one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Cow (allies +13) vs. Bold
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ya know what - i think the AI must screw up because i just watched it do a G1 where the battleship retreated from Z110 to Z104 while the two subs it attacked 110 with remained there - that’s an illegal move.
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ya know what - i think the AI must screw up because i just watched it do a G1 where the battleship retreated from Z110 to Z104 while the two subs it attacked 110 with remained there - that’s an illegal move.
check it out.
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also, the AI lost 2 ftrs instead of the 2 subs. i think, however, if you are as far ahead as you say, the AI should be able to wipe me easily, even as stupid as it is - right? I will have to watch out for it making illegal moves i suppose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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there could be a couple more huge dicey battles in this one - if one is a fleet war that skews heavily in axis favor who knows what may happen after that? totally uncharted territory for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour moved from Romania to Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
2 mech_infantrys moved from Greater Southern Germany to Romania
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 infantry moved from Algeria to 92 Sea Zone
1 carrier, 1 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Portugal to 91 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 carriers and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Spain to 91 Sea Zone
1 artillery and 15 infantry moved from Baltic States to Poland
6 infantry moved from Eastern Poland to Slovakia Hungary
29 artilleries and 16 infantry moved from Eastern Poland to Slovakia Hungary
10 infantry moved from Poland to Germany
1 fighter and 3 tactical_bombers moved from Spain to Scotland
2 bombers moved from Normandy Bordeaux to SpainPlace Units - Germans
6 transports placed in 113 Sea Zone
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
4 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Greece
Russians take Greece from GermansCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
4 aaGuns, 1 armour, 29 artilleries, 53 infantry and 5 mech_infantrys moved from Belarus to Eastern Poland
2 artilleries and 8 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 aaGun and 12 infantry moved from Vologda to Samara
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
2 mech_infantrys moved from Volgograd to Turkey
1 bomber moved from Russia to Belarus
1 armour moved from Volgograd to BryanskPlace Units - Russians
6 artilleries and 4 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs -
I just realized anzac can bring 3 bombers a round to turkey. That is funny.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 20 PUs;Combat Move - Japanese
3 units repaired.
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Non Combat Move - Japanese
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Scotland
4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Spain to Normandy Bordeaux
4 aaGuns, 4 infantry and 4 transports moved from 104 Sea Zone to 111 Sea Zone
9 fighters and 2 tactical_bombers moved from Romania to Spain
3 infantry moved from Afghanistan to Kazakhstan
1 aaGun, 2 armour, 10 artilleries, 22 infantry and 1 mech_infantry moved from Turkmenistan to KazakhstanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,5,2,2,1,3,3,1,2,5,5,2
Japanese collect 1 PU (8 lost to blockades); end with 21 PUs total -
that is REALLY funny. see, the fun things you can see when you play a game like this out a few more rounds than necessary! :lol:
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now if i can take london losing only 5 units like you took egypt, we could REALLY have some fun.
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It is something japan does to bomb Russia and land bryansk.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 12 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 4 infantry moved from Rhodesia to Angola
2 mech_infantrys moved from Belgian Congo to Angola
13 artilleries and 19 infantry moved from Northwest Persia to Turkey
7 fighters and 1 tactical_bomber moved from Turkey to Greece
1 armour and 10 mech_infantrys moved from Turkey to Albania
British take Albania from Italians
1 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Angola
British attack with 1 artillery, 4 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 aaGun moved from Iraq to Turkey
1 aaGun moved from Iraq to Persia
1 aaGun moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-JordanPlace Units - British
10 infantry placed in United Kingdom
2 infantry placed in Egypt
British undo move 2.
2 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs -
wow - i don’t think you’ve had an attacking sub or destroyer miss all game.
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The axis are now fighting a 3 front war. Be funny if I took Italy with UK when london is out of the picture.
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omg japan made a dollar.
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Next round I will have lost a country’s productivity to gain another’s.
On the bright side you went up a VC….
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ANZAC is coming for Italy too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to 104 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Spain to 104 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 battleship and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to Eire
Italians take Eire from Neutral_AlliesCombat - Italians
Battle in United Kingdom
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour, 23 infantry and 1 mech_infantry
British win with 3 aaGuns, 8 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 aaGuns
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
3 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 5 infantry moved from Romania to Yugoslavia
4 aaGuns and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
1 mech_infantry moved from Southern France to Northern ItalyPlace Units - Italians
4 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
@Cow:
The axis are now fighting a 3 front war. Be funny if I took Italy with UK when london is out of the picture.
that would be awesome!
on the downside, my dice continue to suck so i don’t think we can continue much longer. all game they have sucked and unless they turn hard and i take london for a song, it’s curtains quite soon.





