deployment scared me off from Burma but next time I see that deployment I’ll do something different. Setbacks are the fastest way to learn I guess.
that’s true. i’m just glad the battle didn’t skew hard one way or the other as battles of this sort so often do.
and by one way or the other, i mostly mean i’m glad it didn’t skew in your favor… :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
1 bomber moved from 32 Sea Zone to Philippines
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 5 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Tobruk to Libya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
EDIT: 1 fighter moved from Tsinghai to Suiyuyan
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from Persia to Eastern Persia
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneNon Combat Move - British
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
6 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to ScotlandPlace Units - British
1 carrier placed in 106 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 bomber; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Syria
2 fighters moved from Western Germany to Syria
1 bomber moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to SyriaCombat - Italians
Battle in Alexandria
Italians attack with 2 artilleries, 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from Iraq to Northwest Persia
1 bomber and 2 fighters moved from Syria to Iraq
1 bomber moved from Alexandria to Iraq
1 armour moved from Southern Italy to Yugoslavia
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Italians
1 airfield placed in Iraq
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone -
kamikazee on dd in 35?
-
no kami
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 83 Sea Zone to 86 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
3 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
16 artilleries and 17 infantry moved from Poland to Baltic States
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Baltic States
1 fighter moved from Western Germany to 115 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Western Germany to France
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Southern Italy to 115 Sea Zone
2 tactical_bombers moved from Southern Italy to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 bombers moved from Iraq to Kwangsi
2 tactical_bombers moved from Iraq to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Baltic StatesPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
3 armour and 3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 armour and 5 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
4 artilleries and 9 infantry moved from Novgorod to Archangel
3 aaGuns moved from Belarus to Archangel
5 infantry moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Belarus to Archangel
2 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to VolgogradPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
3 infantry moved from Anhwe to Hopei
3 artilleries and 6 infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsi to Kwangtung
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from India to West India
Japanese take West India from UK_Pacific
2 fighters moved from Japan to Kwangtung
5 tactical_bombers moved from Yunnan to Kwangtung
1 armour moved from West India to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to ChaharCombat - Japanese
Battle in Ceylon
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry and 6 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 3 artilleries and 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Chahar to Kwangsi
1 bomber moved from Shensi to Kwangsi
3 transports moved from 39 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 39 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 infantry placed in India
3 fighters and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Philippines to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 37 Sea Zone to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 destroyers and 5 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
12 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
3 infantry moved from Brazil to British Guiana
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Tunisia to 91 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to 91 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Eastern Persia to TurkmenistanCombat - British
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from Scotland to 91 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTurn Complete - UK_Pacific





