G40 league snake11eyes (axis) v shin ji (allies+12)


  • Since I had the numbers I assumed no scramble, but if you wanted to we can re-roll no problem,

  • '15

    I did want to scramble, actually, so a reroll is fine.

  • '15

    Actually, you know what?  Skip it.  If we’re using the dice already rolled for the first round, it can’t end up well for me.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Vologda
                2 fighters moved from Russia to Vologda
                1 bomber moved from Russia to Novgorod

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    retreated to Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 5 damage total.

    Non Combat Move - Russians
                1 bomber moved from Novgorod to Russia
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns and 18 infantry moved from Manchuria to Jehol

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 armour, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 armour and 1 mech_infantry moved from 39 Sea Zone to India
                2 bombers moved from French Indo China to India
                1 armour moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Yunnan to Burma
                1 armour moved from French Indo China to Burma
                1 mech_infantry moved from Malaya to Burma

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 6 Sea Zone from Americans with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Java
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Java from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                2 battleships moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                3 fighters moved from French Indo China to Shantung
                1 aaGun, 1 artillery, 4 fighters, 10 infantry and 6 tactical_bombers moved from Shantung to Kiangsu
                2 bombers moved from India to French Indo China
                3 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 armour placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tambov to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 3 destroyers
                    French defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from French with 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 mech_infantry moved from Ukraine to Caucasus
                1 aaGun moved from Bessarabia to Ukraine
                3 aaGuns moved from Romania to Bessarabia
                1 artillery and 4 infantry moved from Albania to Greece

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone
                1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                    1 infantry owned by the French retreated to Egypt
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 71 PUs;
                Germans buy 6 armour, 2 bombers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from 97 Sea Zone to Egypt
                1 fighter moved from 97 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                4 bombers moved from Western Germany to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in Egypt
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 2 infantry; British defend with 1 factory_minor and 1 harbour
                    British win with 2 infantry remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Trans-Jordan to 98 Sea Zone
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Bryansk to 98 Sea Zone
                1 artillery moved from Western Germany to Northern Italy
                3 submarines moved from 109 Sea Zone to 112 Sea Zone
                3 armour moved from Novgorod to Bryansk
                3 bombers moved from Russia to Bryansk

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Novgorod
                2 bombers and 1 fighter placed in Yugoslavia

    Turn Complete - Germans
                Germans collect 59 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs


  • Looks like the dice have abandoned me lol those damn French

  • '15

    I can’t believe I still have Egypt.  Viva le France!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 7 damage on 1 factory_major; Remaining resources: 10 PUs;
                Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Russia to Volgograd
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans

    Combat - Russians
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Russians
                1 bomber moved from Volgograd to Russia
                2 aaGuns and 18 infantry moved from Jehol to Shantung

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 9 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to Celebes
                2 battleships moved from 42 Sea Zone to 44 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 44 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                2 carriers moved from 42 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Burma to West India
                      Japanese take West India from UK_Pacific
                1 armour and 1 mech_infantry moved from India to 39 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Sikang to Shensi
                2 bombers moved from French Indo China to Tsinghai

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers and 3 transports
                    ANZAC defend with 1 transport
                    Japanese win with 2 battleships, 2 carriers and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Iraq
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Japanese win, taking Iraq from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Tsinghai
                    Japanese attack with 2 bombers
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in 54 Sea Zone
                    Japanese attack with 3 submarines
                    ANZAC defend with 2 submarines; Americans defend with 1 carrier
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 submarines
                    Casualties for ANZAC: 2 submarines
                    Casualties for Americans: 1 carrier

    Non Combat Move - Japanese
                1 artillery moved from Burma to India
                1 armour moved from Burma to Yunnan
                1 bomber moved from Tsinghai to Yunnan
                1 aaGun, 1 artillery, 4 fighters, 13 infantry and 6 tactical_bombers moved from Kiangsu to Kiangsi
                3 armour moved from French Indo China to Kwangtung
                3 mech_infantrys moved from Malaya to Yunnan
                1 fighter moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 artilleries placed in Kwangtung
                3 armour placed in French Indo China
                3 armour placed in Malaya
                3 armour placed in India

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • If I was mistaken with the Anzac subs we can edit that battle, but I figured you would try to save the cv in that case.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans repair 2 damage on 1 airfield; Remaining resources: 72 PUs;
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Shantung to Kiangsu
                3 armour moved from Jehol to Kiangsu

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsu
                    Americans attack with 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                    Japanese defend with 1 factory_minor and 3 infantry
                    Americans win, taking Kiangsu from Japanese with 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Korea to Jehol
                9 bombers moved from Korea to Midway
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 2 infantry, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Midway

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Shantung to Kiangsu
                1 fighter moved from Shantung to Kiangsu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 18 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 bomber moved from Eastern Persia to Caucasus
                1 bomber moved from Eastern Persia to Iraq

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 2 transports
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Iraq
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking Iraq from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Caucasus
                    British attack with 1 armour and 1 bomber
                    Italians defend with 1 mech_infantry
                    British win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Malta
                1 bomber moved from Iraq to Malta
                2 tactical_bombers moved from Gibraltar to Malta
                3 aaGuns and 5 infantry moved from Eastern Persia to Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,6,2,4,6
                British collect 27 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Ukraine to Tambov
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                      Italians take Northwest Persia from British
                2 artilleries moved from Greece to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                3 destroyers moved from 98 Sea Zone to 97 Sea Zone
                2 artilleries moved from 98 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 2 infantry; British defend with 1 factory_minor and 1 harbour
                    Italians win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Battle in Tambov
                    Italians attack with 1 mech_infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer
                    French defend with 1 destroyer
                    French win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 aaGun moved from Ukraine to Bryansk
                3 aaGuns moved from Bessarabia to Ukraine

    Place Units - Italians
                2 artilleries placed in Northern Italy
                2 transports placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Germans

  • '15

    Got a little excited there. :)


  • Lol no problem

Suggested Topics

  • 7
  • 13
  • 118
  • 121
  • 73
  • 69
  • 183
  • 226
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.5k

Topics

1.8m

Posts