TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Non Combat Move - Japanese
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Scotland
4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Spain to Normandy Bordeaux
4 aaGuns, 4 infantry and 4 transports moved from 104 Sea Zone to 111 Sea Zone
9 fighters and 2 tactical_bombers moved from Romania to Spain
3 infantry moved from Afghanistan to Kazakhstan
1 aaGun, 2 armour, 10 artilleries, 22 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,5,2,2,1,3,3,1,2,5,5,2
Japanese collect 1 PU (8 lost to blockades); end with 21 PUs total