Cow (allies +13) vs. Bold

  • 12

    how good is the ai?  can it beat you?

  • TripleA

    The program is pretty simple as well, it just moves stuff to attack, which is why i need to set it up so it cant fail. it will happen next round, because I have to buy all naval for usa.

    After that I just play russia and ai will win eventually. They will conquer japan and do other things that are not needed. like wherever you have units it attacks.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery moved from Spain to Portugal
                      Germans take Portugal from Americans
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 cruiser moved from 113 Sea Zone to 109 Sea Zone
                2 bombers moved from Southern Italy to 109 Sea Zone

  • 12

    delete 2 inf and add 1 destroyer to the buy

  • TripleA

    I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.

  • 12

    @Cow:

    I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.

    Don’t blame u I would do the same

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery moved from Spain to Portugal
                      Germans take Portugal from Americans
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 cruiser moved from 113 Sea Zone to 109 Sea Zone
                2 bombers moved from Southern Italy to 109 Sea Zone

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Algeria
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers and 1 cruiser
                    British defend with 1 destroyer and 1 fighter
                    Germans win, taking Algeria from Americans with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 destroyer and 1 fighter

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Normandy Bordeaux
                1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
                4 infantry moved from Novgorod to Baltic States
                10 infantry moved from Germany to Poland
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from Southern France to Spain
                1 infantry moved from Northern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Romania to Spain
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from Romania to Spain
                2 artilleries moved from Eastern Poland to Poland
                3 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from France to Greater Southern Germany
                1 mech_infantry moved from France to Greater Southern Germany

    Place Units - Germans
                7 infantry placed in Western Germany
                1 carrier and 1 transport placed in 91 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 airfield placed in Spain

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                Germans collect 53 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 65 to 63
                EDIT: Turning off Edit Mode

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Italians
                1 bomber moved from Russia to Tobruk

    Combat - Russians
                Strategic bombing raid in Tobruk
                    Bombing raid in Tobruk rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in Tobruk causes 4 damage total.

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 bomber moved from Tobruk to Alexandria
                4 aaGuns, 29 artilleries and 53 infantry moved from Bryansk to Belarus
                1 aaGun and 4 infantry moved from Vologda to Archangel
                1 aaGun and 12 infantry moved from Novosibirsk to Vologda
                1 armour and 5 mech_infantrys moved from Rostov to Belarus
                2 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
                1 fighter moved from Russia to Belarus
                2 artilleries and 8 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Belarus to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                3 armour and 4 mech_infantrys placed in Russia
                Russians undo move 2.
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,2,4,6
                Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

  • 12

    haha your russian bomber just saved your fleet - bravo

  • 12

    what’s with the removal of the russian sub in 105 and the german destroyer in 112?

  • 12

    aha i see what happened…  you actually didn’t see that you needed to attack tobruk until after you rolled for your sub attack in 112.  do you want to fix this or do you want me to bring a moderator in?

  • 12

    you reloaded the map, attacked with the bomber in tobruk, and just edited out the sub and destroyer.  your original combat move was only the attack of 112.

  • 12

    @Boldfresh:

    haha your russian bomber just saved your fleet - bravo

    i guess that actually is not true - you missed it.  :wink:

  • TripleA

    I had to edit in your carrier. I hit 2x.

  • TripleA

    Forgot to ask for your OOL.

  • 12

    i’m bringing in a moderator - i’m out sailing the rest of the day anyway.  your map does not show the attack of 112 but does show an attack of tobruk 25 minutes after your 112 attack was rolled.  my belief is you didn’t see my plan to attack your 91 fleet until you were in russian noncom.  please let me know your explanation as to why your map does not show the attack of 112 and why there is a 25 minute lag in your tobruk roll.

    cheers

  • 12

    @Cow:

    Forgot to ask for your OOL.

    i think you may have forgotten to do a little more than that.

  • TripleA

    Say hypothetically you hit your 1 and did sink my fleet. I just build a new one with usa. It makes that kind of money.

    Full buy london. ANZAC eventually liberates india. sooner than later. This game is over. I understand for me to win I actually need to conquer all 3 of your capitals.  Your win condition is 3 vc away.

    I just dont see the point in this game. I decided to stop entertaining you.

  • TripleA

    BM to not surrender and make the allies take all 3 capitals.

  • 12

    no you didn’t, you didn’t have your attack of tobruk in your original combats.  please edit the map to reflect that and we can continue.  it’s my right to go a little further.  if the attack on 91 doesn’t roll up considerably, and depending on what you buy with the usa, i may resign soon.

    but fact is, you missed the fact that i had a naval base in tobruk and could attack 91 until after you rolled dice with the russians.  do the right thing cow.  i’m really glad to have you back in the league and you’re a great player - i look forward to watching you continue to rock the league with your crazy brilliant attacks.

    cheers

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