UK 1 purchase: 2SS fgt tnk ATG 3inf sea mine 2 land mine 5 supply = 48RP
No combat // deploy SS Gib, fgt in Malta convey // UK 1 complete
8fec287e-109e-4d52-9bba-95f3aada3427-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Algeria
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to Quebec
1 fighter and 1 tactical_bomber moved from Java to Yunnan
1 bomber moved from Java to Yunnan
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Yunnan : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 infantry
26 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Quebec : 3 mech_infantrys
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 2 carriers, 4 cruisers, 4 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 40
Japanese : 51 / 51
Americans : 57 / 76
Chinese : 5 / 12
British : 28 / 31
UK_Pacific : 13 / 11
Italians : 10 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Null / Other
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Sikang
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Territory Summary for Chinese :
Szechwan : 2 artilleries
Sikang : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 40
Japanese : 51 / 51
Americans : 57 / 76
Chinese : 5 / 11
British : 28 / 31
UK_Pacific : 13 / 11
Italians : 10 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Null / Other
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Scotland
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
1 fighter moved from Malta to Gibraltar
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Shan State to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
2 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 armour, 2 artilleries and 2 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/5 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 3 : 3/7 hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 3 : 3/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/4 hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 5 : 1/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 2.
1 artillery placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.750
Median : 4.000
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Place Units - ANZAC
1 cruiser and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
3 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 carrier, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
AIR RAID!!!
Pull down the shades, turn off the lights and head to the Air Raid shelter!
Care to scramble Mr Churchill?
hey man, I’m sorry its taken me so long to do my turns on to of my busy schedule I’ve taken on a double shift this week. I’m trying to get to everybody. I will get to this one just before I go to bed. sorry again
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
3 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 carrier, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/3 hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Belarus
Germans attack with 4 armour and 2 artilleries
Russians defend with 1 armour, 1 artillery, 1 fighter and 5 infantry
Germans roll dice for 4 armour and 2 artilleries in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Belarus, round 2 : 5/8 hits
2 infantry owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
1 armour owned by the Germans retreated to Novgorod
Russians win with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 3 infantry placed in Western Germany
3 infantry placed in Germany
1 fighter placed in 112 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.222
Median : 2.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
British Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
4 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
4 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 2 infantry; Italians defend with 2 armour and 1 artillery
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Shensi
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Eastern Poland to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
2 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 1 aaGun
EDIT: Adding units owned by Russians to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
I cant seem to load the game?
Test summary from TripleA, engine version: 1.8.0.1, time: 18:51:00
Still the same