@axis-dominion G1 is up for your scrambling pleasure
Cow (allies +13) vs. Bold
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yes, what a huge anzac move that was. india would have been lost for very little in return. may have to abort the mission.
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yeah i thought about attacking bel - decided it was too dicey.
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if you don’t mind, please put 1 german inf back in egypt and add 5 to german acct.
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what is acct?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Shensi to Hopei
16 infantry moved from Buryatia to Amur
2 armour and 1 mech_infantry moved from Belarus to Ukraine
3 artilleries and 6 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Iraq
2 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Belarus to Ukraine
8 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
4 artilleries and 1 infantry moved from Russia to Bryansk
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to IndiaCombat - Russians
Battle in Kweichow
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 armour, 1 fighter, 8 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 armour, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Amur
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Iraq from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 bomber moved from Iraq to Persia
2 aaGuns moved from Buryatia to Amur
4 aaGuns, 8 artilleries and 24 infantry moved from Belarus to Bryansk
1 fighter moved from Ukraine to VolgogradPlace Units - Russians
6 artilleries and 3 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
you can edit it, not sure what you mean by acct…. like loaded on your transports?
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Wow I did not realize what happened to your naval up top in germany.
I would have attacked that with my Russian sub lol. You get your edit if I get my attack lol.
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All you needed to do was keep a tactical fighter on west Germany @_@.
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@Cow:
Wow I did not realize what happened to your naval up top in germany.
I would have attacked that with my Russian sub lol. You get your edit if I get my attack lol.
i thought for sure you would attack with the russian sub. i guess it’s a fair trade either way we may as well leave it as is - less work.
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Okay. Yeah you want your germany NO, that makes sense. I was like 5 infantry into acct, where is that territory is that air craft carrier transports? lol
Yes I would take a swing at your naval. Why not? What else is my sub going to do for the entire game?
:roll 1d6:
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:roll: 1d6
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Rolling 1d6:
(2)
Rolling 2d6:
(3, 3)(dd, cruiser)
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there we go. lol
yeah traded 1 for 1.
You can edit Germany on your turn.
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cow, you misunderstood me - i was saying it was a fair trade for you NOT to attack and me NOT to get the NO and that it was less work to leave it that way.
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so the map will stay as it was after the russian turn. now, i need a scramble decision.
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i was quite happy you didn’t attack - in my mind it was far better than having the german no and being more likely to lose the transports. scramble in z39?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers moved from Kwangsi to 39 Sea Zone
2 fighters moved from Yunnan to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 fighter moved from Shan State to Kweichow
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone -
@Cow:
Wow I did not realize what happened to your naval up top in germany.
I would have attacked that with my Russian sub lol. You get your edit if I get my attack lol.
i thought for sure you would attack with the russian sub. i guess it’s a fair trade either way we may as well leave it as is - less work.
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I dont think i have a scramble decision to make. on my turn there was just a french dd i dont care about.





