Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCow (allies +13) vs. Bold
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Eh… idk if it was luck… 3 attacks to stop you from taking calcutta… I got less than average hits with USA in the first attack that is the most critical.
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Roll away. I will lose tilt carrier fighters last.
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@Cow:
Eh… idk if it was luck… 3 attacks to stop you from taking calcutta… I got less than average hits with USA in the first attack that is the most critical.
on the whole it may not have been lucky - but when it takes three attacks to take down one zone there’s always a great chance of failure. and you were down to your last shot at 30% - if that fails, you lose india for next to nothing in a crushing attack. but that’s all in the past let’s see how z91 goes.
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You will sink it. 95% odds or so. Question is what will you lose for it.
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i just rolled it in local - missed every single dice on the round 1 roll and lost badly. if it goes like that it’s game over immediately. now as to your ool - best defense except save acc for last?
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if you are down to an acc and 2 ftrs and i hit you once - do you tip the acc or lose a ftr? i just am not sure what you want. if you tip the acc while ftrs are still alive then they cannot land on the acc.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians -
ok what do you lose in round 3? i need you to whiff in round 3 defense!
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keep 2 ftr? or keep ftr, tipped acc?
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I will keep cruiser and destroyer for this actually.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 13 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Spain to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 91 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber; Germans loiter and taunt with
British defend with 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 submarine
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 2 carriers, 2 cruisers and 2 destroyers
Casualties for British: 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 submarine
Battle in 89 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 11 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Americans: 11 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 4 transports moved from 96 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
3 submarines moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from West India to Afghanistan
9 fighters moved from Eastern Persia to Romania
2 tactical_bombers moved from Eastern Persia to Romania
1 aaGun, 2 armour, 10 artilleries, 22 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 submarine moved from 72 Sea Zone to 70 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,2,6,4,5,2,2,6,2,1,1,6,5,3,6,4,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,4,2,3,1,1,5,5,6
Japanese collect 2 PUs (11 lost to blockades); end with 15 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
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you might win but i might give you a little tiny scare.
it’s been fun either way.
cheers
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very interesting position here, that’s why i want to continue. very cool.\
in another round or two i may see it’s hopeless, which it probably will be.
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You will be playing against AI soon. Sadly they do not defend things well they just attack. So I have to secure things.
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@Cow:
You will be playing against AI soon. Sadly they do not defend things well they just attack. So I have to secure things.
excellent - more uncharted territory - i welcome more fun.
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i really have enjoyed the game - so glad to have you back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Americans
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to ScotlandCombat - Italians
Battle in ScotlandNon Combat Move - Italians
1 mech_infantry moved from Gibraltar to Spain
1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from Spain to 91 Sea Zone
1 mech_infantry moved from Spain to Southern France
3 infantry moved from Eastern Poland to Romania
2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
3 infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
looking forward to seeing how the ai plays - never done it before.
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you gonna put it on easy or medium?





