Cow (allies +13) vs. Bold

  • '12

    if you are down to an acc and 2 ftrs and i hit you once - do you tip the acc or lose a ftr?  i just am not sure what you want.  if you tip the acc while ftrs are still alive then they cannot land on the acc.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 13 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Spain to 89 Sea Zone
                2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians

  • '12

    ok what do you lose in round 3?  i need you to whiff in round 3 defense!

  • '12

    keep 2 ftr?  or keep ftr, tipped acc?

  • TripleA

    I will keep cruiser and destroyer for this actually.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 13 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Spain to 89 Sea Zone
                2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in 91 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber; Germans loiter and taunt with
                    British defend with 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 submarine
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 carriers, 2 cruisers and 2 destroyers
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 submarine
                Battle in 89 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 11 transports
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 77
                    Casualties for Americans: 11 transports

    Non Combat Move - Japanese
                1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 4 transports moved from 96 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Spain
                3 submarines moved from 98 Sea Zone to 95 Sea Zone
                3 infantry moved from West India to Afghanistan
                9 fighters moved from Eastern Persia to Romania
                2 tactical_bombers moved from Eastern Persia to Romania
                1 aaGun, 2 armour, 10 artilleries, 22 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 submarine moved from 72 Sea Zone to 70 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,2,6,4,5,2,2,6,2,1,1,6,5,3,6,4,4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,4,2,3,1,1,5,5,6
                Japanese collect 2 PUs (11 lost to blockades); end with 15 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs

  • TripleA

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians

  • '12

    you might win but i might give you a little tiny scare.

    it’s been fun either way.

    cheers

  • '12

    very interesting position here, that’s why i want to continue.  very cool.\

    in another round or two i may see it’s hopeless, which it probably will be.

  • TripleA

    You will be playing against AI soon. Sadly they do not defend things well they just attack. So I have to secure things.

  • '12

    @Cow:

    You will be playing against AI soon. Sadly they do not defend things well they just attack. So I have to secure things.

    excellent - more uncharted territory - i welcome more fun.

  • '12

    i really have enjoyed the game - so glad to have you back.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
                Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland

    Combat - Italians
                Battle in Scotland

    Non Combat Move - Italians
                1 mech_infantry moved from Gibraltar to Spain
                1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                4 aaGuns and 4 infantry moved from Spain to 91 Sea Zone
                1 mech_infantry moved from Spain to Southern France
                3 infantry moved from Eastern Poland to Romania
                2 artilleries and 2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '12

    looking forward to seeing how the ai plays - never done it before.

  • '12

    you gonna put it on easy or medium?

  • '12

    ya know what - i think the AI must screw up because i just watched it do a G1 where the battleship retreated from Z110 to Z104 while the two subs it attacked 110 with remained there - that’s an illegal move.

  • '12

    @Boldfresh:

    ya know what - i think the AI must screw up because i just watched it do a G1 where the battleship retreated from Z110 to Z104 while the two subs it attacked 110 with remained there - that’s an illegal move.

    check it out.

    AI goofup.tsvg

  • '12

    also, the AI lost 2 ftrs instead of the 2 subs.  i think, however, if you are as far ahead as you say, the AI should be able to wipe me easily, even as stupid as it is - right?  I will have to watch out for it making illegal moves i suppose.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

  • '12

    there could be a couple more huge dicey battles in this one - if one is a fleet war that skews heavily in axis favor who knows what may happen after that?  totally uncharted territory for me.

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