look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 fighters moved from Scotland to 127 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 infantry moved from West India to India
2 fighters moved from West India to India
1 tactical_bomber moved from West India to India
1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 127 Sea Zone
British attack with 1 bomber and 5 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 4 fighters
Non Combat Move - British
3 tactical_bombers moved from United Kingdom to Scotland
1 bomber moved from 127 Sea Zone to Nenetsia
1 fighter moved from 127 Sea Zone to Nenetsia
2 fighters moved from India to Persia
1 tactical_bomber moved from India to Persia
1 bomber moved from 97 Sea Zone to Malta
Place Units - British
2 bombers and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,3,4,5,4,5,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
I assumed no suicide scramble off Japan, and that you would lose the Dst first off Nov. Fairly uncontroversial choices, but if you wanted to do something else, I’m happy to accommodate. :)
Japan battle is good, for the other one I would have taken a hit on the carrier as the planes could still scramble into the next fight, so we will have to add a dd roll to my first round of dice and start the battle back up from there. It won’t affect my Italian turn so I will play that and as the attacker you can roll the dice on the forum before Anzac and make edits accordingly. Thanks :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Romania
3 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Trans-Jordan to Egypt
Place Units - Italians
3 armour placed in Egypt
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
OK, I’ll roll for the german Dst in round 1 defense here.
Rolls: 1@6; Total Hits: 11@6: (6)
Alright no change to round 1 hits then.
My crew got one hit, placed on your damaged AC. You got two, placed on my 2 Ftrs.
So now it’s 3 Ftr, 1 Bmb vs 1 Dst, 1 Cru, 1 Ftr, 1 Tac
British attack
Rolls: 3@3; Total Hits: 13@3: (5, 4, 1)
Rolls: 1@4; Total Hits: 01@4: (6)
Germans defend
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 2@3; Total Hits: 22@3: (1, 1)
Rolls: 1@4; Total Hits: 11@4: (2)
You lose the Dst, I lose 3 Ftr and retreat. Ugh.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Romania
3 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Trans-Jordan to Egypt
Place Units - Italians
3 armour placed in Egypt
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Nenetsia: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Urals: 1 bomber
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from Tobruk to Alexandria
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Western Ukraine
3 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 15 armour, 5 artilleries and 24 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
1 bomber moved from Volgograd to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
4 infantry moved from Novgorod to Belarus
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
Place Units - Germans
1 factory_minor placed in Yugoslavia
3 armour placed in Novgorod
2 bombers placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 bomber moved from Iraq to Russia
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Trans-Jordan
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Jehol to Shensi
2 fighters moved from Jehol to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 artillery and 1 infantry moved from Burma to India
1 fighter moved from 39 Sea Zone to India
3 fighters moved from 39 Sea Zone to Yunnan
1 armour, 1 artillery and 1 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Shan State to Yunnan
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to Yunnan
1 tactical_bomber moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 6,2 and causes: 6 damage to unit: airfield
Bombing raid in Korea causes 6 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 2 destroyers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 3 infantry
Chinese defend with 2 artilleries and 7 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 artilleries and 7 infantry
Battle in Kweichow
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
retreated to Kweichow
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 bombers moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
2 fighters moved from Kweichow to Shantung
1 fighter moved from Shensi to Suiyuyan
1 aaGun, 1 artillery and 10 infantry moved from Jehol to Shantung
2 tactical_bombers moved from Korea to Shantung
4 tactical_bombers moved from Japan to Shantung
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour, 1 factory_minor and 2 mech_infantrys placed in Malaya
1 factory_minor placed in Shantung
Japanese undo move 3.
1 factory_minor placed in Kiangsu
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Malaya
1 factory_minor placed in Shantung
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 bomber moved from Manchuria to Kiangsu
1 bomber moved from Manchuria to Shantung
1 bomber moved from Manchuria to Shantung
4 bombers moved from Manchuria to Japan
Intercept my 2 bombers with your 2 fighters in Shantung?
yes intercept thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - British
3 tactical_bombers moved from Scotland to 112 Sea Zone
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 bomber moved from Malta to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 bombers moved from Union of South Africa to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to India
1 infantry moved from West India to India
1 artillery moved from West India to India
1 infantry moved from West India to India
1 bomber moved from Urals to Caucasus
Combat - British
Battle in 112 Sea Zone
British attack with 3 tactical_bombers
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 tactical_bomber
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 bomber
Germans defend with 1 armour
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for British: 1 bomber
Battle in Egypt
British attack with 2 armour, 2 artilleries, 3 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 3 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
British win, taking Egypt from Italians with 1 armour and 3 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 3 armour, 1 artillery and 2 fighters
Non Combat Move - British
1 bomber moved from Egypt to Malta
2 bombers moved from Egypt to Alexandria
2 tactical_bombers moved from 112 Sea Zone to Scotland
Place Units - British
3 destroyers placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 22 PUs (5 lost to blockades); end with 23 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Albania to Greece
2 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 2 artilleries and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 artillery remaining. Battle score for attacker is 2
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
3 aaGuns moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Yugoslavia to Albania
Place Units - Italians
3 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs