TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 13 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
6 armour and 6 infantry moved from Germany to 113 Sea Zone
6 armour, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour and 6 infantry moved from 110 Sea Zone to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
7 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Spain to United Kingdom
3 artilleries, 1 fighter, 9 infantry and 3 tactical_bombers moved from Scotland to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 3 artilleries, 2 bombers, 1 fighter, 22 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour, 23 infantry and 1 mech_infantry
British win with no units remaining. Battle score for attacker is -59
Casualties for Germans: 6 armour, 3 artilleries, 2 bombers, 1 fighter, 22 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 3 aaGuns, 8 artilleries, 23 infantry and 1 mech_infantry
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs