G2 purchase: 2SS, fgt, 5 supply = 25RP // no combat
Deploy 2SS to sz 6, fgt supply in sz 13 // G2 complete
5e3cb190-0a70-4d49-b5b7-5a0520a64425-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 unit repaired.
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from 98 Sea Zone to Libya
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Shan State to Siam
1 artillery and 2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from 98 Sea Zone to Libya
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Shan State to Siam
1 artillery and 2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to Kwangsi
Combat - British
Battle in French Indo China
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Battle in Kwangsi
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 96 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
British win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -1
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 transport
Battle in Libya
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tobruk
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hunan
British attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Siam
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Siam from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 3 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Libya to 96 Sea Zone
Place Units - British
3 armour placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 26 PUs (4 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,5,1,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 destroyers and 2 fighters
British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 3/4 hits
2 destroyers owned by the Italians and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 96 Sea Zone
British win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -48
Casualties for Italians: 1 bomber, 2 destroyers and 2 fighters
Battle in Romania
Italians attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 1 artillery
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Romania, round 2 : 1/8 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
1 fighter owned by the British forced to land in Malta
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.458
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.375
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 bombers moved from Western Germany to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 armour moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
Turning on Edit Mode
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Changing ownership of Finland from Russians to Neutral_Axis
EDIT: Changing ownership of Finland from Neutral_Axis to Neutral_Allies
EDIT: Changing ownership of Finland from Neutral_Allies to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 bombers moved from Western Germany to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 armour moved from Eastern Poland to Belarus
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 armour and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 1 armour and 3 infantry in Belarus, round 2 : 3/4 hits
3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Baltic States
Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun
Battle in 96 Sea Zone
Germans attack with 3 bombers and 1 submarine
British defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 bombers in 96 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/3 hits
1 transport owned by the British, 1 bomber owned by the Germans, 1 battleship owned by the British, 1 carrier owned by the British, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield and 2 infantry
AA fire in Scotland : 0/2 hits
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits
2 infantry owned by the British, 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 battleship in Novgorod, round 2 : 0/1 hits
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/7 hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 2/3 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 3 : 4/5 hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 bombers moved from 96 Sea Zone to Western Germany
1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone
1 artillery moved from Southern France to France
Place Units - Germans
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.234
Median : 4.000
Variance : 2.587
Standard Deviation : 1.608
Total rolls : 47
Germans Combat
1 was rolled 5 times
2 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.207
Median : 2.000
Variance : 2.036
Standard Deviation : 1.427
Total rolls : 29
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 armour and 3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 armour and 3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 infantry
Battle in Tsinghai
Russians attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Kansu: 1 artillery and 1 infantry
EDIT: Changing ownership of Kansu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 aaGun moved from Dzavhan to Olgiy
5 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
4 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Belarus
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
3 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
Place Units - Russians
2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Territory Summary for Russians :
Kansu : 1 artillery and 1 infantry
Tsinghai : 1 mech_infantry
Olgiy : 1 flag, 1 aaGun
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 armour, 1 artillery, 1 fighter and 5 infantry
Bryansk : 1 infantry
Archangel : 1 armour, 4 infantry and 1 mech_infantry
Eastern Poland : 1 armour, 2 artilleries and 2 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 5 infantry and 1 mech_infantry
Ukraine : 1 aaGun, 1 factory_minor and 4 infantry
Western Ukraine : 1 aaGun
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 artillery and 1 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 60
Russians : 32 / 40
Japanese : 47 / 59
Americans : 56 / 76
Chinese : 8 / 12
British : 28 / 31
UK_Pacific : 13 / 11
Italians : 11 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.864
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Hopei to Shensi
1 bomber moved from Kiangsu to Shensi
1 bomber moved from Philippines to Kwangsi
1 bomber moved from Philippines to Kweichow
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Hopei to Shensi
1 bomber moved from Kiangsu to Shensi
1 bomber moved from Philippines to Kwangsi
1 bomber moved from Philippines to Kweichow
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.762
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21
Japanese Combat
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15
Chinese Combat
1 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Algeria
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to Quebec
1 fighter and 1 tactical_bomber moved from Java to Yunnan
1 bomber moved from Java to Yunnan
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Yunnan : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 infantry
26 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Quebec : 3 mech_infantrys
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 2 carriers, 4 cruisers, 4 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 40
Japanese : 51 / 51
Americans : 57 / 76
Chinese : 5 / 12
British : 28 / 31
UK_Pacific : 13 / 11
Italians : 10 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Null / Other
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Sikang
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Territory Summary for Chinese :
Szechwan : 2 artilleries
Sikang : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 40
Japanese : 51 / 51
Americans : 57 / 76
Chinese : 5 / 11
British : 28 / 31
UK_Pacific : 13 / 11
Italians : 10 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.278
Median : 4.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Null / Other
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Scotland
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
1 fighter moved from Malta to Gibraltar
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Shan State to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
2 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania