@Adam514 no scramble
Cow (allies +13) vs. Bold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Japanese
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 6 infantry moved from Union of South Africa to Mozambique
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 123 Sea Zone to 109 Sea ZoneCombat - British
Battle in Mozambique
British attack with 1 artillery and 6 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 7 fighters, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter
British win, taking Trans-Jordan from Japanese with 1 armour, 7 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - British
7 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,6,5
British collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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America is 1 ipc away from making all of the axis powers combined LOL.
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USA has freaking 23 transports. Like I just do not see a VC win in Europe at all. Eventually I am just going to buy bombers with anzac and have fun lol
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Sure I expect to lose that little naval fleet I left there. I go buy more naval, I am freaking USA 90 ipc a turn. The train will never stop. Like I just do not see you taking Russia or London or USA over…. you need something to win, cannot even hold egypt lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Battle in Morocco
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 aaGuns, 4 artilleries and 15 infantry moved from Southern France to Spain
1 aaGun, 2 artilleries and 7 infantry moved from Normandy Bordeaux to SpainPlace Units - Italians
1 harbour placed in TobrukTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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Next round I am just going to set everything up so that the ai can take over all the countries except russia.
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what does that mean the ai? artificial intelligence? can you actually play against the computer on tripleA? i don’t know how to do that.
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gotta head out for a sailing expedition. can maybe move in a few hours.
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Yeah you can next round will be my last round playing usa-anzac. I will just play russia and set it up for the AI to control the rest.
I dont really need usa to be optimal to win or uk or anzac. They just need to throw stuff at you any old way.
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how do you set it up to play for you?
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Click select local player and ai…. I will do it on my turn. dont wry about it.
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how good is the ai? can it beat you?
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The program is pretty simple as well, it just moves stuff to attack, which is why i need to set it up so it cant fail. it will happen next round, because I have to buy all naval for usa.
After that I just play russia and ai will win eventually. They will conquer japan and do other things that are not needed. like wherever you have units it attacks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea Zone -
delete 2 inf and add 1 destroyer to the buy
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I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
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@Cow:
I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
Don’t blame u I would do the same
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Algeria
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 cruiser
British defend with 1 destroyer and 1 fighter
Germans win, taking Algeria from Americans with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from Novgorod to Baltic States
10 infantry moved from Germany to Poland
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Spain
1 infantry moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Romania to Spain
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Romania to Spain
2 artilleries moved from Eastern Poland to Poland
3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern GermanyPlace Units - Germans
7 infantry placed in Western Germany
1 carrier and 1 transport placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 airfield placed in SpainTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 53 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 65 to 63
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 bomber moved from Russia to TobrukCombat - Russians
Strategic bombing raid in Tobruk
Bombing raid in Tobruk rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Tobruk causes 4 damage total.Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Tobruk to Alexandria
4 aaGuns, 29 artilleries and 53 infantry moved from Bryansk to Belarus
1 aaGun and 4 infantry moved from Vologda to Archangel
1 aaGun and 12 infantry moved from Novosibirsk to Vologda
1 armour and 5 mech_infantrys moved from Rostov to Belarus
2 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
1 fighter moved from Russia to Belarus
2 artilleries and 8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 armour and 4 mech_infantrys placed in Russia
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,2,4,6
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs





