@Ghostglider 1abf671a-a258-4495-bc39-bccc1e136261-image.png
OOL for 113?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
18 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Bryansk to 115 Sea Zone
1 artillery and 12 infantry moved from Finland to Norway
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Finland to Novgorod
1 armour and 2 infantry moved from Finland to Vyborg
1 armour moved from Finland to Norway
3 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 2 transports
Russians win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 cruiser, 1 destroyer and 2 transports
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Vyborg
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians win, taking Vyborg from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Norway
Russians attack with 1 armour, 1 artillery and 12 infantry
Germans defend with 8 infantry
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 8 infantry
Casualties for Russians: 4 infantry
Battle in Romania
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 artillery, 2 fighters and 6 infantry
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry
Casualties for Russians: 12 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from 115 Sea Zone to Finland
1 infantry moved from Bryansk to Belarus
1 aaGun, 3 armour, 6 artilleries, 14 infantry and 1 mech_infantry moved from Bryansk to Russia
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
10 infantry placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 armour moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 cruisers moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Malaya to Java
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_Pacific
Combat - Japanese
Battle in Java
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Java, round 2 : 5/8 hits
ANZAC roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits
1 fighter owned by the Americans, 1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 fighter
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Sumatra
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
2 bombers moved from Java to Malaya
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,5,5,4,2,2,1,1,5,1,1,3,3,3,4,6,6
Japanese collect 38 PUs (8 lost to blockades); end with 40 PUs total
Production/PUs Summary :
Germans : 42 / 54
Russians : 38 / 55
Japanese : 46 / 40
Americans : 54 / 74
Chinese : 7 / 6
British : 33 / 38
UK_Pacific : 10 / 8
Italians : 12 / 17
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to Korea
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
1 bomber moved from Gibraltar to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Korea to Manchuria
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Tobruk
Americans attack with 1 armour and 1 bomber
Italians defend with 1 artillery
Americans win, taking 6 Sea Zone from Japanese, taking Tobruk from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Tobruk to Egypt
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to Northern Italy
1 fighter moved from British Somaliland to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 armour moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
3 armour, 1 infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone
3 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 3 armour remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Non Combat Move - British
1 bomber moved from Northern Italy to Malta
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,6,6,5,6,3,2,2
UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Italians collect 11 PUs; end with 12 PUs total
Production/PUs Summary :
Germans : 42 / 54
Russians : 38 / 55
Japanese : 46 / 40
Americans : 55 / 76
Chinese : 7 / 7
British : 35 / 40
UK_Pacific : 10 / 11
Italians : 11 / 12
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I,ll be out for the week. I’ll be back next monday!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 8 artilleries, 25 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour moved from Eastern Poland to Bryansk
1 infantry moved from Romania to Bessarabia
5 armour moved from Germany to Eastern Poland
6 artilleries moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery moved from Baltic States to Novgorod
2 armour moved from Baltic States to Belarus
1 tactical_bomber moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Bessarabia
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Novgorod
Germans attack with 1 artillery and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 tactical_bombers in Novgorod, round 2 : 2/3 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 12 armour, 8 artilleries, 25 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 8 artilleries, 25 infantry and 3 mech_infantrys in Bryansk, round 2 : 17/48 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 8 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour and 6 artilleries
Russians defend with 1 infantry
Germans roll dice for 2 armour and 6 artilleries in Belarus, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour and 5 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Novgorod to Eastern Poland
3 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 aaGun, 2 artilleries and 4 infantry moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from Northern Italy to France
Place Units - Germans
9 armour placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Production/PUs Summary :
Germans : 48 / 53
Russians : 32 / 55
Japanese : 46 / 40
Americans : 55 / 76
Chinese : 7 / 7
British : 35 / 40
UK_Pacific : 10 / 11
Italians : 11 / 12
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry, I was out for the week and thinking I say it to every person I play with!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour and 1 infantry moved from Vyborg to Novgorod
1 fighter moved from Finland to Russia
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour, 1 artillery and 8 infantry moved from Norway to Finland
2 aaGuns, 1 armour and 2 infantry moved from Finland to Karelia
3 armour moved from Volgograd to Russia
Place Units - Russians
6 armour, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
2 armour and 1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 armour moved from Kiangsu to Jehol
1 tactical_bomber moved from Kiangsu to Jehol
2 bombers moved from Malaya to Jehol
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 battleships and 2 cruisers moved from 41 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 3 armour, 2 bombers and 1 tactical_bomber
Russians defend with 6 infantry
Japanese roll dice for 3 armour, 2 bombers and 1 tactical_bomber in Jehol, round 2 : 3/6 hits
Chinese roll dice for 6 infantry in Jehol, round 2 : 2/6 hits
3 infantry owned by the Russians and 2 armour owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Jehol, round 3 : 2/4 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Jehol
Japanese roll dice for 2 bombers and 1 tactical_bomber in Jehol, round 4 : 3/3 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 armour
Casualties for Russians: 6 infantry
Non Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Jehol to Kiangsu
1 tactical_bomber moved from Malaya to Kiangsu
1 tactical_bomber moved from Malaya to Kiangsu
Place Units - Japanese
3 armour placed in Malaya
2 armour and 1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,2,6,4,4,3,2,3,2,4,5,4,3,1,4,5,6
Japanese collect 41 PUs (8 lost to blockades); end with 42 PUs total
Production/PUs Summary :
Germans : 46 / 53
Russians : 33 / 45
Japanese : 49 / 42
Americans : 55 / 76
Chinese : 7 / 7
British : 35 / 40
UK_Pacific : 8 / 11
Italians : 11 / 12
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 armour moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 cruiser and 3 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Scramble in 95?
Scramble and max defense!
Lets kill everybody!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 armour moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 cruiser and 3 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 41
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Casualties for Americans: 3 destroyers, 2 fighters and 1 submarine
Battle in Iwo Jima
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
4 fighters moved from Korea to Shensi
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 95 Sea Zone to Tunisia
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 armour placed in Korea
1 carrier placed in 6 Sea Zone
Americans undo move 3.
1 transport placed in 6 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 15 damage on 1 factory_major; Remaining resources: 39 PUs;
British buy 1 armour, 1 factory_minor and 2 submarines; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 fighter moved from India to 75 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 bomber moved from Malta to Southern Italy
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 armour moved from Iraq to Eastern Persia
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
Combat - British
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in 75 Sea Zone
British attack with 1 fighter
Japanese defend with 1 infantry and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transport
Non Combat Move - British
1 fighter moved from 75 Sea Zone to Kenya
1 tactical_bomber moved from Union of South Africa to Egypt
2 fighters moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Malta
Place Units - British
1 factory_minor placed in Persia
1 armour placed in Egypt
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 infantry