2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
World War II again S.A. & Dawg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Algeria
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to Quebec
1 fighter and 1 tactical_bomber moved from Java to Yunnan
1 bomber moved from Java to YunnanPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Yunnan : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 infantry
26 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Quebec : 3 mech_infantrys
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 2 carriers, 4 cruisers, 4 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 40
Japanese : 51 / 51
Americans : 57 / 76
Chinese : 5 / 12
British : 28 / 31
UK_Pacific : 13 / 11
Italians : 10 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Null / Other
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Sikang
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Szechwan : 2 artilleries
Sikang : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 40
Japanese : 51 / 51
Americans : 57 / 76
Chinese : 5 / 11
British : 28 / 31
UK_Pacific : 13 / 11
Italians : 10 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Null / Other
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Scotland
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
1 fighter moved from Malta to Gibraltar
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Shan State to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
2 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 armour, 2 artilleries and 2 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/5 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 3 : 3/7 hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 3 : 3/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/4 hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 5 : 1/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 2.
1 artillery placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.750
Median : 4.000
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 cruiser and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
3 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 carrier, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom -
AIR RAID!!!
Pull down the shades, turn off the lights and head to the Air Raid shelter!
Care to scramble Mr Churchill? -
hey man, I’m sorry its taken me so long to do my turns on to of my busy schedule I’ve taken on a double shift this week. I’m trying to get to everybody. I will get to this one just before I go to bed. sorry again
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
3 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 carrier, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/3 hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Belarus
Germans attack with 4 armour and 2 artilleries
Russians defend with 1 armour, 1 artillery, 1 fighter and 5 infantry
Germans roll dice for 4 armour and 2 artilleries in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Belarus, round 2 : 5/8 hits
2 infantry owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
1 armour owned by the Germans retreated to Novgorod
Russians win with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
1 armour and 3 infantry placed in Western Germany
3 infantry placed in Germany
1 fighter placed in 112 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.222
Median : 2.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8British Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
4 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
4 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 2 infantry; Italians defend with 2 armour and 1 artillery
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Shensi
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Eastern Poland to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
2 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 1 aaGun
EDIT: Adding units owned by Russians to Kansu: 1 aaGun
EDIT: Turning off Edit Mode -
I cant seem to load the game?
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Test summary from TripleA, engine version: 1.8.0.1, time: 18:51:00
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Still the same





