@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 105 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Tunisia to Western Germany
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Formosa
1 armour moved from Korea to Manchuria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Formosa
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Okinawa
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 submarine and 1 transport placed in 6 Sea Zone
1 armour placed in Korea
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 43 PUs;
British buy 1 armour, 1 fighter, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 3 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
3 armour moved from Eastern Persia to India
2 fighters moved from Persia to India
1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 bomber moved from Malta to Western Germany
1 fighter moved from Kenya to Eastern Persia
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Holland Belgium
Non Combat Move - British
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from India to Burma
1 bomber moved from Western Germany to Normandy Bordeaux
Place Units - British
2 submarines placed in 98 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 16 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 10 PUs;
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
Non Combat Move - Italians
2 aaGuns, 1 armour and 6 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,6,2
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Production/PUs Summary :
Germans : 41 / 54
Russians : 33 / 46
Japanese : 38 / 33
Americans : 62 / 88
Chinese : 8 / 8
British : 38 / 43
UK_Pacific : 13 / 16
Italians : 11 / 3
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Java to 33 Sea Zone
1 fighter moved from Java to India
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Persia to India
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 1 factory_major; Remaining resources: 52 PUs;
Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour moved from Eastern Poland to Bryansk
5 armour, 2 bombers and 4 infantry moved from Ukraine to Bryansk
1 fighter moved from Baltic States to Bryansk
1 artillery and 6 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Novgorod to Belarus
2 fighters moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery
Russians defend with 1 armour
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/10 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 14 armour, 2 bombers, 1 fighter and 4 infantry
Russians defend with 8 armour and 5 artilleries
Germans roll dice for 14 armour, 2 bombers, 1 fighter and 4 infantry in Bryansk, round 2 : 9/21 hits
Russians roll dice for 8 armour and 5 artilleries in Bryansk, round 2 : 4/13 hits
4 armour owned by the Russians, 4 infantry owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 14 armour, 2 bombers and 1 fighter in Bryansk, round 3 : 8/17 hits
Russians roll dice for 4 armour in Bryansk, round 3 : 2/4 hits
4 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 44
Casualties for Germans: 2 armour and 4 infantry
Casualties for Russians: 8 armour and 5 artilleries
Non Combat Move - Germans
2 bombers moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Holland Belgium to Western Germany
5 infantry moved from Germany to Western Germany
5 armour moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,3,1,2
Germans collect 41 PUs (4 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 45 / 46
Russians : 32 / 46
Japanese : 38 / 33
Americans : 62 / 88
Chinese : 8 / 8
British : 35 / 43
UK_Pacific : 13 / 16
Italians : 11 / 3
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 8 infantry moved from Karelia to Novgorod
Russians take Novgorod from Germans
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 fighters moved from Karelia to Russia
1 mech_infantry moved from Volgograd to Rostov
Combat - Russians
Non Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns moved from Karelia to Novgorod
1 armour moved from Rostov to Volgograd
Place Units - Russians
1 armour, 4 artilleries and 5 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
3 armour moved from Kiangsu to Jehol
2 armour moved from Hunan to Jehol
6 armour moved from Shan State to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 20 Sea Zone
1 armour moved from Malaya to Burma
2 fighters and 1 tactical_bomber moved from Malaya to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Jehol
1 bomber moved from 20 Sea Zone to Kiangsu
2 fighters moved from Japan to Jehol
2 fighters and 1 tactical_bomber moved from Burma to Anhwe
3 fighters moved from Jehol to Anhwe
Place Units - Japanese
3 armour placed in Kiangsu
1 tactical_bomber placed in Japan
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,5,5,4,5,1,2,5,5,1,6,1,3,2,5,5,4,3,1,1
Japanese collect 32 PUs (8 lost to blockades); end with 33 PUs total
Production/PUs Summary :
Germans : 43 / 46
Russians : 34 / 45
Japanese : 40 / 33
Americans : 62 / 88
Chinese : 7 / 8
British : 35 / 43
UK_Pacific : 12 / 16
Italians : 11 / 3
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 armour, 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 armour moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Korea to Jehol
1 armour moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Jehol
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Jehol
Americans attack with 1 armour, 4 fighters and 3 tactical_bombers
Japanese defend with 5 armour and 1 infantry
retreated to Jehol
Japanese win with 4 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 armour and 1 fighter
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 armour placed in Korea
1 bomber and 2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 35 PUs;
British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Russia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
1 bomber moved from Normandy Bordeaux to Northern Italy
4 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Burma
British attack with 4 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 4 armour, 3 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
5 aaGuns moved from India to Burma
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 aaGuns moved from France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from France to Southern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,2,4,1,1
Italians collect 0 PUs (11 lost to blockades); end with 0 PUs total
Production/PUs Summary :
Germans : 43 / 46
Russians : 34 / 45
Japanese : 36 / 33
Americans : 62 / 90
Chinese : 10 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’ll be out for the week end
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Manchuria
1 artillery, 1 fighter and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to Volgograd
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour moved from Bryansk to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Belarus
5 armour moved from Eastern Poland to Novgorod
2 bombers and 1 fighter moved from Ukraine to Novgorod
2 fighters moved from Western Germany to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 12 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour
Germans roll dice for 12 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 5/16 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 5 armour, 2 bombers and 3 fighters
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
AA fire in Novgorod : 0/5 hits
Germans roll dice for 5 armour, 2 bombers and 3 fighters in Novgorod, round 2 : 7/10 hits
Russians roll dice for 2 aaGuns, 1 artillery and 8 infantry in Novgorod, round 2 : 5/9 hits
5 infantry owned by the Russians, 4 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Novgorod, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits
3 infantry owned by the Russians, 1 bomber owned by the Germans, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 1 bomber and 2 fighters
Casualties for Russians: 2 aaGuns, 1 artillery and 8 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Baltic States
1 artillery, 6 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Poland
Place Units - Germans
1 fighter and 3 infantry placed in Western Germany
6 infantry placed in Germany
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,4,3,4,4
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Production/PUs Summary :
Germans : 48 / 49
Russians : 29 / 45
Japanese : 36 / 33
Americans : 62 / 90
Chinese : 10 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
3 infantry moved from Volgograd to Rostov
1 armour moved from Northwest Persia to Rostov
1 infantry moved from Tambov to Rostov
5 artilleries and 9 infantry moved from Russia to Bryansk
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Volgograd to Rostov
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 9 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Rostov
Russians attack with 2 armour and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour, 2 artilleries, 1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Chahar
6 armour moved from Hunan to French Indo China
3 armour moved from Kiangsu to Hunan
2 armour moved from Jehol to Hopei
2 armour moved from Jehol to Hunan
1 bomber moved from Kiangsu to Chahar
Combat - Japanese
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to French Indo China
4 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,3,3,5,2,1,2,5,5,2,2,4,1,2,5,4,1,4,3,2,1,1,3
Japanese collect 29 PUs (8 lost to blockades); end with 30 PUs total
Production/PUs Summary :
Germans : 45 / 49
Russians : 33 / 39
Japanese : 37 / 30
Americans : 62 / 90
Chinese : 8 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0