World War II again S.A. & Dawg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 artillery moved from Yunnan to Hunan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Anhwe
                Chinese undo move 1.
                1 artillery and 3 infantry placed in Anhwe
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                2 artilleries and 1 infantry moved from Shan State to Malaya
                3 artilleries and 2 infantry moved from Hunan to Kiangsi
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                4 transports moved from 110 Sea Zone to 109 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair 0 damage on 1 harbour; Remaining resources: 34 PUs;
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 1 infantry moved from Shan State to Malaya
                3 artilleries and 2 infantry moved from Hunan to Kiangsi
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                4 transports moved from 110 Sea Zone to 109 Sea Zone

    Combat - British
                Battle in Kiangsi
                    British attack with 3 artilleries, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Kiangsi from Japanese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Malaya
                    British attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 artilleries and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                2 artilleries and 2 infantry moved from India to Burma
                1 tactical_bomber moved from Kiangsi to Yunnan
                1 aaGun moved from Kwangsi to Yunnan
                1 aaGun moved from Hunan to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                4 armour and 1 mech_infantry moved from Ukraine to Romania
                1 mech_infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Northwest Persia to Rostov
                1 mech_infantry moved from Rostov to Ukraine
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia

    Place Units - British
                1 carrier, 1 destroyer and 1 fighter placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 armour and 2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 armour and 2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Romania
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 4 armour and 1 mech_infantry; Russians defend with 1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Romania, round 2 :  1/5 hits
                        Russians roll dice for 1 aaGun, 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Romania, round 2 :  5/13 hits
                        1 artillery owned by the Italians, 1 aaGun owned by the Russians, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Romania
                    Russians win with 5 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -14
                    Casualties for Russians: 1 aaGun
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 carrier, 1 cruiser, 3 fighters and 1 submarine
                    Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
                    ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 carrier, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    did you want to start another?


  • I think so, Looks like Japan was going down and Germany wasnt going to win it in 2-3 rounds.
    Good game
    Look for the new one
    S.A.

Suggested Topics

  • 11
  • 66
  • 45
  • 58
  • 93
  • 92
  • 30
  • 188
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.7k

Topics

1.8m

Posts