@cwglee51 Hey what version of tripleA is this?
Cow (allies +13) vs. Bold
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i really have enjoyed the game - so glad to have you back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Americans
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to ScotlandCombat - Italians
Battle in ScotlandNon Combat Move - Italians
1 mech_infantry moved from Gibraltar to Spain
1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from Spain to 91 Sea Zone
1 mech_infantry moved from Spain to Southern France
3 infantry moved from Eastern Poland to Romania
2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
3 infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
looking forward to seeing how the ai plays - never done it before.
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you gonna put it on easy or medium?
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ya know what - i think the AI must screw up because i just watched it do a G1 where the battleship retreated from Z110 to Z104 while the two subs it attacked 110 with remained there - that’s an illegal move.
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ya know what - i think the AI must screw up because i just watched it do a G1 where the battleship retreated from Z110 to Z104 while the two subs it attacked 110 with remained there - that’s an illegal move.
check it out.
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also, the AI lost 2 ftrs instead of the 2 subs. i think, however, if you are as far ahead as you say, the AI should be able to wipe me easily, even as stupid as it is - right? I will have to watch out for it making illegal moves i suppose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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there could be a couple more huge dicey battles in this one - if one is a fleet war that skews heavily in axis favor who knows what may happen after that? totally uncharted territory for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour moved from Romania to Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
2 mech_infantrys moved from Greater Southern Germany to Romania
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 infantry moved from Algeria to 92 Sea Zone
1 carrier, 1 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Portugal to 91 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 carriers and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Spain to 91 Sea Zone
1 artillery and 15 infantry moved from Baltic States to Poland
6 infantry moved from Eastern Poland to Slovakia Hungary
29 artilleries and 16 infantry moved from Eastern Poland to Slovakia Hungary
10 infantry moved from Poland to Germany
1 fighter and 3 tactical_bombers moved from Spain to Scotland
2 bombers moved from Normandy Bordeaux to SpainPlace Units - Germans
6 transports placed in 113 Sea Zone
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
4 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Greece
Russians take Greece from GermansCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
4 aaGuns, 1 armour, 29 artilleries, 53 infantry and 5 mech_infantrys moved from Belarus to Eastern Poland
2 artilleries and 8 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 aaGun and 12 infantry moved from Vologda to Samara
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
2 mech_infantrys moved from Volgograd to Turkey
1 bomber moved from Russia to Belarus
1 armour moved from Volgograd to BryanskPlace Units - Russians
6 artilleries and 4 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs -
I just realized anzac can bring 3 bombers a round to turkey. That is funny.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 20 PUs;Combat Move - Japanese
3 units repaired.
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Non Combat Move - Japanese
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Scotland
4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Spain to Normandy Bordeaux
4 aaGuns, 4 infantry and 4 transports moved from 104 Sea Zone to 111 Sea Zone
9 fighters and 2 tactical_bombers moved from Romania to Spain
3 infantry moved from Afghanistan to Kazakhstan
1 aaGun, 2 armour, 10 artilleries, 22 infantry and 1 mech_infantry moved from Turkmenistan to KazakhstanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,5,2,2,1,3,3,1,2,5,5,2
Japanese collect 1 PU (8 lost to blockades); end with 21 PUs total -
that is REALLY funny. see, the fun things you can see when you play a game like this out a few more rounds than necessary! :lol:
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now if i can take london losing only 5 units like you took egypt, we could REALLY have some fun.
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It is something japan does to bomb Russia and land bryansk.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 12 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 4 infantry moved from Rhodesia to Angola
2 mech_infantrys moved from Belgian Congo to Angola
13 artilleries and 19 infantry moved from Northwest Persia to Turkey
7 fighters and 1 tactical_bomber moved from Turkey to Greece
1 armour and 10 mech_infantrys moved from Turkey to Albania
British take Albania from Italians
1 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Angola
British attack with 1 artillery, 4 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 aaGun moved from Iraq to Turkey
1 aaGun moved from Iraq to Persia
1 aaGun moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-JordanPlace Units - British
10 infantry placed in United Kingdom
2 infantry placed in Egypt
British undo move 2.
2 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs -
wow - i don’t think you’ve had an attacking sub or destroyer miss all game.
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The axis are now fighting a 3 front war. Be funny if I took Italy with UK when london is out of the picture.
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omg japan made a dollar.





