Understand, it was a fun game. Best of luck in the rest of the tournament.
You can use the version you have probably but I don’t do that. I only do play by email.
Ok,
Ukraine cleared, not taken, 1fgt, 1tac survived for Russia (2inf) dead
Belarus taken, no losses (2inf, 1bmb survived)
W. Ukraine attacked with 2inf, 6mech, 2tnk ; first round, 3 hits… losses ?
(other attack were Tobruk and Ethiopia, mt)
file joined if needed
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 armour and 6 mech_infantrys moved from Russia to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 2 infantry and 6 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 armour and 6 mech_infantrys moved from Russia to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 2 infantry and 6 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
2 armour owned by the Russians and 3 mech_infantrys owned by the Russians retreated to Bryansk
Italians win with 1 fighter remaining. Battle score for attacker is 32
Casualties for Germans: 1 aaGun, 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry and 3 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Belarus to Russia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Japan to 16 Sea Zone
1 bomber, 8 fighters and 6 tactical_bombers moved from Hunan to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 8 fighters and 6 tactical_bombers
British defend with 2 infantry; Americans defend with 4 fighters and 1 tactical_bomber; Chinese defend with 1 fighter
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 2 infantry
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser; Americans defend with 1 artillery, 3 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports
Hey Yoshi how are you?
1st round three hits, your ool please?
sz 16
one hit on cv, anzac CA and a fgt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Japan to 16 Sea Zone
1 bomber, 8 fighters and 6 tactical_bombers moved from Hunan to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 8 fighters and 6 tactical_bombers
British defend with 2 infantry; Americans defend with 4 fighters and 1 tactical_bomber; Chinese defend with 1 fighter
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 2 infantry
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser; Americans defend with 1 artillery, 3 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports
Units damaged: 1 carrier owned by the Americans
retreated to 16 Sea Zone
Americans win with 3 carriers, 2 cruisers, 3 fighters and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber, 1 destroyer and 1 fighter
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
1 bomber moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 bomber, 7 fighters and 4 tactical_bombers moved from Burma to Hunan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs total
Build : 2CV, 2fgt, 1BB
CM : 1inf, 1art, 1fgt vs 1inf in Korea ; 2inf, 1bmb vs 1art in Morocco ; 2CV (not damaged), 4fgt, 1tac, 1SS (and 1tp going to Korea) in z6. Kamikaze something on the CV ?
1 kami for each cv please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
1 bomber, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in Morocco
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 carriers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 1 submarine and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Korea to Amur
1 carrier, 2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 battleship, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Southeast Mexico to 64 Sea Zone
1 aaGun and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Morocco to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Alexandria to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Greece to 97 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
British captures 8PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for British: 2 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 2 fighters moved from Southern Italy to Greece
2 fighters moved from Alexandria to Greece
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 49 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 armour, 1 fighter and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 68 Sea Zone to 66 Sea Zone
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Tobruk
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 armour moved from Romania to Western Ukraine
1 aaGun and 2 armour moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
3 armour moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Western Ukraine
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
2 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Germans
2 submarines placed in 93 Sea Zone
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Western Germany
2 infantry placed in Slovakia Hungary
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,2
Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
5 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 bomber moved from Belarus to Russia
2 aaGuns and 16 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Hunan to Kweichow
2 fighters moved from Hunan to Kweichow
2 tactical_bombers moved from Hunan to Kweichow
1 bomber moved from Hunan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
5 fighters moved from Hunan to Kweichow
2 tactical_bombers moved from Hunan to Kweichow
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Battle in Kweichow
Japanese attack with 7 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
7 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
3 armour and 1 artillery moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
2 bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 1 infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Denmark
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Western United States
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Korea to Manchuria
3 fighters moved from Amur to Manchuria
Place Units - Americans
2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,6,1,6,6,1,3,5,5
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs